Captain
Join Date: Jun 2012
Posts: 537
# 11
03-31-2013, 02:23 AM
They had "invisible torpedos should be fixed" in the patch notes AT LEAST 6 times by now. They are still there.
Lt. Commander
Join Date: Feb 2013
Posts: 228
# 12
03-31-2013, 03:14 AM
Quote:
Originally Posted by lonnehart View Post
Wait. So now we'll be able to see those torpedoes hit a ship with full shields/hull, ignore the shields and rip the ship apart for several times that ship's hullpoints?
If you die to a visible torpedo may I suggest using one or more of these powers:
Brace for Impact, Auxiliary Power to the Structural Integrity Field, Auxiliary Power to the Inertial Dampeners, Polarize Hull and Hazard Emitters. You can also equip Engineering consoles to boost your Kinetic Damage Resistance.

Now, letting your shields drop to zero very hazardous to your ship's future, but luckily they also added powers to help with that:
Emergency Power to Shields, Transfer Shield Strength, Tactical Team, Science Team and Extend Shields.

If you have exhausted every other option there's always the option of trying to run away with Evasive Maneuvers and Engine Battery but that doesn't help if a torpedo is already on it's way. You'll just get blown up 15km from the enemy instead. With those tricks even a Torpedo Spread from Donatra will rarely kill you.
Commander
Join Date: Jul 2012
Posts: 495
# 13
03-31-2013, 03:27 AM
Quote:
Originally Posted by calamintha View Post
If you die to a visible torpedo may I suggest using one or more of these powers:
Brace for Impact, Auxiliary Power to the Structural Integrity Field, Auxiliary Power to the Inertial Dampeners, Polarize Hull and Hazard Emitters. You can also equip Engineering consoles to boost your Kinetic Damage Resistance.

Now, letting your shields drop to zero very hazardous to your ship's future, but luckily they also added powers to help with that:
Emergency Power to Shields, Transfer Shield Strength, Tactical Team, Science Team and Extend Shields.

If you have exhausted every other option there's always the option of trying to run away with Evasive Maneuvers and Engine Battery but that doesn't help if a torpedo is already on it's way. You'll just get blown up 15km from the enemy instead. With those tricks even a Torpedo Spread from Donatra will rarely kill you.
I'll give those a shot, though I'm not confident... I've had full shields and hull at the time my ship mysteriously explodes, and when I look at the combat chat log it shows that I was hit for a large amount of damage. Next time I go down like that I'll have to take a screenshot of the chat log.

Last edited by lonnehart; 03-31-2013 at 03:33 AM.
Commander
Join Date: Jun 2012
Posts: 385
# 14
03-31-2013, 03:33 AM
At least if its visible we can shoot the damn thing.
Lt. Commander
Join Date: Feb 2013
Posts: 228
# 15
03-31-2013, 03:41 AM
Quote:
Originally Posted by lonnehart View Post
I dunno... when a torpedo that you can't target hits you, ignoring your shields and applying damage that's several times your ship's maximum hullpoints, I don't think any of those will work...
They don't ignore your shields. If they did you'd be dying all the time with full shields unless you constantly rotated powers to stay at ~50%+ kinetic resistance and even that wouldn't help against critical hits. A strong shield facing will absorp most of the kinetic damage but there is always going to be some bleedthrough, especially with criticals.
Captain
Join Date: Aug 2012
Posts: 1,334
# 16
03-31-2013, 03:55 AM
Well it does make playing on elite semi justify calling it elite.

Anyway I don't care about blowing up randomly on rare occasions in pve, we got real problems to deal with.
Career Officer
Join Date: Jun 2012
Posts: 3,839
# 17
03-31-2013, 03:57 AM
Quote:
Originally Posted by dkeith2011 View Post
At least if its visible we can shoot the damn thing.
...or hit BFI at the right moment.

Even though I sometimes wonder how over the top these things really are.

Last week I had an intereting encounter with a plasma.
KASE, the very first exchange of fire with the enemy:

One of my allies dumps a HY Plasma on the first TAC cube that awaits us, the TAC cube responds by firing its own HY Plasma.
The two torps collide at a distance of 2 kilometers to my starboard.
My ship was at full hull- and shield strength at the time...and just explodes with a big red "250.000" over it.
Lt. Commander
Join Date: Feb 2013
Posts: 228
# 18
03-31-2013, 04:06 AM
Quote:
Originally Posted by lonnehart View Post
I'll give those a shot, though I'm not confident... I've had full shields and hull at the time my ship mysteriously explodes, and when I look at the combat chat log it shows that I was hit for a large amount of damage. Next time I go down like that I'll have to take a screenshot of the chat log.
Usually if I notice shields getting below 50% I know it's time to use Polarize Hull, Aux 2 Structural or Brace for Impact. With one kinetic damage resistance console your passive resistance will be around 30% and with a single buff around 45%-60%. The difference is huge. The best thing about those buffs is that they last for 10-15 seconds and some have short cooldowns.

Of course that doesn't mean you'll be indestructible.


Quote:
Originally Posted by dkeith2011 View Post
At least if its visible we can shoot the damn thing.
You can't shoot down normal torpedos though. If my photon torpedo can crit for 50+k damage you can bet that elite Borg ships will do more.
Lieutenant
Join Date: Mar 2013
Posts: 61
# 19
03-31-2013, 04:30 AM
Why do so many people think that borg torpedos bypass shields completely? I've recently seen more and more people spreading misinformation about them...
Shields have an innate resistance to kinetic damage which is, if I'm not mistaken, equal to the resistance cap (75% for non-resilient shields, and 80% for resilient). So if you have covariant shields with 15k cap, your shields will be able to absorb 60k base damage from the torpedo. So if a torpedo dealt 90k damage then the rest (30k) would be absorbed by the hull(you'd have to count in hull resistances). So in theory even an escort, given enough preparation, can survive a 100k torpedo hit. And even 100k torpedo hits are not that common, believe me, for the last week I've parsed all my STF runs and the highest hit(base damage) I received was a 90k torp spread from Donatra. 150k+ hits (which are at the practical limit of cruiser survivability) are rare and a rough estimate would be once every 40-50 stfs (unless I'm extremely lucky of course ).
So the reduction of torpedo damage of most borg vessels' is basicly curing the symptoms not the cause of the problem. Not to mention the fact that Cryptic is trying to cater to the needs of people who either are not willing to improve their builds or that don't understand that escorts are not supposed to tank...
Lt. Commander
Join Date: Feb 2013
Posts: 228
# 20
03-31-2013, 05:11 AM
Quote:
Originally Posted by djdamc View Post
So the reduction of torpedo damage of most borg vessels' is basicly curing the symptoms not the cause of the problem.
Basically this. I just tanked 80% of the all damage done to players in ISE with only Aux2SIF2, PH1, Subspace Field Modulator device, Brace for Impact, Rotate Shield Frequency, EPtS1 and 2. The largest hit I took? 9k damage.

You just need to be proactive.
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