Captain
Join Date: Jul 2012
Posts: 1,415
# 131
03-25-2013, 11:32 AM
Quote:
Originally Posted by eraserfish View Post
Tetryon.

Really?
They hit shields, now do I use it for most of my ships, no but for my KDF carrier yes, and I have Omeaga mk 12 set on my Armitage with tets. pretty effective.
Captain
Join Date: Jul 2012
Posts: 1,415
# 132
03-25-2013, 11:34 AM
Quote:
Originally Posted by mewi View Post
I'm sorry but that is so far from the truth. This is how Cryptic has bought you on the idea of dilithium. It isn't free, it is spend hours, upon hours of grinding your face into the dirt and drag yourself through recycled content that cryptic keeps pumping out.

Not to mention the argument you just made to "get best gear" is to buy c-store items to sell for EC, to buy best gear in the game.

Did I mention they nerfed ways of gaining EC in-game too?

Got to do it all with dilithium and c-points now. That is the point of dilithium, it isn't to help players, it is to ensure that somewhere, somehow, someone is spending c-store points to convert to dilithium to buy the "new" content. I am saddened that there are still those out there that are sold on this idea.
but your wrong. I only have to spend time to get the dil than i can convert it to c points and get the same stuff. I didn't pay a dime.
Career Officer
Join Date: Jul 2012
Posts: 933
# 133
03-25-2013, 11:35 AM
Quote:
Originally Posted by valoreah View Post
Why is it so difficult to understand that Tactical captains are meant to do damage? That's their role. Read the text when rolling a new character - Tacticals do damage. Period.

How do you define "too powerful"? What evidence do you have to show them as broken and in need of fixing? The notion that Science or Engineering captains need buffs is a false one too.
That's not the entire issue, it's one thing to do damage it's entirely another to be a cannon that's made of reinforced steel and not glass. That's the issue I and many others have with it. You can literally tank with an escort now. I know I've seen it done countless times.

They need to separate attack patterns and evasive patterns into two separate skills, reduce the escorts defense by 15% across the board and remove the ability of tactical boosts to science and engineering skills while simultaneously boosting the damage and holds on those skills and boosting the time subsystem targets on science ships last and then we'll see some real balance happening. Until then it's a moot argument to try to say it's balanced now because clearly it's not.
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 134
03-25-2013, 11:48 AM
Quote:
Originally Posted by admiralq1732 View Post
but your wrong. I only have to spend time to get the dil than i can convert it to c points and get the same stuff. I didn't pay a dime.
You paid in time my friend, and that equals money for Cryptic. Time = Money. They know this, that is why they have you as their slave, running recycled content over... and over... and over again, for hours, and hours and hours.

Quote:
Originally Posted by fraghul2000 View Post
Even if you never bought more character slots and are just using the free ones, the amount of "grind" for endgame/BiS-gear is still ridiculously low, especially if you take into account that there isn't any content and item progression.

Anyone claiming that STO is "p2W" or that "grind-time" is too high is completely clueless and exaggerating. Those people should take a look at any mmo outside of STO, where you really have to invest time (or money) to progress and where the gear they grinded (or bought) gets obsoleted 3 months after it was released.
Imagine that, one of STO's oldest players, and one of the top PvPers in STO... saying that this game is P2W. I don't care that it is P2W, I care that their motivation is only to make cash by whatever scummy means they can come up with. Keyword: Scummy

Lower staff, virtually eliminate customer support, reduce bug fixes, pump out new untested overpowered eyecandy content IE: Specialization doffs, lockboxes, etc, recycle old content and call it new, nerf in-game currency rates, implement untradable c-store compatible currency, nerf untradable c-store compatible currency, kill small fleets to ensure dilithium costs are always at a premium, make untold sums of real life currency from currency conversion system known as Dilithium Exchange, break every game mechanic and state it is in working order.

The Star Trek IP is gone in STO.

Paramount should make a new sci fi called Greed, I'm sure Cryptic would quickly take the IP into their warm laps.

It is all there, clearly written out. Sure I expect gaming companies to be greedy, but the sheer magnitude of Cryptic's Greed has surpassed all other MMOs I have ever played. That tells a lot, because I have played an uncountable amount.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 135
03-25-2013, 11:50 AM
Quote:
Originally Posted by the1tigglet View Post
They need to separate attack patterns and evasive patterns into two separate skills, reduce the escorts defense by 15% across the board and remove the ability of tactical boosts to science and engineering skills while simultaneously boosting the damage and holds on those skills and boosting the time subsystem targets on science ships last and then we'll see some real balance happening. Until then it's a moot argument to try to say it's balanced now because clearly it's not.
No. When someone can do an 10k fleet galaxy-r with an aux2bat build then it is not an issue with escorts that can tank because they still aren't as tanky as that galaxy. The issue is that there are no enemies with a degree of difficulty between insta-invisi-torp-kill and the standard npcs we instantly kill. They tried to make things harder. Into the hive with the wave of tac cubes to start shows that a healer/tank can be practical. But why run it when you can do ISE/CSE/KASE with a better time to reward ratio.

We have High DSP cruisers and high powered aux2bat cruisers. We need content, that can reflect that without the the community screaming the content is too hard and the npcs in them nerfed with cryptic agreeing.
Captain
Join Date: Aug 2012
Posts: 13,077
# 136
03-25-2013, 11:52 AM
Quote:
Originally Posted by admiralq1732 View Post
but your wrong. I only have to spend time to get the dil than i can convert it to c points and get the same stuff. I didn't pay a dime.
Does Zen magically appear in the game? No. Somebody had to buy that Zen - with actual money.

So what you're claiming you've done here then is the following:

Worked at well below minimum wage to farm a product that Cryptic can turn around and sell at a juicy profit (since they don't actually pay you any wage).

It's one thing to accrue it as you're normally playing the game.

It's another if you're actively grinding it out to convert to Zen to make purchases.

You're not logging into a game when you log into STO then...you're logging into a job. A job with no pay and no benefits... Cryptic's little sweatshop.

edit: Course, out of some sense of fairness - I'll grind Dil every now and again to convert to Zen for somebody that bought it - I'd like the game to stick around and all.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 137
03-25-2013, 11:59 AM
Quote:
Originally Posted by mewi View Post
I care that their motivation is only to make cash by whatever scummy means they can come up with.
I can respect that.

Quote:
Originally Posted by virusdancer View Post
Does Zen magically appear in the game? No. Somebody had to buy that Zen - with actual money.

So what you're claiming you've done here then is the following:

Worked at well below minimum wage to farm a product that Cryptic can turn around and sell at a juicy profit (since they don't actually pay you any wage).

It's one thing to accrue it as you're normally playing the game.

It's another if you're actively grinding it out to convert to Zen to make purchases.

You're not logging into a game when you log into STO then...you're logging into a job. A job with no pay and no benefits... Cryptic's little sweatshop.

edit: Course, out of some sense of fairness - I'll grind Dil every now and again to convert to Zen for somebody that bought it - I'd like the game to stick around and all.
Grinding is apart of this mmo. That will not change. No matter how much time most people spend play games is at a loss. it is how much of a loss one is willing to take. if you want a profitable hobby then try arts and crafts or wood working. Then your hobbie might generate income albeit it is usually still way below minimum wage and normally just to cover costs.
Captain
Join Date: Aug 2012
Posts: 13,077
# 138
03-25-2013, 12:13 PM
Quote:
Originally Posted by robdmc View Post
Grinding is apart of this mmo. That will not change. No matter how much time most people spend play games is at a loss. it is how much of a loss one is willing to take. if you want a profitable hobby then try arts and crafts or wood working. Then your hobbie might generate income albeit it is usually still way below minimum wage and normally just to cover costs.
I do not follow where that has anything to do with what I said...hrmmm...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Commander
Join Date: Jan 2013
Posts: 336
# 139
03-25-2013, 12:15 PM
Quote:
Originally Posted by admiralq1732 View Post
They hit shields, now do I use it for most of my ships, no but for my KDF carrier yes, and I have Omeaga mk 12 set on my Armitage with tets. pretty effective.
Mmmhmm...

Well, I'll say this much about Tetryon weapons: they're cheaper to pick up on the exchange than Disruptors, Phasers, or Polarons.

Quote:
Originally Posted by robdmc View Post
I feel sorry for the guy who has to pay money to get enough dilithium to get fleet items.
I was referring to fleet upgrades. Put enough money in, and you can run a fleet yourself. Even if you aren't running a fleet by yourself, putting money in will still let you meet upgrade requirements faster and with fewer members.

That being said, we have gotten way off topic.

Maybe I've said this before, but I don't find anything all that wrong with Tactical BOff skills except for Attack Pattern Omega. The necessity of Attack Pattern Beta as a crutch skill for damage is something that is brought on by other factors in-game. Would also change Scatter Volley so that it doesn't overlap nearly as much with Fire at Will

TacCap skills are a different matter entirely. Tactical Initiative should go, and Attack Pattern Alpha effects should be weakened. I'd also take out Go Down Fighting as well, albeit for reasons that don't have to do with balancing.
Career Officer
Join Date: Jun 2012
Posts: 154
# 140
03-25-2013, 12:34 PM
Quote:
Originally Posted by eraserfish View Post
Mmmhmm...

Well, I'll say this much about Tetryon weapons: they're cheaper to pick up on the exchange than Disruptors, Phasers, or Polarons.



I was referring to fleet upgrades. Put enough money in, and you can run a fleet yourself. Even if you aren't running a fleet by yourself, putting money in will still let you meet upgrade requirements faster and with fewer members.

That being said, we have gotten way off topic.

Maybe I've said this before, but I don't find anything all that wrong with Tactical BOff skills except for Attack Pattern Omega. The necessity of Attack Pattern Beta as a crutch skill for damage is something that is brought on by other factors in-game. Would also change Scatter Volley so that it doesn't overlap nearly as much with Fire at Will

TacCap skills are a different matter entirely. Tactical Initiative should go, and Attack Pattern Alpha effects should be weakened. I'd also take out Go Down Fighting as well, albeit for reasons that don't have to do with balancing.
Could be that they have access to a large number of +% damage boost which stack as well as shorter cds.
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