Lt. Commander
Join Date: Jun 2012
Posts: 135
# 131
04-03-2013, 10:40 PM
The warp cores are interesting, and remind of that one thread long ago where this guy had suggested warp cores, and different ships having two of deflectors or shields or engines based on what ship it was. For the life of me I can't remember where it is on the forums if it survived the forum migration. But it looks like you actually listened to his idea. ^_^

I'm was hoping with warp cores when they were added to the game would give us options for weapon slots. Since the energy comes from the warp core I figured if it was a big enough core could it power 5 weapons fore and 5 weapons aft be cruisers only probably since it would take a big warp core. Maybe you guys plan to add more to the cores later or make an upgrade package for ships. I'd love to have 5 fore and 3/4 aft weapons on my Jem'Hadar Heavy Escort Carrier.

I'm very excited and happy about the warp cores, and the extra customizing potential the cores add to builds. Keep up the good work!
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Captain
Join Date: Jun 2012
Posts: 2,560
# 132
04-03-2013, 10:54 PM
Quote:
Originally Posted by deusemperor View Post
The warp cores are interesting, and remind of that one thread long ago where this guy had suggested warp cores, and different ships having two of deflectors or shields or engines based on what ship it was. For the life of me I can't remember where it is on the forums if it survived the forum migration. But it looks like you actually listened to his idea. ^_^

I'm was hoping with warp cores when they were added to the game would give us options for weapon slots. Since the energy comes from the warp core I figured if it was a big enough core could it power 5 weapons fore and 5 weapons aft be cruisers only probably since it would take a big warp core. Maybe you guys plan to add more to the cores later or make an upgrade package for ships. I'd love to have 5 fore and 3/4 aft weapons on my Jem'Hadar Heavy Escort Carrier.

I'm very excited and happy about the warp cores, and the extra customizing potential the cores add to builds. Keep up the good work!
Sounds awesome.... can I has 5 fore weapon slots on my fleet patrol escort? Please? I would sacrifice a rear slot for it.
Captain
Join Date: Jun 2012
Posts: 702
# 133
04-03-2013, 11:05 PM
I just want to say that I like the idea of the new system. Its great. But I will also say that all the ship sets (MACO, KHG, Aegis, AdaptedMACO/KHG, Assimilated Borg, etc.) need to get a warp core as well, making them all 4 piece sets.

Also you call them Matter/Antimatter Warp Cores... this is redundant... Call them either "Warp Cores" or "Matter/Antimatter Reactors".

Even more preferable would be this: Matter/Antimatter Reaction Assembly

Last edited by amayakitsune; 04-03-2013 at 11:08 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 134
04-04-2013, 02:31 AM
I know it won't be a popular idea but i'd like warp cores to remain a loot-only item, so that we have a reason to play content and get some epic loots worth some ECs, instead of making the warp core vendor trash like engines, shields or deflector, because set parts or fleet store stuff are better.
Captain
Join Date: Jun 2012
Posts: 702
# 135
04-04-2013, 02:56 AM
Quote:
Originally Posted by diogene0 View Post
I know it won't be a popular idea but i'd like warp cores to remain a loot-only item, so that we have a reason to play content and get some epic loots worth some ECs, instead of making the warp core vendor trash like engines, shields or deflector, because set parts or fleet store stuff are better.
Yea... that would require them to not be rare loot... and for Mk XII purples to drop regularly (and Mk XII purples should drop regularly regardless, but thats and issue with the loot system being just plain bad). I dont think thats a much better situation. And quite frankly sets/fleet stuff should be better, given the work/time/extraordinary amount of resources needed to get them.

I'm already OCD about the fact that everything on my ship isnt purple rarity (seriously, why isnt the tacheyokinetic converter purple?), or doesnt show the XII badge... adding non-set warp cores and making them loot drops (forcing me to grind content to make my ship have all purple items) would probably drive me nuts.
Captain
Join Date: Jun 2012
Posts: 1,044
# 136
04-04-2013, 08:16 AM
On the subject of different sized or powered cores, I posted this in another thread.

Quote:
Originally Posted by yreodred View Post
I haven't read all 20 pages, but i hope Escorts/Science/Cruisers will get differently powerful Warp cores.

Or Escorts/Science/Cruisers should get different Power modifiers (similar to shield Modifiers).
Like Escorts 0.75/ Science 1.25/ Cruisers 1.9.
Quote:
Originally Posted by dalnar83 View Post
How dare you propose something that would be weaker for escorts ! Heresy!
Not so fast. While his proposal is imminently logical, it is not necessarily canon.

There should be exceptions with drawbacks.

Keep in mind that when first introduced the Defiant's problems that had plagued it since construction was that it had an extremely overpowered warp core. Part of the ship's charm, but it did effect the operation of the cloaking device. Before Sisko and O'Brien took the safeties off, the ship was always in danger of shaking itself apart at anything above..what? Warp six was it?

So in keeping with canon and logic, you should be allowed to install a warp core of high power into an escort, but it should cause a drawback. Weakens the cloak, or structural integrity at high engine powers like a damage resist debuff. Maybe something that could be negated by the appropriate engine. Not something that would break it, but rather something that would make you think about your equipment.

That said, Starfleet has also had almost fifty years to correct such design flaws, but it's something to think about.

And just something for you devs to think about before you put in the warp core icons. Warp cores weren't designated by mark, but by class. The Galaxy class has a class 6 warp core, the Defiant Class 7, the Intrepid class a class 9 warp drive. I want to say that the Sovereign class has a class 8. I always say my Noble has a class XII (haven't seen a warp core on Tribble above Mk10 though ) I know you guys have your own thoughts on this and keeping the game streamlined, but something to think about, for flavor.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 137
04-04-2013, 08:18 AM
Quote:
Originally Posted by diogene0 View Post
I know it won't be a popular idea but i'd like warp cores to remain a loot-only item, so that we have a reason to play content and get some epic loots worth some ECs, instead of making the warp core vendor trash like engines, shields or deflector, because set parts or fleet store stuff are better.
SB24, king once again.
----
Captain
Join Date: Nov 2012
Posts: 1,223
# 138
04-04-2013, 08:22 AM
I'd go the other way. Cores shouldn't be lootable at all. Frankly they are a chance to try and salvage something from the crafting system.
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Captain
Join Date: Jun 2012
Posts: 1,044
# 139
04-04-2013, 08:29 AM
Quote:
Originally Posted by tsurutafan01 View Post
I'd go the other way. Cores shouldn't be lootable at all. Frankly they are a chance to try and salvage something from the crafting system.
That would be nice.

And perhaps upgrades at that, having one warp core as a prerequisite crafting material for a more advanced one. And please drop the MkXI maximum at least on this item. It just makes sense to be able to build an advanced core.

And should fleet ships come with more advanced cores. If not a Fleet Core at least a MkXII.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Lieutenant
Join Date: Jul 2012
Posts: 74
# 140
04-04-2013, 09:12 AM
I know this is a selfish request, but I can't be the ONLY person who has found themselves wishing they could lower power to a subsytem below 25, and I'm a bit concerned that the warp cores may make that wish a bit more common.

I ended up spending a respec token to lower a couple of skills because my build & gear choices had me using a combat impulse engine, but I couldn't get my enngine power level below 52 or so, which meant i suffered a (granted, pretty minor) hit to efficiency.

I actually spent a couple of months with with an unrepaired engine damage effect purposefully left on to correct the issue, heh.

I can totally understand not wanting to give players the ability to USE more than the...150 (right?) points to allocate to each system, but even if I could drop a subsystem to 20 and not get those last 5 points to use elsewhere, I can see a few situations where somebody would like that.

For one, it means that I don't need to have a specific build in mind when deciding which +power to subsystem skills to invest in 6 months before I could equip them.
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