Cryptic Studios Team
Join Date: Jun 2012
Posts: 156
Any comments, questions, concerns, and bugs for the whole trait revamp goes right here!

We'll be allowing unlimited free respecs from a vendor for testing soon! I'll update the thread with information on how to get them once they're up and running.

Update! You can now get free respecs on Drozana station. There is a console called "Test Special Items" that the you can use to get all the free respecs you want. Please use them to test out different builds, traits, etc, and please leave your feedback!

Last edited by salamiinferno; 04-03-2013 at 12:57 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,718
# 2
04-02-2013, 04:33 PM
please add an eng captain trait that causes the damage bonus from EPtW to last all 30 seconds instead of 5 seconds. if it was an eng trait, it would be something a tac captain could not further stack, and match well with the over time damage of weapons an eng and a cruiser would tend to use.

power creep has benefited both spike damage and healing, but done nothing for pressure, or directly counters it. with all the proc and rep heals, pressure from an engineer deals a net of 0 damage. not even tac captains dealing pressure damage can make a dent anymore.

this trait would at least help a little, and if not just for eng, for all captain types.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 484
# 3
04-02-2013, 04:33 PM
Since Aliengen characters didn't have a Required trait, how will that affect them?
Career Officer
Join Date: Sep 2012
Posts: 229
# 4
04-02-2013, 04:35 PM
I'll start off with a question... don't you think that "immunity" from knock effects while crouched is a bit to much for a trait bonus?

Sure footed now sounds like a healers dream trait.. killing a good healer without a proper stun (which is usually a knockdown when we talk ground) will be quiete a class balance problem.

Also im seeing that nothing seems to have been done yet to address the issue that the only trait on ground offering a bonus to dodge is the caitian feline instincts trait and since the dodge is (and will remain) the single most important stat in ground pvp none of the other races really has become any more viable by any of those changes.
Tami, Leader of -FS-

Last edited by mikiiy; 04-02-2013 at 05:06 PM.
Career Officer
Join Date: Jun 2012
Posts: 468
# 5
04-02-2013, 04:41 PM
might want to turn the server on if you want feedback and metric chief
Career Officer
Join Date: Jun 2012
Posts: 3,662
# 6
04-02-2013, 04:46 PM
Physical Strength could use a bit more "oomph" still, I think. Perhaps a run speed and jump height bonus (though not on the level of a Cat or a Motion Accelerator). I mean, that's just a logical progression of increased athleticism.
Republic Veteran
Join Date: Jun 2012
Posts: 509
# 7
04-02-2013, 05:14 PM
Instead of this battery trait which batteries cost engineers while science and tactical officers just get straight up upgrades at no continued cost. Make it some thing like chance when using emergency power to blank or eps is activated it increases the max gain from power +5 or maybe 10 from that system or systems...

Or maybe chance passive to boast power when power get drain past 50% of its powerlevels... some thing other then a trait that literally forces us to use batteries more often and waste ec on them.
Join Date: Jun 2012
Posts: 427
# 8
04-02-2013, 05:27 PM
The Sci trait reducing the cooldown of Photonic Fleet is pretty lame. Photonic Fleet isn't very good to begin with - it doesn't scale with gear, so while it's an OK ability when you are in garbage gear the moment you hit 50 it's negligible when you're in mk12 purples - and reducing its cooldown doesn't really make it much better.

If the base ability that it modifies was better it would be a more appealing trait, but in its current form I definitely wouldn't spec it.

Last edited by thepantsparty; 04-02-2013 at 05:36 PM.
Cryptic Studios Team
Join Date: Nov 2012
Posts: 507
# 9
04-02-2013, 05:28 PM
Originally Posted by jbmaverick View Post
Since Aliengen characters didn't have a Required trait, how will that affect them?
AlienGen characters will have four useful traits picked for them at character creation based on whether they are creating Tactical, Engineering, or Science captains. When they respec, they will be able to spec all 9 of their Trait Slots from any of their Trait options - they have higher versatility than all other species still, but the gap between AlienGen and non-AlienGen characters in terms of overall Trait usefulness should now be drastically reduced as compared to before.
Join Date: Jun 2012
Posts: 749
# 10
04-02-2013, 05:33 PM
hawk, what SCI needs is a trait that improves our control effects. Gravity well is useless right now, as resistances waters down the effect so much that even cruisers can escape it.

How about a trait that reduces max speed while hit by any control power by 50%?

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