Starfleet Veteran
Join Date: Jun 2012
Posts: 1,559
# 121
03-25-2013, 10:54 AM
Quote:
Originally Posted by retrosrages View Post
no what I do think is you need to learn how to play your class iv seem lots of sci/engi toons do serious damage as well as tank everything thrown at them, why not use feed back pulse 3 and return all that dps back to the tac/escort use polaron wepons to drain there energy with energy syphon and that tac/escort cant turn or do any dps due to having no energy
Funny you say that. I was just in a PvP with a Vesta. I had 125 Aux and I have 9 in particle generators and I use one purple Mk XII particle generator console. I was attacked by an Andorian escort piloted by a tac captain AWAY from the main battle, as in just him, just me. As he closed in to attack attack I hit Feedback pulse III, Tactical Team I, EPtS II and Pol Hull I.

In less than 5 seconds he had ripped through my shields, destroyed my hull and had 93% of his hull left. It's an Andorian escort, a supposed glass cannon. Now tell me that escorts are not OP. If you do, then you're in serious need of help.

Last edited by darramouss1; 03-25-2013 at 11:03 AM.
Captain
Join Date: Jul 2012
Posts: 537
# 122
03-25-2013, 10:58 AM
A new and more interesting idea:

Lets nerf everyone who cries nerf or posts a nerf X thread and only allow them to use nerfed uncommon MK I gear.
Just say no to ARC
Commander
Join Date: Jan 2013
Posts: 336
# 123
03-25-2013, 11:00 AM
Quote:
Originally Posted by valoreah View Post
Why is it so difficult to understand that Tactical captains are meant to do damage? That's their role. Read the text when rolling a new character - Tacticals do damage. Period.

How do you define "too powerful"? What evidence do you have to show them as broken and in need of fixing? The notion that Science or Engineering captains need buffs is a false one too.
I don't know about Science, but Engineering is in need of an adjustment.

Unlike Science or Engineering, none of a Tactical captain's abilities can be considered weak or undesirable. They get an ability that lowers BOff cooldowns, as well as three different abilities that increase damage output. Unlike Engineering, they don't have to wait two minutes for their abilities to cooldown. Compare Nadion Inversion (the ability that makes full beam broadsides viable) to Attack Pattern Alpha.

Success in this game is determined by the wreckage you leave behind, because that lets you win PvP fights, efficiently accomplish missions and optional objectives, and get the best loot. Tactical does the most damage by default; Science and Engineering have nothing that comes close, and are left to pick up scraps.

Quote:
Originally Posted by valoreah View Post
But that competition has access to the same items without ever paying a cent. People who spend real money are just getting an item faster versus spending a month grinding for it. It's still the same gear/ship no matter how you go about buying it. That is not what pay to win is.
Let's say you have two people joining the game at the same time. Someone who puts money into the game will progress faster, unlock and purchase the best loot sooner, and so on. One month in, the person who puts in money will be at a definite advantage compared to the person who did not. Pay to win is all about securing an advantage by expending real-world currency. All free to play games are like this, and the only thing that varies is how fair they are to those who do not pay with cash.

Please don't try to argue the point further.
Commander
Join Date: Jan 2013
Posts: 336
# 124
03-25-2013, 11:02 AM
Quote:
Originally Posted by admiralq1732 View Post
I've played tac and eng and getting into science. You have to understand the play style. For cruisers. since their turn rate isn't the best I use a combo beam array and turrets. you just need 2 turrets but only if you have room. my average build for the high level cruisers is 2 turrets, beam arrays, and dual beams. depending on cruiser I could do RCS then I focus on a balance to defends against all types of weapons types and shield enhancers. weapons of choice are either tets or antiproton. and officers are geared for healing and attack. and I barely touch TT.
Tetryon.

Really?
Captain
Join Date: Jun 2012
Posts: 1,463
# 125
03-25-2013, 11:06 AM
Quote:
Originally Posted by mewi View Post
Quote:
View Post
You can buy anything from the C-Store by converting dilithium to Zen without ever spending a cent. That's not pay to win.~By grinding your life away~added by mewi
Fixed ;o! Sorry but you have to be more reasonable about it.

Even if you never bought more character slots and are just using the free ones, the amount of "grind" for endgame/BiS-gear is still ridiculously low, especially if you take into account that there isn't any content and item progression.

Anyone claiming that STO is "p2W" or that "grind-time" is too high is completely clueless and exaggerating. Those people should take a look at any mmo outside of STO, where you really have to invest time (or money) to progress and where the gear they grinded (or bought) gets obsoleted 3 months after it was released.
Commander
Join Date: Jan 2013
Posts: 336
# 126
03-25-2013, 11:17 AM
Quote:
Originally Posted by fraghul2000 View Post
Even if you never bought more character slots and are just using the free ones, the amount of "grind" for endgame/BiS-gear is still ridiculously low, especially if you take into account that there isn't any content and item progression.

Anyone claiming that STO is "p2W" or that "grind-time" is too high is completely clueless and exaggerating. Those people should take a look at any mmo outside of STO, where you really have to invest time (or money) to progress and where the gear they grinded (or bought) gets obsoleted 3 months after it was released.
Putting cash into the game will allow you to unlock Fleet assets far more quickly than someone who doesn't. With it, you can run the lockbox lottery until the odds give out, or buy some Zen store items and sell them for EC on the exchange to buy the very best items. You can use it to buy items that allow you to level faster, gain fleet resources more quickly, and so on.

However you put it, paying real-world currency secures a comparative advantage over those who don't, and that is p2w in of itself. STO is more fair than many MMOs about this, but the p2w element is still there.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 127
03-25-2013, 11:20 AM
Quote:
Originally Posted by eraserfish View Post
Let's say you have two people joining the game at the same time. Someone who puts money into the game will progress faster, unlock and purchase the best loot sooner, and so on.
It really doesn't matter if someone joins at the same time or not. Anyone who an established character will have a larger advantage over those 2 poor people your comparing now. The longer you have been playing paid or not the more advantages you have. All "P2W" does is give a person a chance to catch up with those who have spent a long time in game. Even those who have been here since beta have some of these new item and have probably spent less money since it has gone f2p. The only difference is now the items are not account wide.

What you really should be comparing is a new character for a lifetimer who can spend 5 minutes claiming all his legacy c-store items and have a decked out character before entering the tutorial vs. a new f2p character. Now there is a disadvantage. No p2w there but it is still noticeable.
Career Officer
Join Date: Sep 2012
Posts: 2,833
# 128
03-25-2013, 11:21 AM
Quote:
Originally Posted by eraserfish View Post
Let's say you have two people joining the game at the same time. Someone who puts money into the game will progress faster, unlock and purchase the best loot sooner, and so on. One month in, the person who puts in money will be at a definite advantage compared to the person who did not. Pay to win is all about securing an advantage by expending real-world currency. All free to play games are like this, and the only thing that varies is how fair they are to those who do not pay with cash.
Still not pay to win.
Quote:
Originally Posted by thecosmic1 View Post
Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 129
03-25-2013, 11:25 AM
Quote:
Originally Posted by eraserfish View Post
Putting cash into the game will allow you to unlock Fleet assets far more quickly than someone who doesn't.
I feel sorry for the guy who has to pay money to get enough dilithium to get fleet items.
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 130
03-25-2013, 11:25 AM
Quote:
Originally Posted by eraserfish View Post
STO is more fair than many MMOs about this, but the p2w element is still there.
I'm sorry but that is so far from the truth. This is how Cryptic has bought you on the idea of dilithium. It isn't free, it is spend hours, upon hours of grinding your face into the dirt and drag yourself through recycled content that cryptic keeps pumping out.

Not to mention the argument you just made to "get best gear" is to buy c-store items to sell for EC, to buy best gear in the game.

Did I mention they nerfed ways of gaining EC in-game too?

Got to do it all with dilithium and c-points now. That is the point of dilithium, it isn't to help players, it is to ensure that somewhere, somehow, someone is spending c-store points to convert to dilithium to buy the "new" content. I am saddened that there are still those out there that are sold on this idea.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |

Last edited by mewi; 03-25-2013 at 11:47 AM.
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