Empire Veteran
Join Date: Jun 2012
Posts: 41
# 171
04-05-2013, 11:06 AM
Quote:
Originally Posted by orondis View Post
Spent an age grinding NPCs to get some MXI-XII warp cores (all common).

Seems fine.

Should add some extra customization but not make anything overpowered.

Perhaps some method to purple Mk XII's like fleet stores, doff assignments and rep rewards.
They aren't fine, actually. Make a low level character and observe their warp speeds on Holodeck.

You will find that Warp Cores (at the appropriate mark) lower their speed rather a lot.

Mine went from Warp ~8 on Holodeck to Warp 5 (capped) on Tribble.

Now, given the insane leveling speed, this might not matter that much, but it is a minor nerf.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,490
# 172
04-05-2013, 11:41 AM
warp 5 on tribble is equivalent to warp 7 on holodeck. they redid the scale so you are only loosing 1 warp factor
Career Officer
Join Date: Jul 2012
Posts: 437
# 173
04-05-2013, 05:11 PM
Quote:
Originally Posted by jimtkirk View Post
I wasn't talking about an Engine not being slotted. I said the warp core not slotted. With the warp core not slotted my maximum speed on all ships is .48 (point 48). Which means the engine I worked for and paid for through marks and dilithium is no longer the same engine. If it was I'd be doing the same speeds as before the warp core.

As for the quantum slipstream I never had a problem navigating with it before. true it had atrocious turns BUT it DID turn. I could plot course and the ship would go there. It no longer turns. Just a straight line ahead.

This whole discussion came about because I suggested that warp cores should match the level equipment currently on the ship. If someone has MkXI they should give a MK XI, a MK XII should receive a Mk XII. I know people wanted warp cores and i really have no problem with them. I just think the same level equipment should be given as is on the ship. I didn't buy a ship with required equipment at different levels. It didn't come with a Mk X defector and shields and a Mk VIII Engine. This is a required item that is also an afterthought. Now I don't seriously think Cryptic will listen to the suggestion but I can dream.
But, if you leave the default warp core that they give in place, your ship performs the same as on holodeck.

Also, on holodeck now, check out what happens to your sector space speed if your remove your impulse engine. Unless you're using a borg subtranswarp [or MACO] it's not going to change your sector space speed.
On Holodeck, no engine = Transwarp 10 [apparently got tagged with diplo oh well].
On Holodeck, with Jem'Hadar Engine = Transwarp 10.

What engine is it that you're using that was giving you a bonus to sector space speed? Nothing in the tooltips for the Reman or Romulan engines indicates that they alter sector space speed.

I'm really not following you at all then.

It sounds like you want the freebie warp core you get with a ship to be the same level or rarity as the rest of the gear you already have equipped on that ship.

It does appear that the free warp core provided to ships [at least on conversion] is based on character level instead of ship level, so my Light Cruiser is rocking a Mark X warp core instead of a mark I. This is probably intentional as up until now, sector space speed was primarily driven by your captain's level [at least that's what I got from the notes], so if you were flying a low level ship, you would actually experience a decrease in performance if it gave you the ship's default gear level of warp core.

Something else is affecting your quantum slipstream, as I am able to turn in QSS still, even if I do something stupid like remove the free warp core and my engine.

As an interesting sidenote, borg subtranswarp engine maintains it's transwarp speeds even if you have no warp core. MACO should as well.
Commander
Join Date: Aug 2012
Posts: 471
# 174
04-05-2013, 06:23 PM
Quote:
Originally Posted by pwedisplayname View Post
Who boosts Engines? What we have now is a non-choice for engineering and tactical captains - they'll pick Shields.
Actually my engineer in an escort already has between 100 and 115 shield power. I'm seriously considering the W->E core just to make me turn faster. Probably would want +5 max shields though.
Captain
Join Date: Jun 2012
Posts: 1,363
# 175
04-05-2013, 10:18 PM
Eject warp core had better be an ability at some point.



Set the ***** to overload, buzz an enemy group and drop the Warp core Grenade.



Just, don't use a good warp core at the time.
Captain
Join Date: Jun 2012
Posts: 2,926
# 176
04-06-2013, 02:28 AM
Quote:
Originally Posted by foundrelic View Post
Eject warp core had better be an ability at some point.



Set the ***** to overload, buzz an enemy group and drop the Warp core Grenade.



Just, don't use a good warp core at the time.


Great, now I want a warp-core torpedo launcher.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,232
# 177
04-06-2013, 02:46 AM
Looks a bit boring ... just a simple console?

I was hoping for a Warp core to be a tree of 6-8 items.
Various combinations creating different variations.
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Career Officer
Join Date: Jun 2012
Posts: 273
# 178
04-06-2013, 02:56 AM
Quote:
Originally Posted by jkstocbr View Post
Looks a bit boring ... just a simple console?

I was hoping for a Warp core to be a tree of 6-8 items.
Various combinations creating different variations.
^this. All these cores are just another item I'm going to let someone else grind and buy off the exchange. Big deal.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,612
# 179
04-06-2013, 05:27 AM
1st off games only droping singularity cores

2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
then it says adds 7.5% of your auxillary power to your shields power as a bounes.

so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?
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Last edited by wilbor2; 04-06-2013 at 05:34 AM.
Captain
Join Date: Jun 2012
Posts: 1,839
# 180
04-06-2013, 06:24 PM
Quote:
Originally Posted by jkstocbr View Post
Looks a bit boring ... just a simple console?

I was hoping for a Warp core to be a tree of 6-8 items.
Various combinations creating different variations.
My Engineer started out as an injector design specialist so that would be right up my alley, though a bit too much micro management for some.

There are some people who couldn't list off the components of a warp engine, let alone would care to build one.

Though selling completed cores to them could be a good market.
Quote:
Originally Posted by wilbor2 View Post
1st off games only droping singularity cores

2nd i got the overchared warp core mk X [SEP] [E->S] from the dilithium store it says +5 maximun auxilliary power. maximum warp factor 10. +15 starship engine performance.
then it says adds 7.5% of your auxillary power to your shields power as a bounes.

so in my aux powered vesta ive got 125 in aux power so by my mathes my shiled power should go up by 7-8 points but it does not it goes up 1 point am i miss reading it or do i need to go shot my old math teacher?
74 in shield power with no core 75 with it. or is it ment to say some thing else or is the way its worded miss leading?
I'm starting to wonder if there's actually a limit to how much power gets boosted above a certain level. Like if the subsystem already has 70, if there's a reduction in how much of a boost you get.
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