Career Officer
Join Date: Jun 2012
Posts: 5,011
# 11
03-25-2013, 07:12 AM
I think traits will become gear, effectively, making the idea of Retraits obsolete. Probably not too far from what glyphs are in ********.

And rather than push Retrait tokens (I doubt most respec/etc. tokens sell very well) they'll probably just constantly push new traits for sale via rep, fleet progress, c-store bundles (maybe with costumes as either alone might sell poorly), and lockboxes.

Also would not be shocked if species becomes a similar equippable item.
Captain
Join Date: Aug 2012
Posts: 9,066
# 12
03-25-2013, 07:40 AM
Quote:
Originally Posted by stoleviathan99 View Post
I think traits will become gear, effectively, making the idea of Retraits obsolete. Probably not too far from what glyphs are in ********.

And rather than push Retrait tokens (I doubt most respec/etc. tokens sell very well) they'll probably just constantly push new traits for sale via rep, fleet progress, c-store bundles (maybe with costumes as either alone might sell poorly), and lockboxes.

Also would not be shocked if species becomes a similar equippable item.
Yep...could see most of that as well.

Different glyphs, er traits, available for "free", for Dil, for Zen, for Lobi...
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Republic Veteran
Join Date: Jun 2012
Posts: 2,189
# 13
03-25-2013, 07:42 AM
I image it more like an "Active skill" thing. if it is a tree based progression, once you unlock a trait you can put it into your active skill list upto a certain number of skills, with the more advanced ones taking up more slots. with possibly a different set of skills for both ground and space so that you dont have to spec for one or the other instead having a separate space trait set and ground trait set.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
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