Ensign
Join Date: Jan 2013
Posts: 5
# 1 Question for Vesta captains
03-24-2013, 07:02 PM
Ok, I'm pretty sure I'm going to buy one. I'm down to the Tac or Eng versions. I'm a science captain. And I'm looking for versatility in group PvE.

Basically, it's down to the Tac's Quantum Field Focus Phaser versus the Eng's 3rd engineering console.

So, do you find you use the QFFP often? Is it really powerful? Or really satisfying to use? Is it worth losing a more balance console arrangement?

Thanks in advance,
Captain
Join Date: Jul 2012
Posts: 658
# 2
03-24-2013, 07:29 PM
If you can only get one you should definitely get the tac version. The QFFC is easily the most useful of the 3 consoles, and is a great transformer buster. And an extra eng console on a sci ship is one of the most useless things you could possibly have. The only eng consoles worth having for PvE are armor ones (EPS doesn't help weapons anymore and any ship that needs RCS doesn't benefit from it appreciably) and even they are insignificant on the weak hull of a sci ship. I always use any eng console slots on a sci ship to dump universals in, but if you want an extra universal enough you could sacrifice your 4th tactical console for it just as well. The difference is that the tac console is actually useful as a non-universal.

Of course, you should get the whole pack if you can, it's nice to have access to all the consoles and skins, and the slipstream boost is huge.

If you want a build suggestion, what I'm currently using is working pretty well, although with the new bugs on PSW I'm thinking about replacing it with a second Energy Siphon: http://www.stoacademy.com/tools/skil...=Secura04_2511 My doffs are 3 of the cannon ability CD reduction ones (those are likely too expensive, they were a lot cheaper when I got mine), a Gravimetric Scientist for my GW, and a Conn Officer for Evasive Maneuvers (the last is really only for guarding both sides of KASE, for other duties feel free to consider something else).
Captain
Join Date: Jul 2012
Posts: 1,418
# 3
03-24-2013, 07:40 PM
I second the vote for the QFFP, as it's the one element I use most.

Good ship.
HAIL HYDRA! Kirk's Protege 10/26/13 http://www.dtfleet.com
Captain
Join Date: Nov 2012
Posts: 585
# 4
03-24-2013, 09:22 PM
The QFFP is absolutely useful.

Keep these things in mind:

Each Particle Generator and Phaser Relay on your ship buff its damage.

Being skilled into Particle Generators and Energy Weapons buffs its damage.

The Vesta's (really all RA+ Sci Ships) shield mod is wholly sufficient to not require the use of Field Generators. So, don't worry about slotting them, just grab Particle Generators.

It's damage is based on Aux power.

It has a 45 degree cone of fire so be careful not to turn away from a target you're firing (Tractor Beams are your best friend here).

At some point you'll fire it at [Target] and [Dumb Player] will Repulsor/Grav Well/Shockwave/cause the target to cloak/otherwise make target leave your field of fire.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Captain
Join Date: Jun 2012
Posts: 545
# 5
03-25-2013, 12:56 AM
Yep the QFFP is nice, just make sure to save it for targets that actually absorb the full duration so it is not wasted.

This is for example:
ISE: Gate and Tac Cube (I wouldn't use it on the transformer honestly, unless you are in a horribad pug and don't get it down in time otherwise)
KASE: Tac Cube at the start, Soloing the add cubes, Gates, Donatra (careful, even as a Sci ship this will often draw her aggro)
CSE: Cubes, Carrier

In fleet actions, only use it on dreadnaughts.
Captain
Join Date: Jun 2012
Posts: 1,044
# 6
03-25-2013, 01:38 AM
you should get the tac version for the plus tac consoles. the qffp is the best of all the consoles on the vesta. that does not make it as useful as other consoles that you could fit to your ship, but if you want to use flashy stuff on the battlefield, chose that, atleast this will give you some dmg bonus (but with the cooldown it has, the dps on it is just low in any stf)
---------------------------------------------------------------------------
10k DPS Vesta threads: 1; 2
Captain
Join Date: Jul 2012
Posts: 1,200
# 7
03-25-2013, 03:42 AM
I say get all three of 'em. For all of your toons. Then figure out which one performs best for your toon. I find my opinion on QFFPh is a little different from others who have posted here. I don't use it as much now as I did when I first purchased the Vesta. I use the heal and herd abilities more than anything else. For Doffs, I have exactly what has been suggested above. After all she is a Sci ship so the Doffs and Boffs should support this.
Ensign
Join Date: Jan 2013
Posts: 5
# 8
03-25-2013, 04:57 AM
Thanks guys / gals!

Looks like I'll get the tac version.
Career Officer
Join Date: Sep 2012
Posts: 902
# 9
03-25-2013, 05:11 AM
Ok, I'll be "that guy". I don't find the deflector phaser to be all that exciting. Yes, it has it's place, but mostly against relatively stationary targets.

The Multidimensional Graviton Shield is the one I get the most use out of, especially against the Breen and others who favor tractor beams. Since the Vesta's hull is somewhat lacking, I find this very helpful.

But, if at all possible, I would be the three-pack as others have suggested. Then you don't have to choose.

Porthos is not amused.
Ensign
Join Date: Aug 2012
Posts: 8
# 10
03-25-2013, 08:12 AM
Welcome newcommer into the mighty world of Vesta

At first I was like oh god this ship is epic

Then I built it like my Luna

Then It sucked

Then I did some reworking on my layout nad stuff

Now I tank Dps and heal like a god

Of course I droped 60$ for the whole set of the bastards, and Let me tell you the set bonus and the 3 items and extra cannons Are good

My frontal barrage is on par with some escorts, with the crowd control of a science, and the durability of a low teir cruiser

honestly if you can spring for it get the extra ships, for the consoles and cannons, lets you really pump up GW3, Tractor Repulsors, and heals while maintaining damage, but YOU MUST have a turn rate increase console the more rare the BETTER

I wish I was making this up
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:43 AM.