Starfleet Veteran
Join Date: Jun 2012
Posts: 15
Could we please have an option to disable the VFX on weapons.

I greatly enjoyed the game for some time now, but have not been able to play for months anymore, as the ship to ship combat does not resemble what is shown on TV. If you cannot emulate what is show on the TV and movies, then what was the point of getting the IP.

Examples : Defiant - primarily attacks were ONLY the quad phaser cannon/ torp vollies
I would like to not see turrets firing, dual/ dual heavy cannons firing, just my Quad cannons.

If you simply don't equip them, you are completely underpowered.
Starfleet vessles. - only fire ONE beam. 99% of the time. If you brought a one beam loadout into the game/ stf ect, you are completely useless.

Jem hadar assault ship. - As depicted in the series, attacked with ONE single beam. No cannons. (and polerons were light blue color, not purple incidentally). I you had that load out in game, you would be a detriment to your team.

The standard that has grown from the in game mechanics are not likely to change at this point.
beam boats with 6-8 beams broadsiding,
cannons everywhere, when the were generally limited to Klingon vessels, or one off such as defiant class, and where do turrets come from..

So. if you could say have Starfleet escort with
Forward torp/ quad cannon/ DHC/DHC/
AFT TURR/ TURR/ TURR But DISABLE
vfx on everything but the quad cannon and torpedo, you would still be in line with what is 'standard' in game and not hinder teams, but have the show accurate look.

Im trying to make what is available in game work for those that simply want a fun space shooter, and those that would prefer the Star trek MMO combat match what is shown on TV/ Movies.

Finally, I started another thread a couple weeks ago that was along the same topic, and one reply made was that many would consider that this game is emulating what is show on TV already. I ask you to put in an episode of DS9 or STTNG or hit up YouTube. The vessles simply did not act as they do in game currently, with the multiple vollies and different weapon systems firing concurrently, I have checked. ( I will glady admit, that in the massive galaxy wide war in DS9 the usually forgot that starships had shields, I would not be a fan of adding that part to our combat )

Thank you for reading .
Captain
Join Date: Jul 2012
Posts: 777
# 2
03-27-2013, 01:10 PM
I would actually support this. Especially beamboats look extremely silly in this game when they fire a multitude of beams from one single spot on the saucer. Same is true for turrets, which are apparently fired from INSIDE the ship. There is already the option to disable visuals for other equipped items, so why not for weapons? Shouldn't be that difficult to implement.
Career Officer
Join Date: Jun 2012
Posts: 2,278
# 3
03-27-2013, 01:13 PM
Man, this would really help with the clusterfudge of VFX some encounters are plagued with (coughSTARBASEDEFENSEcough), provided we have the option to disable VFX seen from other players too. Maybe cycle at one random weapon VFX at a time for them.

While we're at it, how about the option to turn off ability visuals too?
@HyperLimited
Join Date: Oct 2009 - My Youtube Stuff
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 4
03-27-2013, 03:53 PM
i agree that the pure amount of bullets from cannon Escorts looks a bit silly at times.

in the begining turrets were firing from front and aft hardpoints.
that was changed so turrets would only fire from the front / rear hardpoint so the bullet doesn't travel through your own ship, but in the same moment they changed it from using random hardpoints to just using that one centered hardpoint which looks really silly if you have, say 7 turrets on a cruiser, they all shoot from the same one weapon hardpoint,



but my biggest annoyance factor in STO are the silly Helloy Kitty, circles, glows and obsolete icons, and signs that glow and pop up all over your ship.

I really do not know which Dev thought it would be "cool" if a Starship would glow PINK on Brace for Impact.
I don't need no additional glows on my weapon Hardpoints, i do NOT need any rings whirling around my character or ship...
and the icon popups are so obsolete it is a waste of framerate to have them pop up all over the place.

the joke is, it doesn't even help you to know what your enemy is using because all you see is a glowing ball of neon, and as soon as you start shooting the glowing shields and bloom of that obscure everything else too.

So PLEASE remove all of that FX stuff, at least optional (like the Shield Rings).


SOME FX are actually good, the ones that look like it is something your ship is doing, like for example Emergency Power to Shields, that the shield glows up... that is TREK.
Or when you press Self Destruct that there are little escape pods... that is TREK.

But a purple hexagon around my ship and an Omega letter above my Ship... that i have never seen in the Show.

And no it does not make your game look better... that is pure Hello Kitty blink blink stuff.

Oh yah... and those loot containers in Space... same thing. Just push that stuff directly in my inventory, i sort it out later (i take the lockboxes too... if i dont have to see them flying around in 3D).

And please do not forget, this whole statement is true for Space AND Ground.


The game is suffering from "FX drop" as dStahl says....
well it would not be so bad in busy scenes if all these Hello Kitty FX were reduced to the bare minimum, then we might actually see those invisible instakill Borg Torpedos coming at us.

Also... huge B'Ger or Borg Cubes... that are glowing in all kinds of Neon.... and burning in so much plasma fire textures that the framerate drops to rock bottom... NOT COOL!
Lieutenant
Join Date: Mar 2013
Posts: 59
# 5
03-27-2013, 04:57 PM
This is a great idea and would be more fitting to Star Trek. I'm also hoping for ship damage effects. Not the current one where your ship looks more damaged with less HP. I'm talking real ship visual damage based on where you are hit on the hull a visual ship a tiny explosion and leaves hull mark and possibly making a hole in the target if its a crit which would be really cool same could be said about torpedoes. The torpedoes punch through the hull on a crit and then continue and if another target is on the other side then it hits them and if its a crit again it just keeps going and so forth. You could also do the same with cannons and beams when firing them a crit happens it goes through and hits the next target that is in the path of the attack after the crit.

I'm also tired of ships just exploding and would like to see debris left over from a ships destruction. A ship should only fly into a ton of pieces based on a crit from a beam or cannon but torpedoes should cause a visual of heavy damage done and with a crit explodes. This would require a huge update on the engine though and possibly rag doll effects being added to the game.

I know most the stuff I mention is just a dream but I'm hoping to see at least the hull damage effects appear in the game at some point.

EDIT: Here are a couple of examples for ship hull damage and debris.

http://www.youtube.com/watch?v=ZOVlg...=results_video
http://www.youtube.com/watch?v=dbGs93JFfb0
http://www.youtube.com/watch?v=zLeKaIAFcGo

Last edited by inosaska; 03-27-2013 at 05:14 PM.
Captain
Join Date: Jun 2012
Posts: 771
# 6
03-27-2013, 05:03 PM
And in PVP, I would disable the VFX of every single weapon, so no one would even realize that I was the one firing at them, and not someone else. Or if I had to have at least one weapon visible, I'd leave a single turret visible that's unlikely to be noticed.

Yeah, this is a bad idea.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Lt. Commander
Join Date: Jun 2012
Posts: 147
# 7
03-27-2013, 05:20 PM
Quote:
Originally Posted by tangolight View Post
And in PVP, I would disable the VFX of every single weapon, so no one would even realize that I was the one firing at them, and not someone else. Or if I had to have at least one weapon visible, I'd leave a single turret visible that's unlikely to be noticed.

Yeah, this is a bad idea.
Not a fan of PVP, but yes this would be pretty obvious an exploit. Seconded.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 8
03-27-2013, 05:24 PM
Quote:
Originally Posted by tangolight View Post
And in PVP, I would disable the VFX of every single weapon, so no one would even realize that I was the one firing at them, and not someone else. Or if I had to have at least one weapon visible, I'd leave a single turret visible that's unlikely to be noticed.

Yeah, this is a bad idea.
This wouldn't be a server-side setting. It would just be client side, which wouldn't affect anyone outside of the person making the change to their own VFX.

No problem here for PvP.

EDIT: For example, changing my draw distance doesn't mean the opposing ship can't see me until the distance I specify.
Just can't let go of the Excelsior...
Join Date: Aug 2008

Last edited by rjcfoxtrot; 03-27-2013 at 05:26 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 182
# 9
03-27-2013, 05:35 PM
I don't mind youre ideas folks. But really think they need to fix whats broken forst. Like my 1600x1200 16:10 resolution is gone after the last update. My monitor does not do 1080p that great. So now I am stuck with 1680x1050. A real bummer! I am going to switch monitors soon anyway.

But really I do love the Bling and effects in the game.

I understand the need for a canon experience. I agree it should be implemented if there is not to much work involved!

Last edited by zztoppers; 03-27-2013 at 05:38 PM.
Lt. Commander
Join Date: Mar 2013
Posts: 230
# 10
03-27-2013, 05:38 PM
I have wanted this for a long long time, same thing with being able to disable the engine trails.
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