With the ability to hide NPCs, we've gained a big step in our ability to do things in the Foundry.
But one big thing we're still missing, is state change transition animations. If a space station is hidden and turns visible, I need to be able to make sure it "uncloaks" as its state changes to visible.
If an ambassador is tagged for beam out, I need to make sure her makes the beam out animation before he disappears.
Can someone please start working on this? We need this desperately.
I am a Cheestah.
Check out my Foundry missions
Fed: "To Helna and Back", "Rema Donna", "Animations with Helna", "Mudd's Weapons", "Waiting for Wednesday", "Monolith"
KDF: "Time the Enemy", "Time the Ally", "Time the Traitor"
I would go further to say that based on triggers one should be able to alter the animation that occurs. e.g. The NPC appears to be talking normally to the player. If the player selects the incorrect answer, the animation should be able to be set to change to "Talk - enraged"
I agree with this too. In my description for "Ghosts of War, Part VI" I even had to add a line explaining why the NPCs the player tags for transport just vanish without any beamout effect.
In a similar vein we also need map transition animation options too. It doesn't always make sense story-wise for a ship to be warping in/out, or an away team to be beaming in/out of a location when moving from one map to the next.
I noticed that the NW foundry does have animations for things like this. If you open a door, you actually see it move. Some of them even appear to have toggles! IE switching from open to closed and back endlessly. I'm not completely sure though. I was playing the missions not writing them.