Lieutenant
Join Date: Mar 2013
Posts: 73
# 11
04-02-2013, 03:30 PM
Quote:
Originally Posted by azurianstar View Post
And what of Driver Coil skill itself? And what of Space Sets?
One suggestion, would be to have Driver Coil effect your ships sublight capabilities (turn rate, speed, power recharge after Full Impulse)
Career Officer
Join Date: Jun 2012
Posts: 65
# 12 Patching now.
04-02-2013, 03:35 PM
At first I hated the new UI but it is growing on me.

So far the only real Bug I have run into is the chat bug which is well known and hopefully fixed in this patch.

The character creation page doesn't feel as intuitive as the old version, but that simply may be because I've been using the old one for the past 3 years and this is different therefore screwing with my head a little. I will play with that system more when the Romulan faction is out. I'll create one of each tac/engi/sci to test it out.
Ensign
Join Date: Jul 2012
Posts: 13
# 13
04-02-2013, 03:37 PM
The Shard is locked
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,346
# 14
04-02-2013, 03:38 PM
Looking good, patching now

Fed: Eng (Five) Sci (Maelrock) Tac (Shen) Rom/KDF: Sci (Mervek)
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Lieutenant
Join Date: Jun 2012
Posts: 60
# 15
04-02-2013, 03:44 PM
Gorn don't get Physical Strength? That seems a bit wrong
http://picpost.resolute-guild.com/destyn/12thcrypticsig.png
Ensign
Join Date: Aug 2012
Posts: 3
# 16 Sahrd Locked
04-02-2013, 03:46 PM
Yea just wondering why the shard is locked. But super pumped to test it!
Career Officer
Join Date: Jun 2012
Posts: 61
# 17 Space - Crippling Fire
04-02-2013, 03:47 PM
Space - Crippling Fire:
Your critical hits reduce your target's Accuracy by 5%, stacking up to 3 times.

NICE! dose this extended to carrier pets?
"Of course you know, this means war!" Bugs Bunny
Ensign
Join Date: Jun 2012
Posts: 26
# 18
04-02-2013, 03:48 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
[*]Science:[*]Space - Conservation of Energy:
  • When Energy Weapons hit your shields, your exotic damage has a chance to be increased by 10%, stacking up to 3 times.
    • Exotic Damage is any damage which is increased by the Starship Particle Generators skill.
Does this mean Sci Skill damage will be reclassified as Exotic Damage instead of kinetic?
Starfleet Veteran
Join Date: Jun 2012
Posts: 425
# 19
04-02-2013, 03:50 PM
Quote:
Originally Posted by robdmc View Post
Since the RMC is sometimes considered to be a battery and it gives +25 to all 4 subsystems, Does that mean each of the 4 boosts will give +6.25 to each of the other power levels?

So +25 weapons gives +6.25 to Shields aux and eng While receiving +6.25 from each from their 25 boost for a total of 25 + 6.25 + 6.25 + 6.25 = 43.75 power boost in each catagory.
Shhhhhh...
Formerly known as Protector from June 2008 to June 20, 2012

If the KDF can get a Fleet D7 (That can be upgraded to a T5-U), the Feds should have a Fleet Exeter.
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 20
04-02-2013, 03:50 PM
Quote:
All ships in the game now have a Warp Core slot.
Tears of Joy!!!! This is fantastic! I wont be using impulse engines to go to warp! lol.
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:11 AM.