Career Officer
Join Date: Jun 2012
Posts: 1,220
# 11
03-29-2013, 11:25 AM
If I were a lowbie I think I'd stick to heals and buffs. Your level scales up so those are actually going to be worth something. Your ships are going to be too weak to deal appreciable damage and the agro you get will just squish you.

I can tell you that I have never once seen a lowbie ship rush out and crush something and impress me, but every time I get an extend or a HE I want to hug them.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Commander
Join Date: Jan 2013
Posts: 336
# 12
03-29-2013, 11:27 AM
Quote:
Originally Posted by kimmym View Post
If I were a lowbie I think I'd stick to heals and buffs. Your level scales up so those are actually going to be worth something. Your ships are going to be too weak to deal appreciable damage and the agro you get will just squish you.

I can tell you that I have never once seen a lowbie ship rush out and crush something and impress me, but every time I get an extend or a HE I want to hug them.
On the other hand, I get those times where I have to go "no please, stop healing me; seriously, that escort over there is about to die, go help him instea-oh wait, he's dead".
Captain
Join Date: Jun 2012
Posts: 1,474
# 13
03-29-2013, 12:10 PM
This topic has been brought up before.

My response remains:

1.) Low-level players are a detriment to the completion of the mission.

2.) Excluding low-level players from playing with their fleet is not fun.

3.) In order to not be a handicap, low-level players need to bring more to the fight than their own ship.

Solutions:

a.) Mission does not start until some total quantity of player levels are joined. Rather than 5 players, the mission requires about 250 player levels. So you could get two level 25 players instead of 1, or a 30 and a 20, etc.

b.) Add NPC reinforcements to make up the missing player strength. A level 40 player gets added to mission = starbase launches 2 wings of Delta Flyers. A level 20 player gets added to mission = a Typhoon Battleship drops out of warp. These NPC reinforcements either respawn (small ships) or have invulnerability (large ships), so they remain relevant during the whole fight.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 14
03-29-2013, 12:15 PM
I routinely team with three other people (we then take anyone who wants the last slot)
At the current time two of those three are LT Commanders
We succeed most of the time

I handle the big boys with my Galaxy R
Tim handles fighter control in his Lt Com ranked Escort
Gavin deals with healing and damage control in his sci speced Galaxy R
And Paula does "distraction and fireworks" in her Science ship (Lt Com)

It works
the trick is to leave the small stuff to the small ships
Lt. Commander
Join Date: Jun 2012
Posts: 166
# 15
03-29-2013, 12:41 PM
i thnk the only time for me this has been a issue is when its the hirer tier mobs , ( tholian and borg ) i think there just needs to be a scaling based on what levels of players are present .
Career Officer
Join Date: Jun 2012
Posts: 1,198
# 16
03-29-2013, 02:22 PM
It's in game realism.

If a call is sent out for assistance in the "real world" you never know who is closest to respond. You may get 4 VA's or 4 Lt's.

If it is you, and 4 Miranda... Show them how to do it. You want an ideal 'world', play a single player. I only play pugs and have rarely lost a mission because of "lowbies".

I never once heard of Kirk or Picard leaving a mission because a junior office showed up to help.
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc
Captain
Join Date: Oct 2012
Posts: 1,181
# 17
03-29-2013, 09:03 PM
It is fine as is. Yes their may be some lower level players that show up and cause you to not finish the mission but if they made it be level specific that only people of same level can do them then lower level players will have a hard time getting the missions going and helping their fleet. I have a lower level character that takes a long time just to get Gorn Minefield to get going because their just are not enough players at same level that chose to do that mission. Image how much longer it will take for a Fleet even mission.

If something is to be done make it so that lower level characters get some help from being able to call for fleet support and get some NPC ships to help them out. Just don't make it harder for lower levels to get into Fleet missions by limiting them to people of same levels.
Career Officer
Join Date: Jun 2012
Posts: 1,780
# 18
03-29-2013, 10:15 PM
The last time they separated ranks for events - Fleet Actions, was it? - it resulted in their death at low levels.

I don't think we really need to repeat that with Fleet Events.
Captain
Join Date: Jul 2012
Posts: 1,200
# 19
03-30-2013, 07:34 AM
Why should Lowbies be excluded from anything? If your Lvl 50 SuperAdmiral with all the latest Mk XII purple gear can't pick up the slack and win thru to the Optional, despite being handicapped by someone who has not played the game as long as you have...
drum roll...

You're the problem, not the Lowbies.

Fer cryin' out loud, Jim Kirk was an Admiral when, with a whole shipful of cadets, he managed to defeat Khan. Then, he hijacks an enemy ship with only his Boffs and saves Earth(and the whales). He next takes a ship which is clearly on her last voyage and defeats not one, but two factions which are determined to wreck the peace process between the Federation and the Klingon Empire. If he can do it, why can't you? You wear the uniform. Are you publicly admitting to people that even with state of the art, bleeding edge weaponry and equipment, you're just not good enough to get it done to standard?

Methinks you're attempting to mask your own poor performance in Fleet Actions by hiding behind some poor Lt Commander who just started playing yesterday. If PWE/Cryptic managed/banned their customers the way all of these "Ban the Newbies" threads wanted, you'd have nobody at all to play with or against. Further, you'd not be able to play STO anyways. Because STO would not be available.

You were a Lowbie once, remember? Still are, in my view. Weapons and equipment don't make the Captain, character does.
Captain
Join Date: Jun 2012
Posts: 3,023
# 20
03-30-2013, 07:44 AM
this topic has been discussed to infinity already when it was released.
In my opinion it will be needed at one point in the future to sepparate all ranks under rear admiral LH from the 3 other admiral ranks to finally let this matter rest.

the current difficulty is too hard for completely new players (especially when they are yelled at for something that is not their fault), but too easy for experianced people at VA level.
So it would be much better, imho, to introduce a more difficult version for RA to VA ranks...not STF hard, but a little more challenging, especially considering that many fleetbases are already very strong on their own and dish out quite a punch.

In short: normal mode for Ltd to captain, advanced difficulty for RA to VA

PS: that there are still no rewards for the first 3 in those missions is still beyond me...those missions have absolutely no entertainment value nore do they offer the least bit of reward that would make them worthwhile. The increase of fleetmarks was a good start, but until they do not offer rewards like "gornfield" "big dig" or "klingon scout force" they remain uninteresting, atleast for me.
Go pro or go home

Last edited by baudl; 03-30-2013 at 07:53 AM.
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