Career Officer
Join Date: Aug 2012
Posts: 28
# 191
04-03-2013, 04:52 PM
Quote:
Originally Posted by atatassault View Post
Although, I have to ask: When a ship goes *KABOOOOOM!*, how exactly are we looting it for its warp core?
if you question it it gets sketchy like kirk's saying. each. word. like. it's. own. sentence.
Career Officer
Join Date: Sep 2012
Posts: 18
# 192
04-03-2013, 05:00 PM
Quote:
Originally Posted by roamingmutt View Post
Hope they unlock Tribble soon. Would really like to check this stuff out.
THIS! This would be good. :/
Captain
Join Date: Jun 2012
Posts: 1,230
# 193
04-03-2013, 06:47 PM
So I'm back fresh from Tribble, and I gotta say the GUI is really shaping up beautifully.

I LOVE the glass sheen and the opacity is near perfect now. The black shaded background actually looks like translucent glass now on all the pieces. It's great even on my mid tier rig.

I'm curious about the how the warp cores are working. My Vice Admiral engineer with 9 in driver coil running Reman engines and a mkX Dilithium store Efficient was it? Warp core, only gets warp 9.97 in sector space versus the core's description which says warp 10. How is this supposed to function?

That said, it does seem to be faster, just zipping around Eta Eridani seems much much quicker.

And to people who have STF Transwarp engines; how are your engines working, any difference? There is a warp core in the dilithium store with a driver coil bonus, so the maximum available warp in the game is going to be going up pretty soon.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Commander
Join Date: Jun 2012
Posts: 288
# 194
04-03-2013, 07:07 PM
Quote:
Originally Posted by sanatoba View Post
I'd like to see a separate slot for the impulse engines, especially since the current one is more specifically for the warp core now. I'd sure like to have a a warp core of one type and impulse engines of another type, all on the same ship. That would be awesome. Also another interesting idea would be to give us a slot for a security and/or deflector 'screen' that will modify the defense and security stats of the ship but are separate from shields (or the navigational deflector dish). But this second idea might be too much.
Impulse engines do have their own slot. They added a slot for the warp core and did not remove or in any way change the impulse engine slot.

Its 2 or 3 slots above your warp core.
Empire Veteran
Join Date: Jun 2012
Posts: 762
# 195
04-03-2013, 10:09 PM
Quote:
Originally Posted by fazemladaiya View Post
A follow-up after further testing.
After further tests over the last 24 hours I still think the only change that even needs to be considered is making the UI character based, so that we can save per character, not account.
I'd like to add to this further. Can we also have HUD element sizing and positioning saved per computer?
Still keep which UI elements are shown etc synced but make the HUD sizing and positioning layout per PC.


Here's why:
I play this game on 2 separate machines. One with a 30" screen the other with a 23" screen.

I can arrange my HUD elements how I like on my 30" PC, but, when I move over to the 23" screen size all the HUD elements are overlapping and crammed together.

So I re-arrange to suit smaller screen resolution and make it playable.

When I move back to the 30" PC all the HUD elements are spaced way far apart and (the chat box for example) sized smaller.

So to work with both setups my larger resolution gaming setup needs to keep the HUD UI elements small and spaced far apart of the screen which is annoying, a shame and lets all that screen real estate go wanting.

Along with the whole UI colour needed per toon thing, if you could work in HUD layouts (the sizing and positioning) saved per PC too that'd be really great.
Dislike the forum theme? Try THIS. Dislike the STO home page? Try THIS.
Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser
Captain
Join Date: Aug 2012
Posts: 2,825
# 196
04-03-2013, 11:33 PM
I haven't read all 20 pages, but i hope Escorts/Science/Cruisers will get differently powerful Warp cores.

Or Escorts/Science/Cruisers should get different Power modifiers (similar to shield Modifiers).
Like Escorts 0.75/ Science 1.25/ Cruisers 1.9.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit

Last edited by yreodred; 04-03-2013 at 11:41 PM.
Captain
Join Date: Jul 2012
Posts: 2,192
# 197
04-03-2013, 11:40 PM
Quote:
Originally Posted by yreodred View Post
I haven't read all 20 pages, but i hope Escorts/Science/Cruisers will get differently powerful Warp cores.

Or Escorts/Science/Cruisers should get different Power modifiers (similar to shield Modifiers).
How dare you propose something that would be weaker for escorts ! Heresy!
Captain
Join Date: Aug 2012
Posts: 2,825
# 198
04-03-2013, 11:43 PM
Quote:
Originally Posted by dalnar83 View Post
How dare you propose something that would be weaker for escorts ! Heresy!
I must have been confusing STO with a Star Trek game.
Sorry, it won't happen again, lol.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jun 2012
Posts: 2,767
# 199
04-04-2013, 12:53 AM
Quote:
Originally Posted by yreodred View Post
I haven't read all 20 pages, but i hope Escorts/Science/Cruisers will get differently powerful Warp cores.

Or Escorts/Science/Cruisers should get different Power modifiers (similar to shield Modifiers).
Like Escorts 0.75/ Science 1.25/ Cruisers 1.9.
So on 100 weapon power, an escort should get 75, a cruiser 190? Do you want an ability that destroys all enemy ships on the map with a 2 second cooldown too?
Republic Veteran
Join Date: Jun 2012
Posts: 50
# 200
04-04-2013, 12:56 AM
Just wondering about this traits.Will be there by any chance some more traits(normal ones like creative,aggresive etc)Also since i didn't saw rest of traits in list being buffed,are u devs still working on them or will u keep em in current state?

I like this new trait system coming in may <3.But i hope we will have a bit more choices to pick from.
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