It's fine in layout, but less in function. A new theme, but few changes. By and large, the function has changed in small parts. For the future, I could imagine a few optimizations on the operability and interaction between the windows. I think this is for the first steps of a good layout. In the future, come optimizations determined yet functional, so you can then speak of a good design.
Last edited by abrahamjohnson83; 03-30-2013 at 03:36 AM.
Reason: don't be angry
I'm sad to say that I'm fairly underwhelmed by the new UI as it currently exists on Tribble.
The majority of what we can see is a new skin. As the new UI is touted as one of the new features of LoR, I was expecting more features and/or improved usability. However it would be nice if we could choose between the skins that we use.
Can't see how we can customise the colours of the UI. I hope this is a feature that just around the corner.
The "lock" and "save" icons on the ships power sliders are unrecognisable without foreknowledge of what they are representing. They completely fail to convey their meaning.
The 3-d models of characters and ships in the Skills / is an unwanted bonus. Beyond the inital look, I'm never going to move and rotate those items again.
At the moment that new UI offering that on Tribble feels as if the group who worked on it had an aim to "make it better", but didn't consider what was wrong with the currently one. It's one of the classic development mistakes.
I do still need to give the new character creation a proper try, but first impress is that all the colour, life and vibrancy of the current colour pallett has been sucked out of it.
People have made conparisions between tablets and wWindows 8. None of these lack the richness of colour that this does.
I play the game on a Lenovo T400, when logging into Tribble I have a mouse pointer, but can not select anything. I use the Lenovo Track-Point mouse, with the touch pad disabled. (I hate touch pads) Having keyboard shortcuts would be nice also to allow getting around this. Version: ST.30.20130310a.9
I like the new UI fine, but I'd like one option: let me turn the black backgrounds around the elements transparent.
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
Joined October 2009. READ BEFORE POSTING
I feel that this new look for the UI is a change for the sake of change. There doesn't really seem to be any kind of real improvements to usability or to the CPU utilization of the UI (which even on holodeck is very very hard on ones CPU).
I feel that, overall it is a missed opportunity for real improvement in fact, in some cases it feels like a step backward.
If you look at the UI while in space, at first glance it doesn't seem to have changed other than in colour. But look closely, you'll see that the icons for little buttons like the power settings have changed. Where before it was easy to see at a glance, that the buttons did different things. Weapon power was an X, engines was an arrow, balanced was an equals symbol (=).
Unfortunately this new UI has labels which look very similar to each other. Unless you already know what they do it will be impossible to know whether or not they do different things. It also makes telling which one is which rather more difficult, meaning more time is wasted in combat trying to figure out which button is the one you actually want! This is also compounded by the size of the buttons themselves. They seem very slightly smaller to me. Not much, but they do.
A strange thing with the space UI. On tribble, it seemed that even with my UI laid out exactly how it is on holodeck, each element ended up overlapping and conflicting with elements either side of it, forcing me to scatter everything like a wild woman scatters her faeces. This can hardly be a good thing for usability can it?
On holodeck, the very same layout with the same scaling and the same elements leaves a nice little gap between each element. Not much mind you, but just enough so that things don't overlap.
I believe that this overlap is being caused by the extra borders introduced with this new UI. It's wasted space that really doesn't need to be there. In fact, it seemed to me that there is a lot more wasted space in the UI elements in general.
That new character creation screen. Oh my. I like one thing about it, just one thing and that's the back drop of being in a station with the ship in the back ground. That backdrop really ought to be the character creation screen rather than that inexplicable star field.
But anyway, back to the creator.
In my opinion, this is the single biggest step backward ever made in this game. The old creation screen had it's flaws and more than a few bugs, but it felt generally fit for purpose. It worked, results of changes a player made were immediately visible and to me, it never felt like I was trying to thread a needle with boxing gloves on. Which is how this new one feels.
Functionally I don't think it's all that different, it's more a question of layout. The new one has dedicated 75% of screen space to one thing, then crams everything else including the character preview into the remaining 25%. It seems so claustrophobic, even on the 1920x1080 16:10 monitor I'm using. I dread to think how the players who run smaller monitors at lower resolutions are finding it!
I must note my opinion on the new status screen graphics. Who thought it necessary to put in the animated representations of the character and the ship? It serves little purpose other than the initial "oh hey, there's my ship". I think it really should go. Many players have a hard enough time with performance in this game as it is and non-essential garnish like this is not helping. I think it would be best to stay with how it is handled in the current UI on holodeck, but failing that I think it would be prudent to give the option of which way to go. Animated like the new style or static as it is currently on holodeck.
I like the idea of changing colour schemes. In fact, no I love the idea. Sadly I haven't tried it out, but the pictures I've seen look rather good.
One last thing. Why is the UI so bleedin' dark? Even if I turn up the brightness to the point of the game being a washed out mess, the UI is still very dark.
I'm sure a lot of work has gone into this update, but it is no where near ready. The UI needs a hell of a lot of work doing to it, perhaps even going back to the drawing board would be warranted, because the new UI does not lend itself well to helping the player play the game. The game should not be 50% about fighting the UI after all.
I'm sorry, but it just is not up to scratch.
Player of the once promising game known as Star Trek Online. Derider of the derisory, Sultan of Stun, Captain of the Obvious and the Oblivious.
Dies a wee bit each time he sees a dino.
1. It's very dark, literally. But then, the entire game is rather dark for some reason. I have to run the game on 125% brightness just to see things.
THIS, is very true.
Please add more light to STO!
In respect to the UI I expected more changes in the design of the UI, .. I personally do not like the huge boxes poping up during a mission/fight. Wish it was more integrated as part of the UI instead. Also I had hoped that the chatbox would be integrated to the side as well..