Captain
Join Date: Oct 2012
Posts: 818
# 11
04-03-2013, 07:04 AM
Quote:
Originally Posted by frtoaster View Post
I agree that the game is out of balance; I just don't see any reason to make it worse. Do you think it's a good idea to make it so that escorts don't have to decide between universal consoles and defensive ones?
I think that plenty of escorts/escort type vessels are already so well defended despite sacrificing some defense consoles for universals, that it really wouldn't make much of a difference, additionally, escort type ships typically only have 2 device slots. Science ships have 3 and cruisers have 4, by allowing cruisers and science vessels to have access to more universal consoles without sacrificing their defensive or offensive boosts from their engineering and science consoles might actually provide a touch of balance in the right direction.
Rihannsu
Join Date: Sep 2012
Posts: 366
# 12
04-03-2013, 07:15 AM
Two very useful devices come to mind that I use on all my ships are Red Matter Capacitor and Subspace Field Modulator, even with thier cooldown they are very usefull and reuseable.
Captain
Join Date: Jun 2012
Posts: 1,860
# 13
04-03-2013, 07:18 AM
Quote:
Originally Posted by wrathofachilles View Post
I think that plenty of escorts/escort type vessels are already so well defended despite sacrificing some defense consoles for universals, that it really wouldn't make much of a difference, additionally, escort type ships typically only have 2 device slots. Science ships have 3 and cruisers have 4, by allowing cruisers and science vessels to have access to more universal consoles without sacrificing their defensive or offensive boosts from their engineering and science consoles might actually provide a touch of balance in the right direction.
The problem is that escorts can mount DHCs, which means they derive greater benefit from offensive universal consoles than cruisers or science ships. I don't think being able to mount more universal consoles on a cruiser or science ship would make up for that difference. I suppose our judgments on this differ.
Captain
Join Date: Oct 2012
Posts: 1,181
# 14
04-03-2013, 07:35 AM
Their needs to be more non consumable devices. The Cloaking Device for the Feds should be in the device slot. Enhanced Plasma Manifold I think should be in the Device slot. Their are some others. If they made some of the C-Store ships consoles be usable in either console or device slots I can see more people buy those C-Store ships.
Captain
Join Date: Oct 2012
Posts: 818
# 15
04-03-2013, 09:51 AM
Quote:
Originally Posted by frtoaster View Post
The problem is that escorts can mount DHCs, which means they derive greater benefit from offensive universal consoles than cruisers or science ships. I don't think being able to mount more universal consoles on a cruiser or science ship would make up for that difference. I suppose our judgments on this differ.
I never said it would make up for that difference, but I believe it would give cruisers and science ships the capacity to have more special abilities available to them and restore passive bonuses from their science and engineering consoles that would otherwise be removed for the universals, and I believe that would take a few steps toward there being a better balance in the game. Four universal consoles on a cruiser without compromising its standard console complement could be quite a boon for them.
Captain
Join Date: Oct 2012
Posts: 818
# 16
04-03-2013, 10:22 AM
Quote:
Originally Posted by captainbailey View Post
Two very useful devices come to mind that I use on all my ships are Red Matter Capacitor and Subspace Field Modulator, even with thier cooldown they are very usefull and reuseable.
The two very useful devices that have come to your mind are essentially the only two devices. Aside from those, there are batteries, which yes, can be useful, but are still relatively "meh." Especially considering they only last for 10 seconds, unless you care to invest a hefty sum of skill tree points, in which case you can extend that to a whopping... 20 seconds. And a 2 minute cool time is an eternity in STO combat, particularly for something with only a 10-20 second uptime. Yes, there are skills like RSP that can be immensely useful for the brief 10 seconds they are up despite their 2 minute cool, but a battery does not yield a "completely fills all shields and makes for near invulnerability for 10 seconds." Batteries are just... a power boost.

Regardless of all that, are we to assume that "Hey, there are a whopping two relatively useful devices!" and "Batteries can be useful sometimes too!... when they are available for use..." are your opinions on the matter? Is that a "no" vote on making some if not all universal consoles available to be quipped to device slots? Are you saying that red matter capacitor, which not everyone has, and field modulator and batteries are soooo very useful that it's unconscionable to consider allowing universal consoles to be devices?

I don't know about you, but the prospect of equipping a tachyon detection grid or a vent theta radiation or a cloaking device or the ability to separate my saucer or what have you as a device, makes me far more excited about "devices" than "batteries" or the red matter capacitor, or the field modulator.

It's also fairly ironic to me that there was recently a thread about adding an armor console, supposedly because the devs feel that cruisers need more surviveability... and yet they release the ody and bortas three pack with three universal consoles that will go... where?... if anywhere... engineering and or science (replacing the surviveability consoles)

If an ody did not have to give up engineering/sci consoles to separate its saucer so that it could finally turn at a decent pace, or give up a console for a meager heal that's barely noticeable from the worker bees, or launch an escort that will likely blow up within 20 seconds of launching, it would be more surviveable. Not to mention that one must equip all three (read-lose three surviveability consoles) to get the "set bonus" which is also, quite meager.

So, in short, I feel that many consoles have such long cools and provide such relatively little bonus that they can be virtually equated with batteries, and at least if we make them devices, we can spice up the devices department and give cruisers and sci vessels a very, ever so slight, touch of an 'edge' or benefit or uniqueness, or whatever you wish to call it.
Commander
Join Date: Sep 2012
Posts: 278
# 17
04-03-2013, 01:09 PM
This would be great for cruisers and other four device ships actually, as I only really need Weapon and Shield batteries anyway.

Currently I have Metreon Gas Canisters slotted so I have an option for stopping enemy NPCs dead when I have to, but the rest of the time it's dead weight and if I didn't actually need it so often on Infected (Elite) I would swap it in a heartbeat as, while fun, it's not the most efficient use of a slot.


I don't know if it might need to be limited a bit, but you could make one of the device slots "universal", allowing it to slot a universal console (with ability) or a device. So this way a ship is only getting a single "free" slot.
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Career Officer
Join Date: Jun 2012
Posts: 2,372
# 18
04-03-2013, 02:05 PM
As a cruiser driver with 4 device slots, I +100 the OP.
Let those over-powered escort drivers whine over it!

Another idea would be to put 'special' console slots on ships that only take these univeral ones. It'd free up normal slots for normal consoles AND help cryptic sell stuff by showing players a bunch of empty places they can't fill w/o buying something. It'd drive them nuts!
Sometimes I think I play STO just to have stuff to rant about on the forums!


Last edited by dracounguis; 04-03-2013 at 02:08 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 138
# 19
04-03-2013, 06:37 PM
Quote:
Originally Posted by wrathofachilles View Post
This game is sooooo far from balanced it's not even funny, so I don't really see this idea tipping what "balance' the game has.
Terrible idea... Marginal humans already load up enough on p2w consoles, the cost is a console slot, that's not an unreasonable place to be forced to put a console...
Career Officer
Join Date: Jul 2012
Posts: 1,137
# 20
04-03-2013, 06:53 PM
I don't think it's a bad idea if they did it only to a few of the consoles one buys or a the ones found in the boxes in the exchange. It would certainly go a long way to being able to help us build the ships proper.

So I propose that they make armor enhancements add a defense bonus. They make new slots solely for these armor enhancements (previously consoles) they give cruisers and carriers three armor slots, science 2 armor slots and 1 slot to escorts.

Then take the consoles that improve power or affect abilities that one trains boffs to use and make those fit in the device slots, but those consoles that have powers of their own like antimatter spread or nadeon torpedo leave those as consoles.

This would keep the balance but allow those of us who are trying to improve upon the horrible design we're having to work around for cruisers and science ships the ability to make the proper improvements to these ships to be closer to a balanced game experience in lieu of the current escort crisis.
MMO's of 2014 where normal gameplay is considered an exploit and the eastern billing model is celebrated by apologists. smh
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