Career Officer
Join Date: Jun 2012
Posts: 4,234
# 41
07-18-2013, 02:19 AM
Quote:
Originally Posted by intheresistance View Post
I understand that one beam array is important to use the subsystem targeting. But as Antonio said before: Go all torpedo or all energy. So my question is: Is "all energy" viable, not only one beam and the rest torpedoes and perhaps a mine launcher?


Edit: I am not asking you because I am lazy and want simple answers. I've read tons of guides in this forum, searched the wiki, asked friends in my fleet. And I know there seem to be a lot of options for the Nova out there. But many guides are perhaps outdated.
The version considering "all energy" uses Beam Overload 2 and/or even 3. Does that work? Or is it just a fancy but rather ineffective idea?
It might work, if you fit a Plasmonic Leech to compensate for the high power usage.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Ensign
Join Date: Jul 2013
Posts: 7
# 42
07-18-2013, 03:03 AM
I've made quite a concoction out of your suggestions. A build using mostly energy weapons. The torpedoes I've installed may be changed against more beams. I am not sure about it.

I followed Antonio's good advice concerning starship sensors and threat control. I've also implemented a Plasmonic Leech and the Nukara console for more power/accuracy.

http://skillplanner.stoacademy.com/?build=novaenergy_0

Last edited by intheresistance; 07-18-2013 at 03:12 AM.
Captain
Join Date: Jun 2012
Posts: 757
# 43
07-18-2013, 03:24 AM
A fun lolzy build I use on my Sci/fNova is:

1x DBB + 2x Cannons, 3x Turrets (all Phased Tet or Tet)

BO abilities centered around CPB 3, Energy Siphon 2 (more useful than Tachyon Beam 3), Beam Overload 2 and Rapid Fire 2.

Use the CPB and ESiphon to neuter shields and their recharge while the Tet proc coupled with Tetryon Glider keeps shields down.

Use as many Flow Caps as you can with Leech to keep Weapons power high (I set it at 100) for the Glider proc and to keep Aux high (set around 50, I can get 125 with skills, Leech, and a good Core) for CPB/ESiphon duration.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Ensign
Join Date: Jul 2013
Posts: 7
# 44
07-18-2013, 03:33 AM
Hey Praxi, thank you for your input.

But if I am not mistaken, there's a consensus on these forums that drain abilities just don't cut it. So I am surprised by your use of Charged Particle Burst and Energy Syphon (although ES may be only for the energy gain). Of course it would be amazing and very science unique to use drain as a means to be dangerous.
Captain
Join Date: Jun 2012
Posts: 757
# 45
07-18-2013, 03:37 AM
Quote:
Originally Posted by intheresistance View Post
Hey Praxi, thank you for your input.

But if I am not mistaken, there's a consensus on these forums that drain abilities just don't cut it. So I am surprised by your use of Charged Particle Burst and Energy Syphon (although ES may be only for the energy gain). Of course it would be amazing and very science unique to use drain as a means to be dangerous.
CPB alone isn't going to take anyone's shields out, and yes, it's decently resisted. However, it's still a pretty good AoE if you know when to use it - don't pop it off right when the engagement starts and everyone's at full shields. You won't make a dent in them.

But if you use it when shields are in the 'red/yellow' range, you have a good chance of wiping them out - then use your Tet + Tet Glider procs to keep them down. Energy Siphon will help keep your weapons power high for the procs and high for CPB - as well taking away some shield power (-regen) and engine power (-Def) to further help you out. Plus there's the nifty Doff that has the capability to shutdown a subsystem when it procs.

I forgot to mention that Tractor Beam with the shield drain Doff is key as well. AFAIK, the drain from that isn't resisted (though I may be wrong on that). Regardless, it's absolutely awesome with a bunch of Flow Caps and Tet Glider.

On their own, none of these things are really that good at all. But when you use all of them in combination with one another, that's where it really starts to shine.

EDIT: On it's own though, ESiphon is a nice boost to yourself. A Flow Cap'd out ESiphon 2 should be somwhere in the vicinity of +30 power to you. In combination with Leech + Skills + a good core, it's not hard to have 125/100/100/125 in everything.

EDIT 2: Another build to consider is a 'shutdown' build with 2x VM 1 (with 3 Doffs) and Energy Siphon 3 (with 2 of it's shutdown DOffs). Not only will the VMs be almost constantly proc'ing to have at least 1 system shutdown (Doff procs + constant cycling of both VMs), other systems will get decently hit by ESiphon's drain as well as it's shutdown procs.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?

Last edited by praxi5; 07-18-2013 at 03:43 AM.
Captain
Join Date: Jun 2012
Posts: 2,228
# 46
07-18-2013, 03:43 AM
Quote:
Originally Posted by intheresistance View Post
Hey Praxi, thank you for your input.

But if I am not mistaken, there's a consensus on these forums that drain abilities just don't cut it. So I am surprised by your use of Charged Particle Burst and Energy Syphon (although ES may be only for the energy gain). Of course it would be amazing and very science unique to use drain as a means to be dangerous.
Power drain and shield strippers remain two of the most effective roles for science.

The former only received a bad rep on the KDF side because there is so much more that could be done there. But suddenly no-one dared played what they were good at because 1.) it was not working as intended and 2.) even after the balance pass the reputation of KDF drain could never be respected as a viable build.

Personally I hated the bad rep brain builds ended up with.

Thats the thing about "Specialty Builds" - they are exceptionally good at one thing. The KDF drain build was ideal for harassing DPS and healers, in their goals. It broke their mainstream gameplay, forcing them into alternatives of strafing runs, focused assault of the drain carrier etc.

The way I see it, there is so limited options when it comes to builds.

I wish that the options were opened more. A bit like EVE and the roles of ships, & class there.

I run my sci with 4x Flow Caps, CPB III, Tachyon B. III, Tet. Gl. & Tetryon Beams, TB II & I (with TB Doffs) + rapid fire Trans. - but its not nearly as much fun as the old days in my Vo'quv

Last edited by drkfrontiers; 07-18-2013 at 03:59 AM.
Captain
Join Date: Nov 2012
Posts: 1,416
# 47
07-18-2013, 01:29 PM
See some of my awesome sci pvp vids to watch a highly trained and specialized shield stripper vesta in action.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jun 2012
Posts: 3,261
# 48
07-18-2013, 06:55 PM
Fleet Nova was one of those odd ships in the Fed Fleet lineup that catches your attention. I haven't bought one yet, but I've been close to doing it sometimes. The FSM cost is quite steep for it.
Captain
Join Date: Jul 2012
Posts: 2,260
# 49
07-18-2013, 07:07 PM
I bought a Fleet Nova (Rhode Island variant) for the sole purpose of trying to use Drunk's Wells build on the ship (I'm not rich enough to try and get a Wells).

One thing I have to say about this ship: Underestimated. A lot of people skip over the ship because it looks small. However, it's one of the best ships I've flown. I have the Vesta 3-pack myself, and I still prefer the Nova due to the escort-like turn rate and boff layout. I'm still trying to get better gear for the ship because I like it so much.

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Captain
Join Date: Oct 2012
Posts: 1,277
# 50
07-18-2013, 07:18 PM
Quote:
Originally Posted by stardestroyer001 View Post
I bought a Fleet Nova (Rhode Island variant) for the sole purpose of trying to use Drunk's Wells build on the ship (I'm not rich enough to try and get a Wells).

One thing I have to say about this ship: Underestimated. A lot of people skip over the ship because it looks small. However, it's one of the best ships I've flown. I have the Vesta 3-pack myself, and I still prefer the Nova due to the escort-like turn rate and boff layout. I'm still trying to get better gear for the ship because I like it so much.
Totally agree with you. I also have the Vesta pack and I keep going back to the Nova. The only reason I've been flying the Atrox and Vesta lately is because delta flyers make CCE stupid easy for the whole team (even when pugging). When I'm done with Nukara rep, though, I'm going back to the Nova. It's fast, has good tac capability, and can still put out the science really well.
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