Survivor of Romulus
Join Date: Jun 2012
Posts: 2,444
# 91
05-14-2013, 12:23 PM
Quote:
Originally Posted by rickysmith1 View Post
Yeah I read my review, it was very fare and I agree with the faults, just a shame I couldnt get round to fixing them.
Completely lost interest in this one... the stupid npcs are just going crazy when told to follow X flight path.

Still my vote will be away soon.
Lieutenant
Join Date: Feb 2013
Posts: 35
# 92
05-14-2013, 03:07 PM
Just read the UGC review of my entry. So happy to receive so many criticism and suggestions. With those helps I'm sure my next mission will be better

God I wish I know where to find a native English speakers for script proof reading...;_;
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,857
# 93
05-14-2013, 03:16 PM
Quote:
Originally Posted by ciphertuesday View Post
God I wish I know where to find a native English speakers for script proof reading...;_;
Just make a thread in this forum, I'm sure you'll find people willing to help.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Lieutenant
Join Date: Feb 2013
Posts: 35
# 94
05-14-2013, 03:37 PM
Quote:
Originally Posted by drogyn1701 View Post
Just make a thread in this forum, I'm sure you'll find people willing to help.
Um...am I allowed to do that for the foundry challenge as well? I thought the rule of posting our entries as close as possible to the deadline is to keep the story to ourselves before the publishing? If it's not against any rule I will definitely do it next time.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,857
# 95
05-14-2013, 03:50 PM
Yeah I suppose we'd have to get a ruling from BranFlakes as to whether or not that's kosher for the challenges.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Captain
Join Date: Jun 2012
Posts: 3,053
# 96
05-14-2013, 06:22 PM
Quote:
Originally Posted by drogyn1701 View Post
Yeah I suppose we'd have to get a ruling from BranFlakes as to whether or not that's kosher for the challenges.
I think it's kosher. We have to test with other people.. We absolutely need other people to play a mission before we can even know how combat works. I don't see why sharing the mission with others for spelling/grammar issues is any different.

Just keep it on the invite only standard, like naming your mission "Testing DO NOT PLAY."
Captain
Join Date: Jul 2012
Posts: 2,263
# 97
05-15-2013, 06:58 PM
***RESERVED FOR FOUNDRY CHALLENGE #7 MISSION IN-DEPTH REVIEWS***

SUMMARY:
In the last challenge, I said I would write a review post that would give feedback on everyone's mission. Due to time constraints and the loss of the paper I was writing it on, I never got to complete that.

I suppose I owe the authors for this challenge the review that they never got last time around. So, here we go.


GRADING:

This is by no means the most comprehensive or accurate grading system. I'm hoping it's accurate enough to give authors a general feel for what the strengths and weaknesses of their missions are. Hopefully, authors can find some use of this review to help them in future missions.
Story: Grading by how creative and effectively implemented the storyline was. Generally; if the story seems to flow, is creative, and seems like a Star Trek episode/movie, you can gain a lot of points here.
Maps: Grading by how useful, and interactive maps are, both ground and space. Includes magic done by triggers, interactive side missions, etc.
Dialogue: Grading by how effective dialogue is in pushing story forward, and creativity in dialogue trees.
Other: This is difficult to grade; it encompasses the general enjoyment of the mission, as well as difficulty, effective use of foundry tools, time limits, and anything not covered by the above three categories. I try to be fair with this.
Comments: Detailed comments about the mission, covering the above 4 categories.
Note: Mission order, if you haven't noticed in the list of reviewed missions below, is in order of distance to Earth Spacedock ("Quinn's 'Shroom"), and from East to West on the Sector block map. Since a lot of missions start at ESD, I'll save those for last.

FOUNDRY CHALLENGE #7 MISSION REPORTS:


"Sarita" by @T1N1

Story: 3/5
Maps: 3/5
Dialogue: 3/5
Other: 3/5

Comments: Story was a little too short - the idea of setting up a colony should have been dragged out a bit longer, and more emphasis placed on what players should be doing in maps and not on trivial objectives. Dialogue structure was interesting, but had a lot of spelling errors. Don't get me wrong, I like the dialogue format - just be sure to warn players at the start of the mission, that your dialogue structure is different from Cryptic's dialogue format. Setting up the colony, and performing optional objectives were fun to do. Finally, the last map did not mention any relevance to the previous map - I was confused as to why I was there. Overall, it wasn't a waste of my time, and has a good premise, but needs some polishing.


"Shadows of Omega" by @fnordbear

Story: 2/5
Maps: 2/5
Dialogue: 3/5
Other: 3/5

Comments: Combat oriented mission, with very little story. Respawn points (non-existent?) were very far away from the objectives in a map. It was unclear who the enemies were, and which enemies were critical to mission success. Ground map enemies were at just the right balance of difficulty and engaging, well done. Dialogue was clear of spelling errors and served its purpose. After the enemies were cleared in the last map, the mission ended abruptly; this really hurt your story, there should be a "down" part after reaching a climax. Not a bad mission if you want to grind.


"Cloaked Loyalties" by @edwinsterling

Story: 5/5
Maps: 3/5
Dialogue: 3/5
Other: 4/5

Comments: One of the more interesting missions, based off of a simple but well executed premise. The characters were believable, the climax was harrowing and tense, and there were moments where I truly believed I was a Romulan agent. Maps, although in some cases simple and lacking detail, served their purpose, and the better/complicated maps successfully utilized triggers and such to make the story flow smoothly. Dialogues were also equally simple, but did their job well. Extra points given for the penultimate map for its very tense moment - it reminded me very strongly of Trek episodes and real life situations, well done. My only suggestion would be to fix the rally point sizes for the aforementioned map - they need to be smaller when they appear, otherwise players must exit and re-enter the rally point for it to count. Very enjoyable!


"Waiting for the Light" by @kirkfat

Story: 5/5
Maps: 4/5
Dialogue: 4/5
Other: 4/5

Comments: A very well made mission, and enjoyable to play. Story was great, made sense, and had the feeling of those Trek episodes involving mysteries on the holodeck or on a foreign planet. Maps were detailed and immersive*, and although lacking the fun of optional objectives, it was enjoyable to run around in. Dialogue was equally detailed and small branching dialogue arcs made it enjoyable and immersive. In general, this mission is very well made, solid, and fun to play.

*One concern, which I have decided not to dock marks on, is the space map. When heading in the northern direction toward the large cavern, so many objects were on the map (even if they weren't immediately seen) that my computer slowed down. I advise that, once the main cavern has been reached, setting the corridors to invisible, and maybe cutting down on the mining facilities in the main cavern, should help out players with lower-end computers.

"Inner Space" by @rickysmith1

Story: 4/5
Maps: 4/5
Dialogue: 4/5
Other: 4/5

Comments: Very immersive and exciting mission! Great balance of difficulty with enemies in both space and ground combat - had a tough but not impossible time with either. The technician's log entry was heartbreaking and well written. Although dialogue trees were simple, they were highly effective, and so were map triggers and rally points (and of course the look of the maps). Great shuttle maze, by the way - bonus points for that. Ground maps were equally interesting. It would be cool to explore more of the ground complex, but I realize time is an issue with these challenges. A great mission and very enjoyable to play!

"You Don't Know When It's Real" by @ciphertuesday

Story: 5/5
Maps: 3/5
Dialogue: 3/5
Other: 4/5

Comments: A fantastic story, and one of the most interesting Foundry missions I've played yet. Dialogue was a little jarring and grammatically confusing at certain junctures, but essentially did its job. Maps were largely stock maps with small adjustments - a door here, a wall there - but again, served its purpose well and didn't stick out. I especially loved the surprise ending, where the premise of the story was revealed to the player (Finally!) and hat-tips to the Next Generation and Voyager series. One concern is the amount of captain NPC groups in the second bridge fight - they are unrealistically difficult, and it is suggested to warn players to bring regenerators with them. Overall, even though the technical side was unbalanced/basic, the story more than makes up for it. Very well done.

"Alpha Flight" by @RemairTamec

Story: 4/5
Maps: 3/5
Dialogue: 4/5
Other: 3/5

Comments: A novel idea, and it strongly reminds players of the TNG episode involving shuttle races, with a twist. Generally speaking, the mission's story/plotline was well executed and thought out. Map design in certain maps was well made - corridors caving in and people being crushed were exciting to see (Not in a sick way though, LOL). Unfortunately, some maps lacked the exciting effects and were basic, almost bare-bones maps (the shuttle hangar, for one). Enemy difficulty was a little on the easy side. Dialogue was flawless, and small branching dialogue and choices were fun to read and interact with. One issue is the time involved to complete it - missions aren't supposed to be longer than 45 minutes, yet a great portion of time was spent cleaning up enemy fighters/ships that were mandatory to objective completion. Generally a pleasing and ambitious mission.

stardestroyer001, VA Explorers Fury | Retired STO Player
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
PvP: PvP Boot Camp, the best newbie oriented training initiative in STO!

Last edited by stardestroyer001; 05-20-2013 at 09:00 AM.
Captain
Join Date: Jul 2012
Posts: 2,263
# 98
05-15-2013, 07:46 PM
Foundry Challenge #7 Mission Reviews, Continued

"Protector" by @terinvorta

Story: 1/5
Maps: 2/5
Dialogue: 3/5
Other: 2/5

Comments: I was quite excited to play this mission, judging from the opening description. Unfortunately (and it seems I'm not the only one), the rest of the mission isn't as great. The good points about the mission are few: in some cases, map design was basic but fulfilled the job, dialogue was standard with very little branching trees, and was somewhat difficult to read. The main issue is the story. I can tell there was some thought placed into this idea, but it seemed "rushed" (quoting kirkfat here). Just because your story goes from A --> B --> C, doesn't mean that it jumps from A to B, and then B to C. There needs to be motives and explanations to the flow of events in a story, and that is what is lacking the most in this mission. There are other aspects which need to be addressed, such as weapons in a prison colony, and inefficient use of maps, but the main issue I wish to address is the story.

"Beneath the Skin" by @P_Sutherland

Story: 4/5
Maps: 4/5
Dialogue: 4/5
Other: 4/5

Comments: A solid mission. Story was short, but well executed. Dialogues were simple but perfect; they even displayed mission objectives, Cryptic-style. Maps were detailed and emphasis placed in the right places. Following the Patrol NPC Undine ship was without flaws, and a lot of effort was placed into the moon tunnels. It was exciting and a pleasure to play.

"Uninvited Guests" by @sirboulevard

Story: 3/5
Maps: 4/5
Dialogue: 3/5
Other: 3/5

Comments: If there's anything to be said about this mission, it is the maps. They are very well made, and immediately caught my eye once I beamed down to the mission's embassy That "WOW!" factor kicked in once I looked out the window, and the custom interiors were greatly enjoyed. It is complete with explosions and battle damage, which is very well done. Story was a little hard to follow, but was okay. Dialogues did their job in moving the story along. Two concerns are: the abrupt ending of the mission, which should be played out maybe a little longer; and the lack of a respawn point in the penultimate map, which could have pushed your map rating to a 5/5. Short but enjoyable mission; I look forward to what this author may have in the future.

This concludes the Foundry Challenge #7 Mission Reports. Thanks for reading. I'm hoping that I was as fair as possible in reviewing each mission. If you have any questions/comments, feel free to reply below.

stardestroyer001, VA Explorers Fury | Retired STO Player
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
PvP: PvP Boot Camp, the best newbie oriented training initiative in STO!

Last edited by stardestroyer001; 05-20-2013 at 10:11 AM.
Career Officer
Join Date: Jul 2012
Posts: 586
# 99
05-20-2013, 05:51 PM
Quote:
Originally Posted by stardestroyer001 View Post
Foundry Challenge #7 Mission Reviews, Continued

"Uninvited Guests" by @sirboulevard

Story: 3/5
Maps: 4/5
Dialogue: 3/5
Other: 3/5

Comments: If there's anything to be said about this mission, it is the maps. They are very well made, and immediately caught my eye once I beamed down to the mission's embassy That "WOW!" factor kicked in once I looked out the window, and the custom interiors were greatly enjoyed. It is complete with explosions and battle damage, which is very well done. Story was a little hard to follow, but was okay. Dialogues did their job in moving the story along. Two concerns are: the abrupt ending of the mission, which should be played out maybe a little longer; and the lack of a respawn point in the penultimate map, which could have pushed your map rating to a 5/5. Short but enjoyable mission; I look forward to what this author may have in the future.

This concludes the Foundry Challenge #7 Mission Reports. Thanks for reading. I'm hoping that I was as fair as possible in reviewing each mission. If you have any questions/comments, feel free to reply below.
Thanks for the review, man.

I'm glad you loved the maps. That's really what I love making the foundry. (check out one of the missions I wrote for my fleet labelled "EWOC 4: Revelations" for a more expanded version of that embassy map.)

What I'm really proud of though is that Aerial City Map. Those take several hours to build and are really fun to fly around in when they're done.

That oversight on that last map was a dumb mistake. I spent like 10 hours trying to get the Icarus to fly properly and not blow up.

As for the story, knew it wasn't my best because I'm working on a series for my fleet about my fleet thats taking up more of my creative efforts. So I hoped that the combat made up for that. I may revisit this mission later and correct it. It had a massive revision after I went on the closed beta on tribble to work with the Romulan Republic.

Last edited by sirboulevard; 05-20-2013 at 07:24 PM.
Commander
Join Date: Jun 2012
Posts: 403
# 100 Dark Frontiers Series
05-22-2013, 09:03 AM
If any of you are bored waiting to play the Romulan Faction, then feel free to play my latest published mission:
The Enemies Within - UFP.
It is one of many missions by many Authors that will make up a Progressive Series called Dark Frontiers. Named after the founder @drkfrontiers.
Amongst the other authors are Thay 8472 and Stardestroyer001 whose latest works can be seen in this Competition, (Including Thay 8472's recent winning and spotlighted mission Depths of Nukara Prime).

You would be doing myself a favour, as I havn't had much time to edit lately and would like advice, corrections, tips, opinions, etc before the other Authors finish this Series first Season.

Thank you
ATTENTION: UNDINE SPACE & TKON GROUND SETS ALL THE WAY DEVS!.. Q-TRIBBLE, MAYBE!?.. EJECT WARP CORE ABILITY LIKE LAYING A SUPER-MINE, HELL YES!!!.. SPACE HIPPIES FROM TOS PLAYING MUSIC IN OUR FLEET STARBASE, NO, JUST, NO... CAIT & RA'KHOLN ADVENTURE ZONE, YES

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