Captain
Join Date: Nov 2012
Posts: 585
# 191
04-13-2013, 08:09 PM
Quote:
Originally Posted by sechserpackung View Post
If you have to pull things into a discussion that have nothing to do with it? Yes

After all we are discussing and comparing traits and not kits.
Perhaps they could add or expand the Engineer's Ground traits to include a trait that expands or changes the geometry of the Chroniton Minefield, or maybe add a slow to the Transphasic Bomb. Or perhaps using explosives and debuffs reduces the cooldown on Orbital Strike the same way using Sci powers reduces the cooldown on Photonic Fleet.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Rihannsu
Join Date: Jun 2012
Posts: 335
# 192
04-14-2013, 02:36 PM
I hope that BOFF traits get looked at, too, because it's kind of annoying to basically be forced to use either Romulans, fugly Saurians, or humans on your ship, instead of the other races if you want meaningful space improvements. I'm also not happy that the Creative trait is just for healing now, because now that trait is useless on a Tactical BOFF. That's especially irksome for the MACO Photonic Tac BOFF, which we paid for.

It would be nice if each BOFF had one space trait slot and three grounds and then you could respec or update their traits as desired.
Captain
Join Date: Jun 2012
Posts: 2,926
# 193
04-14-2013, 05:14 PM
Quote:
Originally Posted by superherofan View Post
I hope that BOFF traits get looked at, too, because it's kind of annoying to basically be forced to use either Romulans, fugly Saurians, or humans on your ship, instead of the other races if you want meaningful space improvements. I'm also not happy that the Creative trait is just for healing now, because now that trait is useless on a Tactical BOFF. That's especially irksome for the MACO Photonic Tac BOFF, which we paid for.

It would be nice if each BOFF had one space trait slot and three grounds and then you could respec or update their traits as desired.
Each bridge officer race having a space skill sounds great.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Lieutenant
Join Date: Mar 2013
Posts: 73
# 194
04-15-2013, 03:03 PM
Will Bridge Officer Races be getting a Trait Revamp as well?

EDIT: Guess I got my answer;

Quote:
Originally Posted by adjudicatorhawk View Post
The current trait revamp is not changing Bridge Officer trait choices, though if a Bridge Officer has a trait that was improved (such as Limited Telepathy or Acute Senses), they will benefit from the improvement.

Last edited by antrenos; 04-15-2013 at 03:08 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 195
04-15-2013, 03:14 PM
Could player Neural Blast be reworked to have, rather than just a chance to merely stun, a very small (2.5%?) chance of assimilating the enemy and making them attack their allies? A bit like a ground version of scramble sensors, if it triggers. NPCs get to

Als, could there ever be ways implemented to gain access to another class's traits, i.e a Tac getting access to Conservation of Energy, or an Eng or Sci getting Crippling Fire? Maybe for getting an accolade for doing x (absurd) amount of exotic damage on a non-sci character would get that character access to that particular trait.
----

Last edited by brigadooom; 04-15-2013 at 03:36 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 281
# 196
04-15-2013, 04:07 PM
Quote:
Originally Posted by antrenos View Post
Will Bridge Officer Races be getting a Trait Revamp as well?

EDIT: Guess I got my answer;

Originally Posted by adjudicatorhawk View Post
The current trait revamp is not changing Bridge Officer trait choices, though if a Bridge Officer has a trait that was improved (such as Limited Telepathy or Acute Senses), they will benefit from the improvement.

Thanks for finding this quote, now at least I know not to get my hopes up or buy new BOFF slots.

Personally, I'm as irritated as I am disappointed. I for one would have loved to pick a more varied crew without being at a significant disadvantage to human and romulan crews in pvp.

In addition, I'd like to remind cryptic of their promise on their legacy of romulus teaser site:

"Customize and rearrange your existing traits. Unlock new advanced traits and abilities, further specializing your captain and crew."

Note the "and crew" at the end there.

Dont get me wrong, season 8 is looking brilliant for the most part, but I for one was hoping we'd finally see some more variety in game.

I guess we wont be seeing a respecies token either this season?
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,489
# 197
04-15-2013, 06:34 PM
Quote:
Originally Posted by reximuz View Post
Borg Neural Blast is kind of meh....
Quote:
Originally Posted by adjudicatorhawk View Post
Any active species-specific traits that you feel are "meh", please post in the Tribble feedback thread for the Trait revamp. My goal is to leave no traits feeling "meh", so that you can always take the ones you think are cool.
Quoting the OP post as well as the dev response, I am now taking his advise and posting in this thread.

Neural Blast really is kind of meh. Is there any chance that instead of the slowdown, can it be turned into a similar power that Orions have, seduce?

It could use the Borg nanite injection visual, or even the science nanite health monitor visual.

It would make more sense as a liberated borg can inject nanites, rather than a neural toxin....

Fed: Eng Lib Borg (Five) - I only play one char now, such is the state of the game..
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Captain
Join Date: Jul 2012
Posts: 2,000
# 198
04-15-2013, 07:52 PM
One thing I am a little put off by is certain races get an activated ability which takes up a trait slot. As far as I can gather the idea with current races was to unify their current race traits into 1 trait. Now I can understand if they need to be separate for various engine and design reasons but I do think if I'm to choose one of these races It has to be worth having 2 trait slots taken up for me.

At the moment I think the passive on the liberated borg is a bit behind the other races as their unified ability is better most of the time and they get to put another ability equal to or better than the meh neural blast.

If they were both in the same trait then yeah I'd say it's ok but as 2 separate traits they need to be a lot better for someone to want to pick it outside of "Hey lookat me! I'm a lifer" *superior look to no-one that cares*

As for Caitians, well pounce is a great ability due to knock back, closing the distance and damage and the passive is good for moving around, damage avoidance and dealing more exploit damage.

Vulcans have an activated 30s melee stun which is far better than neural blast and they can break free of holds as well as having confuse/placate resist and melee damage boost. All in all good.

Can't see any more that have an activated ability but either way those 2 clearly outshine the liberated borg, perhaps a shield resistance or adaptive resistance would be a good effect to have similar to the engineer passive but 2.5% instead of 5%. As for neural blast 40s cool down would bring it in line with spammable holds and disables of the other two races above.
Career Officer
Join Date: Feb 2013
Posts: 578
# 199
04-16-2013, 06:38 AM
I have to agree the Borg racial abilities are really crappy to be honest except for the efficient captain. Had I know they would be so bad I would have went alien with my toon on both sides to be perfectly frank.

The ground ability is a joke. It would be shield based where we adapt for a +20% damage resistance buff I think.

Former member of the Cryptic Friends & Family testing team. Sadly it simply vanished one day.
Original Cryptic Forum Name: Spartan
(member #124)

Last edited by aspartan1; 04-16-2013 at 06:40 AM.
Commander
Join Date: Jun 2012
Posts: 489
# 200 Trait System
04-16-2013, 07:13 AM
I compared the bundled traits on Tribble with my existing traits on Holodeck and noticed that the trait Techie on Tribble, unlike the current ability on Holodeck, does not include a subsystem repair ability in the description.

I hope all our current abilities our traits grant transfer over to the new bundled traits.
Joined STO in September 2010.
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