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Ensign
Join Date: Jun 2012
Posts: 23
So as many of you know, Tribble has undergone some massive changes in the last day, introducing what looks like a dumbed down version of the S8 release that's coming in May! For the rest of you that know the update is coming but have yet to check it out, here's some tidbits regarding it all!

I highly recommend many of you players head to Tribble, or at least the Tribble sub-forums and get into more detailed discussion on these preliminary changes! Branflakes has already noted that many of these skills are still in the development process. That said, the more *constructive* feedback *after* testing its current functionality, the better! Let's make Season 8 an update well worth releasing!

Here are a couple screenshots of what I was able to gather in regards to two aspects people are looking forward to - Traits and the new Reputation system:



Season 8 Traits
New Class-based Traits
  • Race and Class determine starting traits
  • Bonus Trait every ten levels for a total of ~9 traits at 50!
  • New traits are class specific!
  • Unique class trait unlocked at level 50

When a character is created from scratch, their traits are predetermined by their race and class they select. They receive what is now effectively *five* traits in S7, but more often than not, these traits are displayed as four traits. This is due to all racial required traits being merged into a single trait. (For example, Human players start with Leadership and Teamwork in S7. In S8, they start with 'Human', which grants both the Leadership and Teamwork trait in one, plus 3 other traits that are determined based on the class they selected.) There are a few races that are an exception to this, including aliens, who only receive four traits, none of them being a 'race-unique' trait. The balance to this seems to be in the upcoming aspects of trait selection - where an alien has a larger variety of traits to select from. This is currently being ironed out, as some races have placeholder text for what their traits provide. (If it is requested, I can release a chart or update this post with all trait combinations available to new characters. It is quite a bit more work to write and polish-up compared to the trait/rep stuff I'm posting.)

Secondly, as a player levels, every 10 levels they obtain grants them a 'trait point'. This point grants a player an additional trait of their choice, with a fifth bonus point at level 50.

The "Photonic Capacitor", "Last Ditch Effort", and "Grace Under Fire" traits unlock at the last two 'trait tiers', as they affect skills that aren't available until a player reaches these levels.

This means that at level 50, a player can have a total of nine traits! In most cases, preset traits are equally divided between ground and space, which means you could have up to 7 (or more with a few races) traits focusing on a particular type of combat! As an alien, I was able to select *every* space trait and have one trait left over for ground.

**I do hope that last part is in the works and requires a balance of ground and space traits. Otherwise, this will cause min-maxing characters to have a significant advantage to the type of combat they specialize in, causing an even greater disparity between 'balanced' play for all players on both the ground and space fronts.




Tholian-based Reputation
Nukara Strikeforce Reputation
  • Tetryon Focused Space Gear with unique (?) proc
  • New Tholain-Themed Weapon Set with Universal Console, Dual Beam Bank and Mines
  • New Tholian-Themed Space Set
  • New Consumables (Ground and Space combat pets and Anti-Tholian items)
  • UR Widow Fighters
  • MK XII VR Formerly Lobi-only Set now Available through Rep!
  • Aux Power Subsystem T4 Passive!

There's a lot to handle here. Take a look and see for yourselves in the picture linked above. I've highlighted the gear unlocks that are going to be the go-to items in this reputation chain.

A couple notes from the screenshots obtained:
Aux Power Config actively scales - the +8.6 listed is due to the ~43 aux power I was currently running. This seems to imply an actively changing maximum hull and shield capacity! Interesting... but unless Cryptic 'unlocks' it for testing, it's unlikely to undergo any actual testing until release, which might result in some awfully buggy issues.
Emergency Fix seems to scale towards a 40% proc? (I'll edit this when I gather more info about it)
Refracting Tetryon Cascade is affected by anything that boosts exotic damage in addition to all tac abilities that boost damage. The listed amount should be at or near the *base* outbound damage.
Nukara missions are not currently granting marks for the reputation system, so it's impossible to progress in this system at the moment.

~~~~~~


Okay, that being said, I hope this is a good introduction for those of you looking forward to the Season 8 update!

Once again, please give Tribble a shot and post CONSTRUCTIVE feedback in the Tribble subforums! The less whining and complaining and the more comparisons and combat logs/videos of combat (PVP & PVE) we have to show devs, the more likely they'll do something before the release date. For every good thread I've seen, there seems to be a couple pages of threads already asking for nerfs or complaining about things with very little actual testing or practice in actual combat. Many skills in this game have become very 'samey' and 'normalized' compared to some of the MMOs I love and continue to enjoy. S8 already has a few introductions that seem to try and emphasis the uniqueness of each class - and a means of hard/soft countering them with the other classes.

If devs are able to explain and clarify their *intent* with their additions and modifications, the player base should be able to try and see how well it is implemented and works in practice. (As a former employee that worked QA in game testing, it takes dozens of hours to make a well-educated and solid opinion of how aspects of a game need to be balanced or modified without (and sometimes with) design documents. Ignoring anything less than all options results in an inferior product that lacks the quality any dedicated production team will show in their final results. <-This is also directed to you guys at Cryptic!)

There are a lot of potentially new players joining the game when Season 8 releases and having a re-release similar to the initial launch of the game will really hamper its potential!

I'll do my best to keep this post updated with any changes and updates in Tribble and the Tribble sub-forums! Enjoy~!

Easy link to thread: bit.ly/STO-S8
Have any questions about the game? Send me a message and I'll be happy to help!

Last edited by xiaoxiaon; 03-29-2013 at 10:10 AM.
Career Officer
Join Date: Jun 2012
Posts: 544
# 2
03-29-2013, 09:37 AM
Trait Respect seems to still give Alien players the advantage and kind of defeats the purpose of being able to Respect.

Listen Cryptic, the races should unlock a Trait for that character based on that race, not lock the player into having that Trait.
Captain
Join Date: Nov 2012
Posts: 3,477
# 3
03-29-2013, 09:40 AM
Am I reading the T5 right, innate Isometric charge?
Career Officer
Join Date: Jun 2012
Posts: 47
# 4
03-29-2013, 09:42 AM
I find the new trait system confusing at this moment iv been playing around with it what does the Ship based traits mean it says Galaxy Class Cruiser Traits TR and if you respec and double click those traits disappear? and i cant get them back? or is all that still a WIP?
Ensign
Join Date: Jun 2012
Posts: 23
# 5
03-29-2013, 09:45 AM
Quote:
Originally Posted by stirling191 View Post
Am I reading the T5 right, innate Isometric charge?
It's a 'reverse' Isometric charge in a sense. The damage scales down on each subsequent target and starts at a lower value than Isometric Charge begins at. That said, it *is* affected by tactical consoles... so the damage with full buffs and the other T5 rep skill could result in some very bursty damage.
Have any questions about the game? Send me a message and I'll be happy to help!
Lieutenant
Join Date: Nov 2012
Posts: 55
# 6
03-29-2013, 09:47 AM
Quote:
Originally Posted by gstamo01 View Post
Trait Respect seems to still give Alien players the advantage and kind of defeats the purpose of being able to Respect.

Listen Cryptic, the races should unlock a Trait for that character based on that race, not lock the player into having that Trait.
I disagree. You can choose n traits. At last one racial trait will be far superior to nth trait you would choose. I'm going to change race of my main alien char, if I can.
Ensign
Join Date: Jun 2012
Posts: 23
# 7
03-29-2013, 09:48 AM
Quote:
Originally Posted by gstamo01 View Post
Trait Respect seems to still give Alien players the advantage and kind of defeats the purpose of being able to Respect.

Listen Cryptic, the races should unlock a Trait for that character based on that race, not lock the player into having that Trait.
To clarify, a trait respec seems to reset all of your *selected* traits, but not your base traits. I'm fairly positive this will be reworked in upcoming patches.

That said, please read what I posted thoroughly. The traits you begin with are themed based on your race and class, but 60%+ of the traits you obtain as you progress to level 50 are selected (and re-selectable with a respec) by you.
Have any questions about the game? Send me a message and I'll be happy to help!
Captain
Join Date: Nov 2012
Posts: 3,477
# 8
03-29-2013, 09:49 AM
Quote:
Originally Posted by xiaoxiaon View Post
It's a 'reverse' Isometric charge in a sense. The damage scales down on each subsequent target and starts at a lower value than Isometric Charge begins at. That said, it *is* affected by tactical consoles... so the damage with full buffs and the other T5 rep skill could result in some very bursty damage.
Same general principle though (hit one, jump to another, jump to another), even if the implementation is a bit tweaked.

And as you mentioned, it is apparently labeled as Tetryon damage...
Ensign
Join Date: Jun 2012
Posts: 23
# 9
03-29-2013, 09:52 AM
Quote:
Originally Posted by stirling191 View Post
Same general principle though (hit one, jump to another, jump to another), even if the implementation is a bit tweaked.

And as you mentioned, it is apparently labeled as Tetryon damage...
Correct - and the tooltip damage does improve when I equip any consoles that boost tetryon damage. I'm pretty sure that this will encourage more players to use this energy type in higher-tiered combat.
Have any questions about the game? Send me a message and I'll be happy to help!
Empire Veteran
Join Date: Jun 2012
Posts: 74
# 10
03-29-2013, 10:04 AM
Lol i just made a post about these two new things on tribble and had to redirect the thread to the discussion forum. yeah i only created a new liberated borg science officer. seemed to get borg nanites, efficent captain, neural blast, the sci trait and another trait which i cant remember atm. havnt really explored the traits progression, but im gona have to look at it

i do like one of the nukara reputation passive choices that boosts defence/offense based on auxiliary power. that will definetely boost up sci captains offensively or defensively.

However for the T2 passive i think most people, if not everyone, will choose the shield penetration power for space combat especially in pvp. i guess then resilient shields become even more useful over other shields in this regard.

For the T2 power, tactical toons will definetely be sold on the cryo immobilization module since they can critical hit more often than other career choices, especially in pvp where they are aiming for 1 hit K.O. using a cryo pulsewave.

Also looks like i will be grinding out nukara for the forseeable future. dont really fancy paying dilithium for the ground set.

anyways that's my say.
Vice-Chancellor of Federation Fleet Directive 010

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