Captain
Join Date: Jun 2012
Posts: 1,069
# 81
03-31-2013, 09:52 PM
Quote:
Originally Posted by gpgtx View Post
i think tacs will be just fine with this change
yes ,tacs will get less damage buffs and thats ok ,is not like tacs are the dps class or anything or not like you need spike damage (that means you need damage buff when you need them not when someone decides to fire at you) to kill anything if you are a tac in escort.
Captain
Join Date: Jul 2012
Posts: 2,192
# 82
03-31-2013, 11:05 PM
Quote:
Originally Posted by ussultimatum View Post
Is always available, and never grayed out.

Whether you need it or not, it's always there.
lol, so let's just change GDF so its always available, but starts giving bonuses when you are under 50% hull. In that way, it's always there, you just happen to not need it when you are full. That sounds like the miracle worker mechanics to me
Captain
Join Date: Jun 2012
Posts: 1,069
# 83
03-31-2013, 11:11 PM
Quote:
Originally Posted by dalnar83 View Post
lol, so let's just change GDF so its always available, but starts giving bonuses when you are under 50% hull. In that way, it's always there, you just happen to not need it when you are full. That sounds like the miracle worker mechanics to me
So MW doesnt work with 100 hull and never restores shields....yep thats sounds trolling to me.
Captain
Join Date: Jul 2012
Posts: 2,192
# 84
03-31-2013, 11:21 PM
Quote:
Originally Posted by adrianm63 View Post
So MW doesnt work with 100 hull and never restores shields....yep thats sounds trolling to me.
If you are full hps/shields, you obviously won't restore anything. Now who is the troll ? Truth is, tac/escorts rule the game a little tweak won't change that, and won't ruin anything in PVE.

The original idea of Go Down Fighting, as it's name suggest, was not a primary dps buff, but something you would use in critical moment to get a little edge and either kill your target or dmg it as much as possible before you well..surprise surprise go down.

Not sure why people moan about it so much, are you afraid you would have to remove it from your all click and fire macro ? Do you feel you would do just 190% more dmg than rest of the classes instead 200% ? and I'm saying as someone with 4 tac toons.

Sweet mother of Spock. If you moaners really need that, let's at least rename to "yet another stupid dps buff" instead go down fighting.
Captain
Join Date: Jun 2012
Posts: 1,069
# 85
03-31-2013, 11:30 PM
Quote:
Originally Posted by dalnar83 View Post
If you are full hps/shields, you obviously won't restore anything. Now who is the troll ? Truth is, tac/escorts rule the game a little tweak won't change that, and won't ruin anything in PVE.

The original idea of Go Down Fighting, as it's name suggest, was not a primary dps buff, but something you would use in critical moment to get a little edge and either kill your target or dmg it as much as possible before you well..surprise surprise go down.

Not sure why people moan about it so much, are you afraid you would have to remove it from your all click and fire macro ? Do you feel you would do just 190% more dmg than rest of the classes instead 200% ? and I'm saying as someone with 4 tac toons.

Sweet mother of Spock. If you moaners really need that, let's at least rename to "yet another stupid dps buff" instead go down fighting.

so 24% damage buff with hull 100% is not like MW restoring shields (which is a heal) when your ship has 100% hull...you really are a Kirk PvE hero

Maybe you are right and the game needs less dps buffs and more fleet shields and shield passives ,that way pve heroes have a chance in pvp without much brain or strategy.

As for your "more damage than the rest of the classes" ...you are right ,considering the only dps class in this game is tactical ,engineers and science should also be dps class because they dont do enough damage in PvE to destroy the gate .
Captain
Join Date: Jun 2012
Posts: 2,471
# 86
03-31-2013, 11:34 PM
I'm not sure I like how PVE players are treated here.

Still, I don't like any power being greyed out.

Miracle worker can be good if you are shield tanking, and you are accidentally, or by your own fault, is caught with your shields down.

Go down fighting gives 20% damage bonus to the undamaged ship, and it gives more the less hull you have.

Why fix that is which is not broken. Plus with that trait, it becomes a tanking ability.

Why not just change it to "Increase resistance the less hull you have" ?

Wait....that would be a great engineering power.

Though I am very happy if the invisible torpedoes are fixed. The elite tac cube firing them was the only thing in an ESTF capable of getting my Excelsior dead.
Captain
Join Date: Jul 2012
Posts: 2,192
# 87
03-31-2013, 11:40 PM
Quote:
Originally Posted by adrianm63 View Post
so 24% damage buff with hull 100% is not like MW restoring shields (which is a heal) when your ship has 100% hull...you really are a Kirk PvE hero
Now I quite not follow, your so called logic.


If you are full, you get no benefit from MW.

If you are full, you right now get benefit from GDF.

If you are low, you get benefit from MW.

If you are low, you get more benefit from GDF.

I really do not understand that you do not see the difference here. Especially when MW is subpar heal on horrible cooldown, while GDF even on full hps gives pretty high dmg bonus.

Now GDF gets a hull resistance, so it obviously needs restriction, because it would be too powerful.

And btw. starting insults when you lack arguments, really show who is the "kirk" here lol. Considering I avoid PvE as much as possible lol. But ye, I understand you "pvp kirk" need another dps buff, because without it, you would be useless aye ? lol

Quote:
Originally Posted by adrianm63 View Post
Maybe you are right and the game needs less dps buffs and more fleet shields and shield passives ,that way pve heroes have a chance in pvp without much brain or strategy.
This one is priceless btw. How does brainless adding of yet another dps buff in your alpha macro create any strategy or requires much more brain? LOL. You really believe that GDF creates any strategy or requires higher brain functions to use ?

If anything, having it available always, but giving bonuses below 50% WOULD actually require you think about when you would use it so you do not waste it.

Last edited by dalnar83; 03-31-2013 at 11:46 PM.
Captain
Join Date: Jun 2012
Posts: 1,058
# 88
03-31-2013, 11:44 PM
Quote:
Originally Posted by tpalelena View Post
I'm not sure I like how PVE players are treated here.

Still, I don't like any power being greyed out.

Miracle worker can be good if you are shield tanking, and you are accidentally, or by your own fault, is caught with your shields down.

Go down fighting gives 20% damage bonus to the undamaged ship, and it gives more the less hull you have.

Why fix that is which is not broken. Plus with that trait, it becomes a tanking ability.

Why not just change it to "Increase resistance the less hull you have" ?

Wait....that would be a great engineering power.

Though I am very happy if the invisible torpedoes are fixed. The elite tac cube firing them was the only thing in an ESTF capable of getting my Excelsior dead.

you actually have a point on the tanking ability would make slightly more sense for the tank to get a resist buff then the DPS

and on MW right now i can get a better heal with aux2STI and TSS with a shorter cool down
Captain
Join Date: Jun 2012
Posts: 1,069
# 89
03-31-2013, 11:48 PM
Quote:
Originally Posted by dalnar83 View Post
Now I quite not follow, your so called logic.


If you are full, you get no benefit from MW.

If you are full, you right now get benefit from GDF.

If you are low, you get benefit from MW.

If you are low, you get more benefit from GDF.

I really do not understand that you do not see the difference here. Especially when MW is subpar heal on horrible cooldown, while GDF even on full hps gives pretty high dmg bonus.

Now GDF gets a hull resistance, so it obviously needs restriction, because it would be too powerful.

And btw. starting insults when you lack arguments, really show who is the "kirk" here lol. Considering I avoid PvE as much as possible lol. But ye, I understand you "pvp kirk" need another dps buff, because without it, you would be useless aye ? lol
Since when Kirk is a insult?
Im not the one asking for resistence buffs ,I even said that power should be left how it was .
You can use MW at 100% hull to restore your shields.
A tac cant use GDF at 100% to remove shields from the tank/engineer who has to heal and can heal shields with MW at any time.
Captain
Join Date: Jul 2012
Posts: 2,192
# 90
03-31-2013, 11:54 PM
Quote:
Originally Posted by adrianm63 View Post
Since when Kirk is a insult?
Im not the one asking for resistence buffs ,I even said that power should be left how it was .
You can use MW at 100% hull to restore your shields.
A tac cant use GDF at 100% to remove shields from the tank/engineer who has to heal and can heal shields with MW at any time.
You know some Engineer who does PvP heavily and uses (wastes) MW to restore only his shields ? I do not, but what can I know...I'm a Kirk PVE Hero after all and all engineers reroleld tac or sci long ago

On the other hand, how many tacs do not have GDF in their prime alpha macro ?
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