Starfleet Veteran
Join Date: Jun 2012
Posts: 230
# 41
03-28-2013, 06:31 PM
On the speed indicator in sector space, there is no 'full throttle' option like in system space (makes sence), is there a change we could get the quantum slip stream button added there? It's kind of sector spaces version of full impulse, it could be greyed out for players not high enough level to of unlocked it. This would help remove power tray clutter, as well as fill the wierd space abive the throttle in sector space.

My views are my own and may not represent those of Perfect World Entertainment
Join Date: Jun 2012
Posts: 1,081
# 42
03-28-2013, 06:34 PM
1 - Dialogue window is too large.

2 - The text is clear and easy to read.

3 - The Space HUD is especially clear.

4 - The KDF HUD is a MAJOR improvement.

5 - The 3D rendered ships and crew in the character status window is welcome, but I suspect it'll have a negative effect on slower machines.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Survivor of Remus
Join Date: Jun 2012
Posts: 366
# 43
03-28-2013, 06:37 PM
Originally Posted by orondis View Post
1 - Dialogue window is too large.

2 - The text is clear and easy to read.

3 - The Space HUD is especially clear.

4 - The KDF HUD is a MAJOR improvement.

5 - The 3D rendered ships and crew in the character status window is welcome, but I suspect it'll have a negative effect on slower machines.
6. Buttons are too bright

7. The char Targeting screen is a big block, bring back the round Classic Ones in the new Color Scheme
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1
# 44
03-28-2013, 06:40 PM
Originally Posted by tuskin67 View Post
According to the LOR page, there will be colour pallets to select from, I guess they're not implemented yet.
The alternate color palettes are available right now, but due to a bug in the current build, the option for selecting the color palette isn't available. However, it is possible to edit GamePrefs.pref and manually select one of the alternate color palette by adding a new PrefEntry for ColorPalette.

PrefEntry ColorPalette Federation

The available color palettes are Federation, TNG, Voyager, Klingon, Gorn, Orion, Romulan, and Reman. The color palettes with the greatest differences are Federation, Klingon, and Romulan. The remaining color palettes are based off of one of the faction generic color scheme so there'll be some similarities.
Star Trek Online
User Interface and Software
Career Officer
Join Date: Nov 2012
Posts: 3
# 45
03-28-2013, 06:41 PM
I happen to like the new UI. It feels very Star Trek overall.

I would suggest that when in combat, the various elements where they turn red/dark brown? actually blink or fade in/out.

Similar to when on Voyager it'd go dark, and all you'd see is the red alert blinking.

Here's a clip to illustrate:
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 46
03-28-2013, 06:41 PM
Honestly, my first impressions seemed mixed. On one hand I like it and another I don't.

Character Select: I like it and I don't. I honestly miss the captain's chair. But it is nice to see your ship right behind you, but instead of bland starfield, I rather see the old Captain's Chair with a hologram of your ship behind you.

Also, be nice if the ship and captain are centered on the screen. The ships were just way too high. And the captain was off to the side.

Character Creator: It's much easier to go back and forth changing your looks, changing your sex, race, or class right there without scrolling back and having to redo it.

Also, very disappointed that we no longer can choose our traits (guess that's the "advanced trait" that was mentioned. But some races get a far more greater advantage with traits over others. I think this needs to be revisited.

General UI: Honestly, I'm not too fond of it. Too much blank space to me.

Chat Window: Very disappointed that I can't change channels like with the current model, instead I have to go fishing in the drop-down (well side-side) menu or click on a tab.

Also, could not access the private channels outside of preset Tabs.

Toolbar: Still has the MAJOR Flaw of not saving the items in the Device slot when you change items. Whatever I put in Device Slot 1, should stay in the same toolbar slot I assigned it when changing items. (This also goes for Space Powers.)

For Example: I'm facing Breen, I want to switch out my Borg Tribble for a Cryo Tribble, right now I'd lose time by having to fish for it in the Power Tray to put on the Toolbar to use. Then do it again for another tribble or item.

Also, when you run out of hypos, you have to again reassign the position for another stack.

This is a major problem that needs to be addressed!

Minimap: Extremely difficult to read the Clock and the Zone name.

Accolade Page: Needs that much requested improvement.

Mission Available: Be nice if we can hide missions we don't want to see.

Paper Doll:

Captain Page: Suggest switch Shield and Kit.

Station Tab: Be nice if the Tabs were color coded due to BOFF profession, and with the Universal Station tab, the colors of the BOFFs are colored so it's easier to find the BOFFs you need.

Reputation: Tholian Reputation......needs a picture (not happy about it saying "Nukara", I hate that place).

T2 Reputation Info guys literally copy and pasted, didn't you?

T3 Icons show Space, but is Ground
T4 Icons show Ground, but is Space

Skill Tab:

I'm disappointed futher improvements was not added. This is the one area that needs more explaining for players since they really have no idea what these skills do for them.

For Example: What does having 3 Green Shield does for me compared to maxing out the skill?

Or how does skill points impact my equipment? What does having a skill of 50 do for me? Is it good?

That sort of thing.

Trait Tab:

This Tab REALLY needs some major explaining. I really had no idea what I was doing and started clicking. I'm guessing you choose your BOFF traits?

I'm randomly clicking between "Superior Pacificist" and "Superior Predatory" and just thinking why does a Caitain trait now belong to my BOFFs? And just imaginging all my BOFFs with 100% jump improvement.

Space UI: All contacts are Green.

Chat Window: When creating the second chat window, be nice if we could move some of the tabs up than having to re-create them.

Would have more input but Tribble just crashed.

All in all, the new LCARS format improves all but the normal UI you stare at all the time. I feel that UI needs the most attention right now.
Starfleet Veteran
Join Date: Jun 2012
Posts: 230
# 47
03-28-2013, 06:43 PM
Originally Posted by brokenmirror2012 View Post

7. The char Targeting screen is a big block, bring back the round Classic Ones in the new Color Scheme
I think its the outline on it, it just doesn't seem to fit on it properly, maybe I'll make a few mockups of how to fix it and post them over the weekend. I don't think its the size of it thats the issue though, just the way the outline is one it. Alsom the colour seems off, maybe having the LCARS in the hud colour scheme, then having the outline around the image either red, orange or green to dictate if the target is freindly or not.

My views are my own and may not represent those of Perfect World Entertainment
Career Officer
Join Date: Jun 2012
Posts: 954
# 48
03-28-2013, 06:44 PM
I personally like the UI, but it's very confusing. Perhaps there should be an "intermediate" UI, something to bridge the gap between old and new. Then again, there's always the option of choosing between the current UI in Holodeck and the new one in Tribble and allowing the players to choose between said UI's.
On the subject of Abramsverse stuff in STO:
And more reasons against JJ Trek:
And even more:
Republic Veteran
Join Date: Jun 2012
Posts: 1,063
# 49
03-28-2013, 06:49 PM
Character Selection:

Not a fan of the whole floating in Space thing, would like the Character Creation backdrop with my ship and shuttle in the background.

It currently is showing me in one of my uniform presets, but not the one I'm wearing. It is also showing my default shuttle in the background, but on my tribble only character it shows my actual ship.

The Rename button is showing under the text that describes my Gender/Race. I'm a Male Liberated Borg Human, which is probably one of the longer descriptions. Probably could stack the Rename and Delete buttons or make the panel wider.

Space UI Federation:

I like how its sleek and clean, but not massively different then the current other then looks. Contrast might be a little on the high side, making the darker elements too passive.

I'd like to second the idea that abilities be color coded by their classification (Tactical, Science, Engineering).

Red Alert button is wonky, likely to those buttons being narrower then on Live.

Enable Astrometics - can we hide this button in the options somewhere or put it on the side of the mini-map maybe under Hail Starfleet? I never use it and its always on my screen.

The Viewscreen confirmation panel that pops up when changing sectors is rather large, maybe smaller is better here.

It would be nice if in Sector Space the Full Impluse button on the Throttle UI turned into a Slipstream button.

Ground UI Federation:

Again the contrast, especially with darker colors, might need adjustment. When the UI goes into red alert mode its barely noticeable.

I like to have 3 bars showing, and the EV suit controls stack on top of that, this makes the whole thing very tall, maybe the EV UI could be moved to the left side above the Weapon controls.

General UI:

Stations tab on the Character window seems to have made the seats taller. On live I don't have to scroll to see all my space assignments for my shuttle and ship, as well as my Standard away team. If this could be condensed a bit so scrolling isn't needed that would be appreciated.

Consider making the Replicator a Tab on the Inventory window instead of a button to open another window.

The Currency tab could be made more efficient with new currencies expect to be coming in the future. EC and GPL could probably be condensed into one General Currency section. The Dilitium section also takes a lot of space and probably could be laid out better.

Tribble seems to have gone down while working on this, so I haven't looked at the DOFF UI yet, though I don't imagine it will be massively different.

Overall I really like the changes, looking forward to seeing the refinements in future builds.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 50
03-28-2013, 06:52 PM
Originally Posted by suricatta View Post
Whilst the UI is been overhauled, I'd like to make a suggestion that has been made several times in the past (and even hada mod made to do it)

  • Give abilities in the trays colour coding so you can see if its a tactical, science or engineering abilty.
As it stands, many icons look very similar, the lack of colour between them can make identifying a skill at a glance quite hard (more so in a combat siutuation). Maybe just altering the background colour behind the icon, or maybe the border of it, to red, blue or yellow, could help tell icons apart alot faster. Maybe even change the icon logo to the colour of the branch, but keep the background colour faction specific? (I'm aware this latter idea might require more work though as it would require alpha masks for altering the hue).

Eitherway, this is a feature many have brought up over the years and this seems like the best time to actually address it, what with there been a UI overhaul and there are members of the Dev team currently assigned to it ;-)
I agree! It's silly people have to use UI Mods to do this.

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