Career Officer
Join Date: Jun 2012
Posts: 81
# 41 Guy right above me
04-02-2013, 07:19 PM
Yes to this guys ideas.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 42
04-02-2013, 07:21 PM
What about a Warp Core like the old version of the Efficient Impulse Engine? It gives a little bonus to each system but not as much as one to a specific system.
Career Officer
Join Date: Jun 2012
Posts: 775
# 43
04-02-2013, 07:23 PM
Quote:
Originally Posted by jcsww View Post
What about a Warp Core like the old version of the Efficient Impulse Engine? It gives a little bonus to each system but not as much as one to a specific system.
Sounds good to me, the more variety the better.
Rihannsu
Join Date: Jun 2012
Posts: 948
# 44
04-02-2013, 07:34 PM
I'd love a Warp Core from Romulan's that gives Plasma DOT to weapons.
as well as one that makes you go Warp 25 in Sector Space.
Captain
Join Date: Jun 2012
Posts: 976
# 45
04-02-2013, 07:34 PM
Spent an age grinding NPCs to get some MXI-XII warp cores (all common).

Seems fine.

Should add some extra customization but not make anything overpowered.

Perhaps some method to purple Mk XII's like fleet stores, doff assignments and rep rewards.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Captain
Join Date: Nov 2012
Posts: 1,223
# 46
04-02-2013, 07:41 PM
Quote:
Originally Posted by adjudicatorhawk View Post
That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.
Good choice, in my opinion.

I just want some clarification on the warp speed "rescaling". Is the actual maximum speed I move in game being changed, or is this merely a display change?
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Commander
Join Date: Jul 2012
Posts: 426
# 47
04-02-2013, 07:44 PM
Quote:
Originally Posted by orondis View Post
Perhaps some method to purple Mk XII's like fleet stores, doff assignments and rep rewards.
My first thought was "nah, that's a terrible idea, let it remain random". And then I thought, Doff assignments? Hmm. Wait a second.

Why not something like Fabricate Prototype Console, but for warp cores? A Doff assignment that requires some fairly rare/expensive input, and gives a chance for various warp cores of various rarities.

That would make it a bit of a challenge to get a good one, but introduce some variety and another mechanism, especially for the hard-to-find Mk XII ones.
Commander
Join Date: Jun 2012
Posts: 366
# 48
04-02-2013, 07:50 PM
Quote:
Originally Posted by tsurutafan01 View Post
Good choice, in my opinion.

I just want some clarification on the warp speed "rescaling". Is the actual maximum speed I move in game being changed, or is this merely a display change?
If I read it correctly, everything up to Warp 5 is the same, then it takes a jump to what was Warp 7 and Warp 10 (9.99999999999999999999999999999999999999999999999 99999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999999999999999 999) is faster than before.
Career Officer
Join Date: Jun 2012
Posts: 746
# 49
04-02-2013, 07:55 PM
So Cryptic Devs... when can we expect the MACO/Omega/Borg/KHG/JemHaddar/Aegis/Vesta warp cores on Tribble?

~My current ship and build~
Captain
Join Date: Jun 2012
Posts: 976
# 50
04-02-2013, 07:56 PM
Warp cores aren't boosting the power level of a subsystem, unless +5 maximum engine power is different to the Borg engines +5 engine power setting.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
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