Captain
Join Date: Jun 2012
Posts: 1,043
# 201
04-04-2013, 05:56 AM
Quote:
Originally Posted by yreodred View Post
I haven't read all 20 pages, but i hope Escorts/Science/Cruisers will get differently powerful Warp cores.

Or Escorts/Science/Cruisers should get different Power modifiers (similar to shield Modifiers).
Like Escorts 0.75/ Science 1.25/ Cruisers 1.9.
Quote:
Originally Posted by dalnar83 View Post
How dare you propose something that would be weaker for escorts ! Heresy!
Not so fast. While his proposal is imminently logical, it is not necessarily canon.

There should be exceptions with drawbacks.

Keep in mind that when first introduced the Defiant's problems that had plagued it since construction was that it had an extremely overpowered warp core. Part of the ship's charm, but it did effect the operation of the cloaking device. Before Sisko and O'Brien took the safeties off, the ship was always in danger of shaking itself apart at anything above..what? Warp six was it?

So in keeping with canon and logic, you should be allowed to install a warp core of high power into an escort, but it should cause a drawback. Weakens the cloak, or structural integrity at high engine powers like a damage resist debuff. Maybe something that could be negated by the appropriate engine. Not something that would break it, but rather something that would make you think about your equipment.

That said, Starfleet has also had almost fifty years to correct such design flaws, but it's something to think about.

And just something for you devs to think about before you put in the warp core icons. Warp cores weren't designated by mark, but by class. The Galaxy class has a class 6 warp core, the Defiant Class 7, the Intrepid class a class 9 warp drive. I want to say that the Sovereign class has a class 8. I always say my Noble has a class XII (haven't seen a warp core on Tribble above Mk10 though ) I know you guys have your own thoughts on this and keeping the game streamlined, but something to think about, for flavor.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Commander
Join Date: Dec 2012
Posts: 353
# 202
04-04-2013, 08:31 AM
More and more traits.....this does not make anything better.

Especially on ground, it inceases the gap between newbie players and long time players. SCIs get better tankers and again more control abilities, while TACs again get a stronger Assault Attack.

To implement more and more traits and abilites just risks balancing and makes it more confusing.
Captain
Join Date: Aug 2012
Posts: 2,387
# 203
04-04-2013, 09:55 AM
Quote:
Originally Posted by tpalelena View Post
So on 100 weapon power, an escort should get 75, a cruiser 190? Do you want an ability that destroys all enemy ships on the map with a 2 second cooldown too?
No, not at all.
what i was trying to say was that Warp Cores should give Cruisers/Escorts/Science Ships different Power bonuses, which is not the overall power a ship has in STO. Just the bonus each Warp Core gives you.

For example, a escort would get +7.5 ADDITIONAL Weapon power while a Cruiser would get 18. (just a example)
I think the Size and Mass of a ship should reflect how powerful/big its Warp Core is.

If you think about that DHCs narrow fireing arch isn't really a drawback for escorts, since their rediculus high turn rates.
In my opinion, it would be only fair to give low turning ships something advantage in exchange. (10000 more Hull Hitpoints is nothing compared to all the advantages a escort has IMO.)


A ship like the Defiant might be overarmed for its size but in no way more powerful than a ship 5 or 10 times the mass.
You wouldn't take anything from Escorts, they still would rule the Game, but other ships wouldn't be so boring compared to them anymore.

Just my 2 cents.

-> -> -> STO players unite and say NO to ARC <- <- <-

The "TT and/or AtB less builds" - Thread

Last edited by yreodred; 04-04-2013 at 10:05 AM.
Lieutenant
Join Date: Dec 2012
Posts: 96
# 204
04-04-2013, 10:26 AM
Not bad not bad at all very large patch and their is small hardware incompatibility I have A4Tech X7 Series XL-740K mouse its a 5 clicker assigned commends like jump or anything else doesn't work
In the beginning there was all and then become nothing

Captain
Join Date: Aug 2012
Posts: 2,387
# 205
04-04-2013, 11:37 PM
Maybe i'm a bit late but i wanted to thank the devs for removing that Defiant Bridge from the Characrer selection screen.

At least Cryptic hides their preference for Escorts now a bit better and players who like Science ships or Cruisers don't feel like second rate players when starting the game.
(but as soon as they actually play the game they will. )

-> -> -> STO players unite and say NO to ARC <- <- <-

The "TT and/or AtB less builds" - Thread
Starfleet Veteran
Join Date: Jun 2012
Posts: 98
# 206
04-04-2013, 11:40 PM
Can we get a fix for the equipment bug? ):
Captain
Join Date: Jul 2012
Posts: 1,831
# 207
04-05-2013, 01:12 AM
Does anyone have a screenshot of this warp core stuff?

Last edited by organicmanfred; 04-05-2013 at 05:36 AM.
Rihannsu
Join Date: Jun 2012
Posts: 164
# 208
04-07-2013, 11:27 AM
Quote:
Originally Posted by eradicator84 View Post
I'd like to add to this further. Can we also have HUD element sizing and positioning saved per computer?
Still keep which UI elements are shown etc synced but make the HUD sizing and positioning layout per PC.


Here's why:
I play this game on 2 separate machines. One with a 30" screen the other with a 23" screen.

I can arrange my HUD elements how I like on my 30" PC, but, when I move over to the 23" screen size all the HUD elements are overlapping and crammed together.

So I re-arrange to suit smaller screen resolution and make it playable.

When I move back to the 30" PC all the HUD elements are spaced way far apart and (the chat box for example) sized smaller.

So to work with both setups my larger resolution gaming setup needs to keep the HUD UI elements small and spaced far apart of the screen which is annoying, a shame and lets all that screen real estate go wanting.

Along with the whole UI colour needed per toon thing, if you could work in HUD layouts (the sizing and positioning) saved per PC too that'd be really great.

I actually have a workaround for this one, though I see what you are requesting and do wish that the game would see the CFG file and auto-grab it when you log on.

I play in two different locations as well, and in one location I play on multiple monitors at once widescreen (okay REALLY wide screen) and the other is a single monitor setup on a netbook (hey, I HAVE to do SOMETHING constructive at work . . . )

The CFG file does seem to be saved per computer, so once I log on I just hit "escape", go to the HUD tab and click "Load UI" and my CFG for that PC is pulled and enabled.

But as with this poster, I do wish that the game would auto-detect that PC and automatically pull those settings so we don;t have to every time we switch PCs.

But, yeah, the current workaround is, on the one PC, get everything how you like it, then go into the HUD tab and click "Save UI". Do the same for the other computer/monitor. Then on each PC you have a saved CFG.
Fazemladaiya - proven to be THE friendliest guy on the gaming forums.
My Graphic Design Specs. Gaming computer specs coming soon once she is built.

Last edited by fazemladaiya; 04-07-2013 at 11:33 AM. Reason: The wrong post got quoted. Pasting in the correct quote.
Empire Veteran
Join Date: Jun 2012
Posts: 737
# 209
04-08-2013, 11:03 PM
Quote:
Originally Posted by fazemladaiya View Post
I actually have a workaround for this one, though I see what you are requesting and do wish that the game would see the CFG file and auto-grab it when you log on.

I play in two different locations as well, and in one location I play on multiple monitors at once widescreen (okay REALLY wide screen) and the other is a single monitor setup on a netbook (hey, I HAVE to do SOMETHING constructive at work . . . )

The CFG file does seem to be saved per computer, so once I log on I just hit "escape", go to the HUD tab and click "Load UI" and my CFG for that PC is pulled and enabled.

But as with this poster, I do wish that the game would auto-detect that PC and automatically pull those settings so we don;t have to every time we switch PCs.

But, yeah, the current workaround is, on the one PC, get everything how you like it, then go into the HUD tab and click "Save UI". Do the same for the other computer/monitor. Then on each PC you have a saved CFG.
Ah interesting. I'll have to give that a try. Thanks for the tip.

I'm thinking though that with the 2 factor authentication they can already determine which PC you're on, so having that cfg file saved per PC should be entirely possible.
Dislike the forum theme? Try THIS. Dislike the STO home page? Try THIS.
Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser
Ensign
Join Date: Oct 2012
Posts: 11
# 210
05-27-2013, 11:04 AM
Quote:
Originally Posted by atatassault View Post
Although, I have to ask: When a ship goes *KABOOOOOM!*, how exactly are we looting it for its warp core?
Taking into consideration the fact ONE mk V photon torpedo yields a rough equivalent to 3 dozen 'fat boy' nuclear weapons, the idea of looting anything from a defeated starship
that is bigger than an atom is in itself quite funny. .
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:53 AM.