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[*]Engineer:[*]Space - Grace Under Fire
Whenever you are hit for more than 25% of your hull in a 5 second period, the cooldown on Miracle Worker is reset.
This effect cannot occur more often than once per 90 seconds.
90 seconds is too long. All this does is act like a half-timer on miracle worker in a sort of way.
It would be preferable if instead of resetting miracle worker that it triggers a proc similar to the borg 3-piece and 2 piece combo: a shield regen boost and a hull heal-over-time+cleanse effect. Make it so that both trigger when your hull drops under 25%.
[*]Space - EPS Manifold Efficiency:
Using a Battery for one subsystem also gives 25% of its effect to other subsystems.
Excuse me? Why the hell is an engineer ability linked to a consumable? No. HELL no.
How about instead making it so that when a power setting has its base power set at 70 or higher it will grant 10% of its power to other systems? Aka +7 to other systems. Or something like that.
[*]Science:[list][*]Space - Photonic Capacitor:
Science powers you activate reduce the remaining cooldown of Photonic Fleet by 15 seconds.
This ability cannot trigger more often than once every 15 seconds.
I like it in principle but... you guys do realize that photonic fleet summoned ships are absolute garbage right?
I would much rather prefer an ability that boosts a ship's sci stats for 15 seconds based on the stats the last science skill uses. Aka fire grav well and your particle and graviton are boosted by +20 or something for 15 seconds. Effect stacks if you fire multiple sci abilities that use same stat(s).
Omg this may even make science abilities FUNCTIONAL for once.
[*]Space - Conservation of Energy:
When Energy Weapons hit your shields, your exotic damage has a chance to be increased by 10%, stacking up to 3 times.
Exotic Damage is any damage which is increased by the Starship Particle Generators skill.
Sigh. Horrible idea. Gravity well would receive no benefit because the damage it does is based on how close to the center the target is..and since graviton stat SUCKS in effect due to the stupid increase in inertial dampener effectiveness then the grav well 30% dmg boost you put here simply only works for just one or two ticks.
Particle burst would be useless still even with a 30% boost.
Instead give science ships something really useful for a change.
How about an ability that functions off the sensor analysis of sci ships? Jemhadar carrier has something similar so why not extend it to sci captains?
When a ship has X amount of sensor analysis tokens, the target ship becomes significantly debuffed against drain abilities, sensor attacks and disable attacks. Think of it like a 'sci ability' love-lube
[*]Ground -Medical Vanguard:
All powers you use on allies give them perfect shields for 4 seconds, along with a moderate Shield Heal.
This has potential for significant exploiting and it butts in on engineer shield abilities. Besides, shields have nothing to do with medicine.
Why not simply make this ability be an aoe, 50% effectiveness 'share with team' of any heal or buff the sci captain applies to himself?
Aka if I put melorazine on myself and then pop a hypo to heal myself then all my team-mates get 50% of my melorazine effect and 50% of my heal strength.
[*]Tactical:[list][*]Space - Last Ditch Effort:
While Go Down Fighting is active, you gain 10% Damage Resistance to all damage types when you attack a target, stacking up to 3 times.
As long as this is to the hull only and not make this into a freaking exploitable shield super-resist issue...
[*]Space - Crippling Fire:
Your critical hits reduce your target's Accuracy by 5%, stacking up to 3 times.
I cant be nice about this. Seriously what clueless person is making these things and who is his boss that approves it?
Escorts already have MASSIVE defense rating bonuses and are THE ships that deliver crit hits like crazy. All this will do is create a huge exploitable mechanic where escorts will just need to shoot stuff in order to tank it (via def rating tanking).
I mean seriously.. what the hell are you guys thinking?
[*]Ground - Situational Awareness:
All of your Grenade powers now expose their target in addition to their normal effects.
Does this include the KHG grenade launcher?
Ok the warp cores are nice 'n all. But theyre just for engineering.
Will science be getting any form of warp core stuff?
I also want to point out one rather unfair and biased thing about the capacitor ability:
It really only benefits escorts. A free +wep power boost? C'mon now. Aux/Engine/Shield dont benefit from a short duration power boost that much. Its why if you run your silly metric programs youd figure out that wep batteries are used exponentially more than others.
How about making the capacitor a bit more friendly to all ship types?
Yes, let it give a power boost..but to all power levels. Say, +10 for a short time. Make that be the default benefit from activating it.
Now, rather than 4 very rare enhancements (wep/shld/eng/aux) you can get your core to boost... why not make it boost each subsystem in its own unique way? Call it.. 'capacitor bypass'. This bonus is passive and active all the time.
Wep: Reduces cost of weapon fire by -2 per weapon type.
Shld: cuts down shield regeneration rate by 2 seconds (from 6 to 4).
Engn: increases def rating per speed setting for a max of +5% bonus at top speed.
aux: increases the effect of aux power on aux based abilities to be equivalent of it having +10 aux power on top of currently available aux power. Breaks the 125 cap.
I love everything about this patch. I am not too sure why they would even stress about Windows XP as that is an ancient and unsupported OS now in every other market, but still an awesome patch either way. I am very excited about the Warp Cores. Maybe I'll finally be able to get some great speeds while ditching that borg engine to get my visuals back on other sets