The quantity slider when buying and selling needs a wider "hot" area. The new graphics look good, but all too often I end up dragging the whole window when I want to buy seven hyposprays. And clicking on the right part of the slider to instantly get the right quantity is just as tricky. At least add single-increment arrows to the panel, or make the slider track the same width as the button, like you have with the main map. Preferably both.
Speaking of ships on the character select screen, I have an issue.
I copied my main from Holodeck. Now I have a character on Tribble already, and her select screen is great.
But my copied character has no ship. Instead the feet and legs from my first officer are hanging above me where the ship should be. And if I go to change characters, then my First Officer takes the place of my Captain....with her also standing in her normal spot. Not that I mind seeing her twice, but it's not supposed to happen.
Yes I support This
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
The one major thing I was really hoping that was going to get fixed is the "dancing interaction buttons". Sometimes they pop up in the middle of the screen and other times they appear on the right side where the low priority ones are supposed to be. Personally I would prefer it if they all appeared on the right side of the screen in the low priority interactions section.
Would like to see an option to lock camera in shoulder mount mode when enabling shooter mode. I never really bothered with shooter mode until the LOR open beta, and it's really not bad. The only issue I had with it was when disabling and then re-enabling shooter mode you have to re-zoom the camera every time. Being able to lock a zoom when enabling shooter mode would be a great option for those people that use gamepads as well.
I know this is more combat system than UI, but the red alert still lasts too long after combat is over. Once the last enemy in a group is destroyed red alert should instantly end.
Still want an option to make the costume editor/tailor default to advanced instead of basic so I dont have to look at needless heads and coveralls all the time.
The old editor had a toggle at least so you could just get right into the actual functions and not be bothered with "presets". Some may love that feature but I for one will never use "basic" options or any of your presets.
The bugs that still 'bug' me the most are:
- the FED blue loading screen appearing still on KDF, Rom characters on map transfers;
- inconsistent color of warp-out trails on Romulan characters (they change from green to blue on FED allied Roms, from green to red on KDF allied Roms and back again).
Speaking of that, how come the Chel Grett has blue/red warp out trails on FED/KDF characters? Shouldn't it always be light green?
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans