Captain
Join Date: Sep 2012
Posts: 2,468
# 151
04-16-2013, 07:21 AM
@ambassadormolari - Well, you making Orion stuff up is becoming my canon because it works so well! Having said that, I understand the italics us as well and it worked for this piece (but I'm alos not reading from the screen). I like Lynathru and I hope to see more of him.

@danqueller - Welcome to the LC and great intro piece! The ending was an eye-popper and unexpected. Well done!

I'll get the rest read before the new LC and post up thoughts! Been looking forward to the next installment of Alyosha's tales!
Kathryn S. Beringer - The Dawn Patrol

Solaris build - Veritatum Liquido Cernene

Last edited by cmdrscarlet; 04-16-2013 at 10:24 AM. Reason: oops
Commander
Join Date: Feb 2013
Posts: 497
# 152
04-16-2013, 09:24 AM
@sparklysoldier: The noble houses are more or less an invention of mine. It just made sense to me that, in a pirate/criminal organization like the Orion Syndicate, you would have wealthy families, a la the Mafia, except matriarchal. The backstabbing and intrigue are definitely canon, though (look at how Melani Di'an rose to power). The only thing I wrote that I suspect might really jar with canon is Lynathru having a position of power within his house, given, again, that men are second-class citizens in Orion society.

@cmdrscarlet: Why thank you! Although I would also recommend patrickngo's stories in Ten Forward, as I've discovered that he writes from the Orion perspective very convincingly. Also, I recently found a non-canon Star Trek wiki that I might use as reference for future stories concerning Lynathru.



Anyway, after having read a few more:

fu11ofstars: I loved your story! The twist in it actually reminded me of some the best bits of Deep Space Nine-- of how the happy, humanistic face of the Federation becomes twisted and ugly in the face of war, and how normally good commanders are forced to issue orders they would usually find reprehensible. Your entry has made me curious enough to peruse the rest of your blog for your captain's luckless, drunken tales.

danqueller: As everyone else has already said, the twist at the end was quite awesome, even if it does raise all sorts of interesting questions about Gre'thor (although it will probably make a lot more sense to me once I play the Fek'Ihri arc).
Captain
Join Date: Jul 2012
Posts: 1,131
# 153
04-16-2013, 09:57 AM
Quote:
Originally Posted by jonsills View Post
Even Alexei Ivanovich can't win 'em all, I guess.

Sigh.

Good story, though.
I don't think anybody can, especially with wars on so many fronts.

Glad you liked the story, though. And good cultural literacy, knowing the polite Russian way of referring to him.
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Captain
Join Date: Sep 2012
Posts: 2,468
# 154
04-16-2013, 10:54 AM
@fu11ofstars - I recall your work when I looked over older LCs. Your theme is pretty entertaining to read and I appreciate links to other LCs as well.

@knighraider6 - Capt Schrodi is fun to read about! the coffe machine was particularly inventive as was the solution to the problem . Man, Drake got put through the ringers in this LC ...

@edinator96 - Like others have said, when you copy from Word into the forum, a lot of punctuation becomes unrecognaizable and then replaced by a question mark. It's a pain and there are few fixes I have not tried myself. Regardless, welcome to the Literary Challenges

@gulberat - I really enjoyed this one, the tension was palpable! But I'm curious: the interdictor reminds me of a similar concept in Star Wars canon. I'm actually glad to read of tragedy in victory. It seems to me there is a lot of near-misses and "just in time" saving in Star Trek, as if to say if there were no Federation Captains flying around, the galaxy would tear itself apart. So to read Alyosha (Alexi) just miss it, was refreshing, if not sad as well.
Kathryn S. Beringer - The Dawn Patrol

Solaris build - Veritatum Liquido Cernene
Captain
Join Date: Jul 2012
Posts: 1,131
# 155
04-16-2013, 11:06 AM
Quote:
Originally Posted by cmdrscarlet View Post
@gulberat - I really enjoyed this one, the tension was palpable! But I'm curious: the interdictor reminds me of a similar concept in Star Wars canon.
I'm not actually familiar enough with Star Wars to know anything about that.

Quote:
I'm actually glad to read of tragedy in victory. It seems to me there is a lot of near-misses and "just in time" saving in Star Trek, as if to say if there were no Federation Captains flying around, the galaxy would tear itself apart. So to read Alyosha (Alexi) just miss it, was refreshing, if not sad as well.
I've seen that trend as well, and that was one of the things I liked best about DS9--there were real losses, real consequences

I hated to put Alyosha through this, but I just couldn't see a way to pull out a complete victory with only an escort going up against such terrible odds. They got very lucky with that tac cube in #39. They can't expect that kind of luck all the time, though.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM me for more. :-)


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Captain
Join Date: Jul 2012
Posts: 2,738
# 156
04-16-2013, 11:13 AM
Quote:
Originally Posted by gulberat View Post
I'm not actually familiar enough with Star Wars to know anything about that.
In the Star Wars EU, the effect of getting too close to a point-mass like a black hole while in hyperdrive, mentioned but unspecified in the first movie, is that the ship will exit hyperspace rather abruptly. If you're fortunate, it will also happen all at once.

Interdictor-class ships were built in some of the novels, capable of generating an artificial gravity field that could pull other ships out of hyperspace. They weren't singularity-style point-masses, so tended not to destroy the target; however, as long as that field is there, the target ship can't escape normal space either, and is forced to stand and fight. Ideally, you only do this when you know your target is seriously outgunned. And ideally, your target isn't a Q-ship, hiding a more powerful smaller vessel under the skin of something weaker...
-------------------------------------------
I'm old enough not to care too much about what you think of me --
But I'm young enough to remember the future, the way things ought to be...

- Rush, "Cut To the Chase", Counterparts
Captain
Join Date: Jul 2012
Posts: 1,131
# 157
04-16-2013, 11:34 AM
Ahh...I see.

This works on a different principle--it's more like folding the end of the conduit or slipstream corridor up on itself, resulting in a terrible impact.

As far as the name, I would say it actually came from EVE--a game I don't play, but I saw the footage of the recent Battle of Asakai and learned about the tactics. There's a class of ship that can prevent a warp jump or pull ships out of warp, kind of like what you describe in Star Wars. So I turned that around on its head and did the opposite--prevent ships from properly exiting superwarp (a term I invented, which I thought would make sense to encompass both forms of faster-than-warp travel in-game).
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM me for more. :-)


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Last edited by gulberat; 04-16-2013 at 11:36 AM.
Captain
Join Date: Sep 2012
Posts: 2,468
# 158
04-16-2013, 11:58 AM
jonsills = spot on.

From you story gulberat, I had the impression the interdictor would close the slipstream corridor as the target ship was exiting, not closing the corridor completely.

I guess I'm imagining if the corridor were closed then the resulting explosion would be contained in the tunnel. As I type this I'm thinking that is false - that the explosion and debris would be at warp speed as well. Which would be further destroyed without a warp containment field as the debris would instantly stop traveling faster than light, yet be traveling at just under the speed of light ...

Eeww. Messy.
Kathryn S. Beringer - The Dawn Patrol

Solaris build - Veritatum Liquido Cernene
Captain
Join Date: Jul 2012
Posts: 1,131
# 159
04-16-2013, 12:08 PM
While you'd think it would be contained, the Hobus nova does suggest the possibility of the explosion propagating through subspace. So while much smaller, what happens in the tunnel--had the interdictor worked properly would have created pretty wide blast radius.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM me for more. :-)


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Commander
Join Date: Jun 2012
Posts: 410
# 160
04-16-2013, 12:57 PM
Quote:
Originally Posted by gulberat View Post
As far as the name, I would say it actually came from EVE--a game I don't play, but I saw the footage of the recent Battle of Asakai and learned about the tactics. There's a class of ship that can prevent a warp jump or pull ships out of warp, kind of like what you describe in Star Wars. So I turned that around on its head and did the opposite--prevent ships from properly exiting superwarp (a term I invented, which I thought would make sense to encompass both forms of faster-than-warp travel in-game).
Oddly enough, EVE modelled their Interdictors on the ships in Star Wars, so we go full circle
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