Republic Veteran
Join Date: Jun 2012
Posts: 424
A Device for shutting off XP gain would be nice, i would like to keep Chars at a certain level for fleet actions and foundry missions combined with roleplay (wihthout being absolutely underpowered in a miranda) and i bet there are many others who would like to do the same.

Advantages: possibly increased sales of mid-level Ships, extended midlevel "gaming-experience".
Lt. Commander
Join Date: Jun 2012
Posts: 131
# 2
03-24-2013, 12:34 PM
Disadvantages: Demands for more mid-level content.

=/\= Transwarp 10.0 Victory Achieved on 26-July-2012, Six Months After F2P =/\=
Empire Veteran
Join Date: Sep 2012
Posts: 1,119
# 3
03-24-2013, 12:44 PM
This sounds like a bad idea
The Emperor

Do not presume to have the capability to understand me for you see, I simply am.
Lieutenant
Join Date: Jun 2012
Posts: 32
# 4
03-31-2013, 09:45 AM
This is a brilliant concept -- being able to stay at one particular tier or level seems like it could be very useful to role-players. This doesn't really cost cryptic much, and selling them could even lead to revenue... maybe they will consider it.

I have one caveat though; how does xp interact with fleet projects? Doesn't the same currency you use to level get contributed as 'expertise'? If so, then maybe make it a no-Level token instead, and allow the player to collect all the normal mission rewards, including experience, so that they can continue to contribute to their fleets.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
03-31-2013, 09:47 AM
Character Xp and Expertise are two different counts

And Id rather see a "rank lock" token
you just stop being promoted every couple of days and can stay a Captain
I mean really who here started playing because they fancied a desk job ??
Captain
Join Date: Jun 2012
Posts: 3,203
# 6
03-31-2013, 09:51 AM
It would be simpler to make advancement in rank only happen when you spend exp points. You could donate you exp points to your fleet instead of spending them on yourself forcing a rank promotion.

I leveled an admiral and never left sol system by doing nothing but academy lore missions- working as intended.
KBF Lord MalaK
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Commander
Join Date: Aug 2012
Posts: 293
# 7
04-04-2013, 12:07 PM
I would own a few of these if I could, for the purpose of the more simplistic low level pvp
Its fun, 'n I would definitely dedicate a couple characters to this area of gameplay.
Lieutenant
Join Date: Apr 2013
Posts: 45
# 8
04-04-2013, 01:17 PM
+1 for OP.
Captain
Join Date: Jun 2012
Posts: 1,835
# 9
04-04-2013, 02:10 PM
Quote:
Originally Posted by brackynews View Post
Disadvantages: Demands for more mid-level content.
Other RP-centric disadvantage: Demands for the ability to use higher-level ship skins without actually being said higher level. With customization.

They'd have to add low-level and mid-level copies of EVERY existing ship in the game to satisfy that demand.
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Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
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