I'd like to ask, what was wrong with the old Bridge Officer tray?
The extra black space around the Bridge Officer tray is not needed. Either make the old colored background behind the officer text transparent, or leave it black. But the area outside of that is extra, and unneeded.
I think overall the newer "black" UI is better, but it lacks the detail of some of the UI elements of the original. Your image above is a perfect example. I'll give a few suggestions:
- Move Save/Reload/Page buttons to left or right side of the main UI element
- Update Page button to actually look like the multi-Pages of the original
- Power Presets could do without the "arrow" effect on top, and a return to the double-arrow icon for "Speed"
- Make all Power levels the same color, with gradient (like the original).
- I'd suggest the Dark Blue for FED, Dark Red for KDF, Dark Green for ROM.
- Update "Engine" icon under the power bar, returning to the original icon with visible engines
- Update "Weapon" icon under the power bar, returning to the original icon
I also wonder if they're planning on changing the actual power icons to match the rest of the UI at some point? Currently they clash (at least colour wise) with the new simplified look of the LCARS UI.
After hopping on Tribble I'm okay with the general changes. Some people will obviously oppose change, because change is bad or something.
First off, the new colors are gentler and more appealing, it also hails back to the "golden age" of Star Trek. However the UI is in need of some tweaking. The Ent-D bridge viewscreen works if you fly a ship with that bridge. However, my Sovy and Oddy would not use something that antiquated -- and I really hope the Klinks get the hexagonal or pentagonal viewscreens they're familiar with. I do also really appreciate the tone down on the reds for Klinks. However, the green is a bit odd to pair with reds, oranges, and yellows. I understand the change however. My only hope is that we can tweak the colors a bit.
SUGGESTION: Tie in, for the Federation, each Panel of the UI from Shield Distribution to Weapon Panel for more of LCARs'y feel. This may also help clear up the overlapping panels for some of us.
A tweak that has been unseen/unheard is the deal with Universal Slots. When we slot them they always appear on the far left of the BOff powers tray. What would be an improvement is them "slotting" into the correct category when we assign a BOff into them. I use a Lt. Cmdr. Engineer in my Oddy and they are separated from my Cmdr. Engineer. It would make it less of a hassle to relearn and keep track of these layouts when swapping ships to have the Universal Slots adjust per BOff assignment.
Other than that, at this time I don't have anything to add. It looks good from here, I expect the bugs to be worked out. A few more character change options would be nice (eye rotation, mouth curve, separate walk/stand animations, more stances and walks, etc.) but overall I'm okay with some changes.
After messing around with the new update for a little bit on both KDF side and Fed side (I had a character that got copied over when they update tribble with the new code)
Going into Combat on Fed side is cute with the UI changing to a Red out line.
KDF side how ever isn't even noticeable. I can kind of see it when it changes, but it's hardly discernible from the Fed side.
The UI It's self, while it does feel more streamlined in the Character info, and "Character sheet" or in some menu functions, looks absolutely Hideous in the Space/ground button section. It's even worse if you go to do something like change power settings. The old Lock buttons look almost unrecognizable as a locking mechanism to keep a power set locked while making adjustments. Things just need to be made clearer.
In the character select, there seemed to be issues with making an Alien. I was having a hard time adjusting and getting it to stay on any variation beyond it's Defaults.
Also I noticed, in the character select, when you put your mouse over the 3 different "Classes" of Engineer, Sci, or Tac, the Sci and Tac aren't exactly accurate parentheses descriptions. While on the ground a Sci can be a healer, an Engineer is hardly a tank. And these roles also change Dramatically in space. This is more of an observation. I'd almost call Engi more of a buffer/Debuffer.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku