Commander
Join Date: Jun 2012
Posts: 455
# 11
03-30-2013, 04:57 PM
Well at least one thing I read here explains why my Kinetic Cutting Beam is so crappy currently....the fact that its a Weapon Power based weapon means im never going to get anything out of it, not on the Vesta, which honestly isnt fair because the Vesta is best when full power to Auxiliary :S honestly they need to fix that so the weapon isnt so useless on the Vesta cause it honestly is, it barely does any damage :S

Last edited by kaeaja; 03-30-2013 at 05:00 PM.
Commander
Join Date: Jun 2012
Posts: 455
# 12 Fix the Kinetic Cutting Beam
03-30-2013, 06:09 PM
The reason for this topic is to address something in particular with the Kinetic Cutting Beam, on all accounts the Kinetic Cutting Beam is a fine weapon, useful in its own way.

However here is the problem I am having with it. Because it is a weapon based off of the Weapon Power Subsystem, this means that in order to use it effectively I would need to switch all power into Weapon Power. Now on any other ship this would be FINE by me, however because I am using the Vesta, a ship that shines with all power into Auxiliary, the Kinetic Cutting Beam becomes useless for the Vesta because the Cutting Beam's power just isnt there. Oh sure I can use Weapon Batteries or Emergency Power to Weapons, but Weapon Batteries have a 2 minute cooldown and Emergency Power to Weapons, though long lasting is still only temporary. As a result this just isnt fair to Vesta pilots. So I suggest the following to Cryptic, please adjust the Kinetic Cutting Beam so that it can run off of Weapon Power or Auxiliary power. Now I can see the potential issue with this suggestion but here is an explanation on how the problems can be avoided.

If the Kinetic Cutting Beam were to be designed to work off of either Weapon Power or Auxiliary Power, you can do so without causing the two subsystems to give combined damage increases to the weapon by programming the game to recognize a limit, IE if my Auxiliary Power is higher then my weapon power then it will base all of its damage SOLEY on Aux power, or if my Weapon Power is higher then Aux power, then the Cutting Beam will base its damage soley on Weapon power, and if both Aux and Weapon power are equal and I can get my weapon and aux power up to 125 power provided i use a Battery, then the damage of the Cutting Beam will still only be based off of just one of those two subsystems.

Or the easier and likely less confusing approach would be to create a second type of Kinetic Cutting Beam that is potentially equally as powerful as the first but instead runs off of Auxiliary power, and in keeping with the fact that you can only have one Kinetic Cutting Beam per ship, the Auxiliary based one will still count towards that limit.

I hope you take this to heart Cryptic, because as it stands the Cutting Beam does fairly little for Vesta flyers and thats just wrong, every other ship gets more out of it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,705
# 13
03-30-2013, 06:44 PM
That's the rub.

Certain weapons work for certain builds.

Chose either the Vesta or the Cutting Beam.

I only have two rear weapons slots now so the Beam had to go for example.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting.
Captain
Join Date: Jun 2012
Posts: 1,598
# 14
03-30-2013, 06:47 PM
Every other ship that isn't every other science ship.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,705
# 15
03-30-2013, 06:59 PM
I think Science Ships have enough gimmicks actually.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting.
Career Officer
Join Date: Jul 2012
Posts: 925
# 16
03-30-2013, 07:08 PM
Quote:
Originally Posted by kaeaja View Post
Well at least one thing I read here explains why my Kinetic Cutting Beam is so crappy currently....the fact that its a Weapon Power based weapon means im never going to get anything out of it, not on the Vesta, which honestly isnt fair because the Vesta is best when full power to Auxiliary :S honestly they need to fix that so the weapon isnt so useless on the Vesta cause it honestly is, it barely does any damage :S
That's my problem too however my weapon power is always at 100 until I use a skill that improves it so it should still be doing decent damage. I tried it tonight to see if I could get it to behave like everyone is saying it should, nope, not a darned thing improved. I did the borg tractor with the weapons proc and the cutter beam and it still did crappy damage even with 125 weapon power because of some boosts. There's something wrong with it unless they made escorts even more powerful then they are admitting and they are secretly at 200 power all the time now.
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
Commander
Join Date: Jun 2012
Posts: 455
# 17
03-30-2013, 08:04 PM
Quote:
Originally Posted by thlaylierah View Post
That's the rub.

Certain weapons work for certain builds.

Chose either the Vesta or the Cutting Beam.

I only have two rear weapons slots now so the Beam had to go for example.
Quote:
Originally Posted by mandoknight89 View Post
Every other ship that isn't every other science ship.
To both of you, first off shouldnt have to choose between the Vesta or the weapon, otherwise why is it equipable on all ships? Secondly every other ship in the game besides the vesta INCLUDING Science ships can get great use out of the Kinetic Cutting Beam, the only reason the Vesta cant is because it is designed for full power to Auxiliary and not Weapon power, which btw I run full weapon power on every Science ship except the Vesta and guess what, I do amazingly well with full power to weapons on those other ships, if you had seen me while doing an Elite Hive Onslaught with my Temporal Science Vessel I was dealing great damage while still managing to stay alive ALOT longer and alot better then all the cruisers that were on my side and thats saying something considering the fact that the entire time i was in that STF I was full power to weapons all the time. So yeah dont you dare tell me that science ships cannot make use of Kinetic Cutting Beam, and if you truely believe that, you dont know anything.
Captain
Join Date: Nov 2012
Posts: 3,465
# 18
03-30-2013, 08:38 PM
Quote:
Originally Posted by azurianstar View Post
It's a 360 degree weapon.

Mind you it's also Anti-Proton, so AP builds double the damage. Then factor in the Borg Tractor Beam, this turns into a serious weapon.
Fairly certain no damage specific console boosts the KCB, since it's tagged as Kinetic, not Antiproton (or Phaser, Tetryon, etc) damage.

If they do, it's more than likely a big.

Quote:
Originally Posted by kaeaja View Post
Well at least one thing I read here explains why my Kinetic Cutting Beam is so crappy currently....the fact that its a Weapon Power based weapon means im never going to get anything out of it, not on the Vesta, which honestly isnt fair because the Vesta is best when full power to Auxiliary :S honestly they need to fix that so the weapon isnt so useless on the Vesta cause it honestly is, it barely does any damage :S
KCB is fine. Either don't overload yourself with aux cannons (and therefore force yourself to devote a large portion of your energy to Aux), or accept the fact that not every item works best on every ship setup.
Commander
Join Date: Jun 2012
Posts: 455
# 19
03-30-2013, 09:00 PM
Quote:
Originally Posted by stirling191 View Post
KCB is fine. Either don't overload yourself with aux cannons (and therefore force yourself to devote a large portion of your energy to Aux), or accept the fact that not every item works best on every ship setup.
Do you use a Vesta? Do you know how Aux reliant the ship is? I dont think you do otherwise you wouldnt be saying that. No one in their right mind using a Vesta would use an Aux Cannon and a Weapon Power based Cannon and then try to balance the power between the two it just wouldnt work, not with how the Vesta uses Aux power to strengthen Fermion Field, Graviton Shield, Quantum Phaser and Quantum Shield.

Again I am going to point out the fact that the Vesta is the ONLY SHIP IN THE GAME, that seems to have difficulty making real use out of it, because I could run any other ship on Full power to weapons and do great with the KCB.

Btw heres an example of what I mean, I went head to head with someone who was using a Vesta with the 3 piece bonus and I was using a different ship, I we went head to head with one another while he was full power to Aux and I was full power to weapons the whole time, neither of us ever got destroyed and after 10+ minutes of a never ending stalemate, we both decided to call it a Draw and stop fighting. Full power to weapons on my ship and neither one of us could destroy the other, and the ship i was using could have likely greatly benefited from the Kinetic Cutting Beam.

Also heres another thing to understand, no matter how people wish to view the KCB, it is NEVER THE LESS a Beam Based Torpedo weapon for 2 reasons, 1) It deals Kinetic Damage and 2) Because it is a Kinetic Based weapon, its damage is significantly reduced by shields, both of which are the hallmarks of a Torpedo based weapon, and all ships can make great use of Torpedos. Considering any other ship and I mean ANY OTHER SHIP could make great use of the KCB without sacrificing anything in return, while the Vesta cannot, that just clearly isnt fair and something needs to be done about it.
Captain
Join Date: Jan 2013
Posts: 4,387
# 20
03-30-2013, 09:52 PM
There are lots of consoles that require sci or AUX power. Do what I do when I look at those on my Eng, realize I cant have all the toys and move on
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