Commander
Join Date: Dec 2012
Posts: 405
# 111
04-03-2013, 12:04 AM
Quote:
Originally Posted by tpalelena View Post
I generally dislike to die in an STF, even an elite one, ever since Cryptic put in their "stacking respawn time" stuff.

Having 60 sec respawn time is a pain in the rear.


You haven't mentioned if you use redistribute shields or not. If you don't use it, then I highly recommend binding it to spacebar. My fleet patrol, steamrunner, and breen ship all can stand toe to toe with a tac cube. Sometimes I have to pull away to get a facing up between tac teams, but not often.

I also run the excelsior on my engie. Running EPtS3 and EPtW1 with the EPtX doffs, my shield and weapon power are both always 125.

It really does sound like your two problems are lack of Shield Resistance and not redistributing shields. My Excelsior has 6 in threat control and very rarely loses aggro, even in a group with 4 tacs. With 125 shield and EPtS3 and MACO shield, my shield resist is 61% alone (.65 * .7 *.9 = .4095). Add in TSS2 and (for engineers) Rotate Shield Frequency) brings me to 75% which is cap. I can't remember the last time my Excelsior died in an eSTF to anything but 600k crit torps.

For you, with EPtS1 running and what did you say, 60 power in shield? that should be somewhere in the neighborhood of 17% resist. So just with EPtS1 rotating and MACO shield, your resist should be around 39% (.82 * .83 *.9 = .61) which is pretty reasonable. You really need to add in TSS2 though. That would bring you up to around 46%. That is almost 50% damage reduction straight off the top. Combine that with redistribute shields, and you'll understand why many people sleep through eSTFs.

As far as the GDF change, I welcome it with open arms. It really would now be working like it SHOULD have been all along. As far as STFs taking longer...meh. I have done them with an all engy team and still got the optional. GDF is not the end all be all of an escort. In case you haven't figured it out by now, its DHCs. Don't believe me? go ahead and throw beams on an escort and watch what happens to your damage.
Captain
Join Date: Jun 2012
Posts: 2,651
# 112
04-03-2013, 12:20 AM
You did miss the point that tacticals should not be tanking, that's what cruiser are supposed to do.

But people on the forums think the reverse.

" I can't remember the last time my Excelsior died in an eSTF to anything but 600k crit torps."

This is what i was talking about, and this is what I dislike. 600k crit torps is just something that should be taken out until you get 700k hull.

I got the redistribution bound to the W key.
Commander
Join Date: Dec 2012
Posts: 405
# 113
04-03-2013, 12:31 AM
I admit, I didn't read every page, but yes I agree that escorts shouldn't be tanks. Its mostly due now to leadership and all human boffs. That seems to be changing. GDF shouldnt be something that adds to you damage all the time, but a backup damage increase. Even on my escort, I find this change to be, less than impactful
Career Officer
Join Date: Jul 2012
Posts: 258
# 114
05-03-2013, 05:42 PM
Quote:
Originally Posted by tpalelena View Post
You did miss the point that tacticals should not be tanking, that's what cruiser are supposed to do.
False dichotomy - Tacticals can fly Cruisers.

That said, one thing that's been glaringly overlooked through this entire thread almost singlehandedly makes up for the change to Go Down Fighting - the change to EPtW. EPtW will now apply both its damage bonus and weapon power bonus for the full 30s duration of the buff. Keeping in mind that you can maintain essentially 100% uptime on both EPtW and EPtS (even in an Escort, using 2-3 purple Damage Control Engineer DOffs), that's a much bigger boost to your damage out than the loss that you're taking from the GDF change. It's probably even better in PvP due to the lower opportunity cost when you get SNB'd. EPtW is going to be up again a lot faster than GDF would have been.
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Joined January 2010.

In regard to hating Star Trek 2009
Quote:
Originally Posted by kain9prime View Post
IDIC fail.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 115
05-13-2013, 07:06 AM
Quote:
Originally Posted by tpalelena View Post
With the expansion, this ability will require at least 50% hull damage to be used.

Say good bye to using this in STFs.

Now... why is this bad? Because if you are getting fire in an STF as an escort, and your shields are down and hull is going below 50% , you either flee, or die in 3 seconds.
Frankly I disagree, if you're popping your GDF with 100% hull you're making a huge mistake. The way I like to use my GDF is to use big warp-core explosions to severely damage your ship when you have all of your defensive buffs still available to you.

For example in KASE - let say you're on the right hand side. Take out 2 generators and let the cube spawn, kill the cube, fly into it - wait for the explosion, down to 30% hull, pop GDF, emergency power to shields, hazard emitters, and anything else you have. Polarize Hull and APO3 for the damage resistance rating and enjoy your +80% damage for a full minute. It's an extremely useful and overlooked ability once you get your head around using it properly.

EDIT: SORRY! I didn't realise this was a necro-post and didn't check before replying. My apologies!
Captain
Join Date: Nov 2012
Posts: 3,465
# 116
05-13-2013, 07:21 AM
Quote:
Originally Posted by topset View Post
EDIT: SORRY! I didn't realise this was a necro-post and didn't check before replying. My apologies!
No biggie, it's something that got lost in the EPtX shenanigans but still badly needs to be discussed.

Quote:
Originally Posted by topset View Post
Frankly I disagree, if you're popping your GDF with 100% hull you're making a huge mistake. The way I like to use my GDF is to use big warp-core explosions to severely damage your ship when you have all of your defensive buffs still available to you.

For example in KASE - let say you're on the right hand side. Take out 2 generators and let the cube spawn, kill the cube, fly into it - wait for the explosion, down to 30% hull, pop GDF, emergency power to shields, hazard emitters, and anything else you have. Polarize Hull and APO3 for the damage resistance rating and enjoy your +80% damage for a full minute. It's an extremely useful and overlooked ability once you get your head around using it properly.
While you absolutely don't get the full effect if you use the ability at full health, that's really not the issue at hand. The problem at hand is the precedent of giving a profession specific ability a hard activation threshold.

Look at it this way, how many people actually use Ramming Speed or Abandon Ship? STOs content (both PvP and PvE) has basically two modes: either you're dust or you're operating without a scratch. Placing GDF squarely between the two is going to see it's intended use (you're getting overwhelmed, so you're going to do as much damage as you can before you go kaboom) not happen. Mostly because if you're getting overwhelmed, you're dead. Not slowly dying.
Lt. Commander
Join Date: Nov 2012
Posts: 217
# 117
05-13-2013, 07:33 AM
Quote:
Originally Posted by tpalelena View Post
With the expansion, this ability will require at least 50% hull damage to be used.


Say good bye to using this in STFs.


Now... why is this bad? Because if you are getting fire in an STF as an escort, and your shields are down and hull is going below 50% , you either flee, or die in 3 seconds.

Which makes this ability totally useless in an STF.

If you die, you don't deal damage.
If you flee, your turrets will shoot for a second or two.

So this ability should be taken out of your ability tray and put next to abandon ship as "useless trash" when its nerfed.
Or you put it in your key-bind, togetter with your fleet-support...
Keybind: http://sto-forum.perfectworld.com/sh...&postcount=463
Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
Warning: Not a native English-speaker, sorry if my English sucks.
Commander
Join Date: Jun 2012
Posts: 322
# 118
05-13-2013, 07:33 AM
Quote:
Originally Posted by tribbleorlfl View Post
Huh? No self-respecting Eng is going to waste the 4 min CD of MW unless they are down to 50 or 60% hull, already.
^^for truth my engi only uses it once all other options have been exhausted. it's an OH **** button not an I WIN button.
Sounds like parity to me NI - GDF


EDIT crap necro sorry

and somehow I got NI / MW mixed up..oopse

Last edited by daskippa; 05-13-2013 at 10:54 AM.
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