Career Officer
Join Date: Jul 2012
Posts: 7
Here is a topic that has been discussed time and time again with all small fleets. How can PWE expect small fleets to reach Tier 5 Star bases? The answer is simple...it is not their problem. The only concern PWE has is the business aspect of the game such as expected and actual revenue that STO and other games are producing. I am sorry but it had to be said. If I am not mistaken Cryptic has the responsibility of maintaining said expected/actual revenue for STO as well as its development. Obviously, both development and revenue go hand in hand. The better the game the better the revenue and vice-a-versa.

Since the introduction of the Star Bases many small fleets, like other larger fleets, have faced the "the star base grind". Unlike the larger fleets, the small fleets do not have the same contribution capacity. The result then becomes the long slow grind for the small fleets as they work towards their tier 5 Star Base. Let me point out that before Star Bases entered the picture a large portion of the STO community had complaints that there was no end game content. Unfortunately, we still do not have end game content but we do have "the star base grind". Suddenly the whining and complaining of the lack of end game content have dropped significantly. We humans can be such an entertaining lot.

Borg gear has always been what players have sought for since launch. The player was rewarded for accomplishing the STF with some item specifically designed for fighting Borg then it was modified into an if-you-are-lucky-random-drop system. The introduction of the Omega and Romulan Mark system has been long over due. Modeled after the Star Base build for fleets the Omega and Romulan Mark system allows everyone to get better space and ground gear for STF's and some PVP. Some players have discovered that some STF components can be creatively used for PVP kudos to these creatively intelligent players. So now, we have the "Omega and Romulan Mark system...grind". Even though this "grind" is short lived, it does interfere with the "star base grind".

So now, we have no end game content but we do have two sets of grind. Even though each system differs from one to the other both require Dilithium and Energy credits. Now the "grind" becomes a daily repetitive routine. Did I mention that our dilithium farming has changed significantly since the arrival of the Omega and Romulan Mark system? Dilithium farming was dramatically reduced until the STO community banded together with outcries of protests. Since then Cryptic modified the dilithium reward system to a still disgruntled but tolerable level. Yes, we all have read the articles stating that we have more than enough options to gather the dilithium however the casual players that do not have the time to achieve all the farming objectives like other players are at a frustrating disadvantage. Those that do have the time can farm for dilithium and energy credits to hearts content. This means that the casual player is at a greater disadvantage then others in regards to the "grind". Okay that is my plug for the casual players.

Now most fleets have a star base at a tier according to their fleet size in relation to their contribution capacity of regular and casual players. Larger fleets have either reached or completed tier 5 and yet the smaller fleets are still grinding away at their star base. Some fleets have developed a few alliances with other like-minded fleets that have put alts into the smaller fleets in an attempt to increase their fleet contribution capacity thus increasing their "grind" kudos to those players who are so willing to help others.

Taking in consideration of the aforementioned discussion, I propose that a function be added to fleets whereby two fleets have the option to merge and consolidate the 2 Star Bases into one progressed Star Base. Here I define "progressed Star Base" as 1 to 1 ratio of increase. Therefore, if a tier three Star Base is merged with a tier two Star Base then all the fleet xp points and its resources will merge in a 1 to 1 ratio. Considering the amount of fleet xp points and resources is much higher at the next tier this should not be problematic for PWE. Such functionality would be advantageous for smaller fleets to grow not only in size and contribution capacity but in the progress of the Star Base as well.

It would be ill responsible of me not to point out that there are complications from said action in that people will be people and as a result there maybe some behavioral dynamics. Therefore an in depth discussion of command structure and permissions should be discussed before such a merger takes place. At times, a kind of leadership will reveal itself to all sometime after the merger is complete and not always a positive and/or mature in action or leadership.

In conclusion let me just say that there are many benefits and repercussions to any fleet merger but having the choice of merging fleets and the respective Star Bases should be a viable option for the fleet and its members.
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Captain
Join Date: Jul 2012
Posts: 1,136
# 2
03-30-2013, 09:24 PM
I think this would be a great idea--not to mention it would allow some of the inter-fleet alliances that already exist in-game to be formalized.
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Captain
Join Date: Jun 2012
Posts: 890
# 3
03-30-2013, 09:42 PM
Quote:
Originally Posted by sandee777 View Post
I propose that a function be added to fleets whereby two fleets have the option to merge and consolidate the 2 Star Bases into one progressed Star Base. Here I define "progressed Star Base" as 1 to 1 ratio of increase. Therefore, if a tier three Star Base is merged with a tier two Star Base then all the fleet xp points and its resources will merge in a 1 to 1 ratio.
What, exactly, do you mean by a 1:1 ratio?

Using your T3 and T2 exemplar, does that mean:
- T3 + T2 = T5 i.e. cumulative sum of both fleet's XP?
- T3 averaged with T2 = T3 (rounding up)?
- T3 averaged with T2 = T2 (rounding down)?

And how does this 1:1 ratio-ing address the potential for small fleets to simply send members to set up five small T1 fleets using the lower-cost projects, and merge to form a T5?

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Empire Veteran
Join Date: Jun 2012
Posts: 803
# 4
03-30-2013, 09:54 PM
That makes nos ense sumghai,
Just merge the obtained XP in each section of the base, mil, eng, sci, embassy etc point for point.

Problem solved, nothing is lost, and progress is also not accelerated.

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Captain
Join Date: Jun 2012
Posts: 890
# 5
03-30-2013, 10:36 PM
Quote:
Originally Posted by lostusthorn View Post
That makes nos ense sumghai,
Just merge the obtained XP in each section of the base, mil, eng, sci, embassy etc point for point.

Problem solved, nothing is lost, and progress is also not accelerated.
But what is the definition of merge in this context? Is it simply adding up all of the XP, or would averages be taken?

Concrete examples pl0x.

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Career Officer
Join Date: Jun 2012
Posts: 6,416
# 6
03-30-2013, 11:22 PM
Instead of mergers, I favor an alliance / Fleet Co-Op system where you can pool resources among small fleets. Because some small fleets (especially at this point) rather keep their identity than "becoming one with the Collective".
Captain
Join Date: Jul 2012
Posts: 1,136
# 7
03-31-2013, 12:37 AM
It would mean making sure that, as fleets combined, they do not have any of their work stolen from them by an "exchange rate" that would diminish the amount of XP now registered for said work. This would ensure fleets could not be set back on their starbases by the merger, and that they could only go forward--at a rate that is actually commensurate with the work that both fleets have already put in on their bases. To do anything else would be in essence to steal from the merging fleets.
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Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 8
03-31-2013, 02:31 AM
knowing the numbers T3 + T2 would be a T3.5 or T 3.6

look at the XP's

T0 to T4 it's 60% of 100%
from T4 to T5 it's 40% of 100%

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Lieutenant
Join Date: Nov 2012
Posts: 55
# 9
03-31-2013, 06:47 AM
It would be heavily exploited.
It would be practically the same as reducing cooldown of the projects to 1s. You can just start same project 1000x and merge the fleets after finishing. I don't understand how you can't see it.
Ensign
Join Date: Mar 2013
Posts: 2
# 10
03-31-2013, 03:53 PM
Quote:
Originally Posted by ourmaster View Post
It would be heavily exploited.
It would be practically the same as reducing cooldown of the projects to 1s. You can just start same project 1000x and merge the fleets after finishing. I don't understand how you can't see it.
To do this, all you need is 5000 players, or at least 1004, who decide that NOW is the time to start all of this. They have resources stacked up and available, but haven't spent any of it, and are all willing to work together to make this happen. If you HAD that many players, they'd already have spent the resources on their existing fleets, and would be late T4 or, more likely, T5 anyway. The same goes for 100 active players, or even 50. Fewer than that, and you're looking at the very fleets this idea seeks to assist. So there isn't a market for heavy exploitation.

Quote:
Originally Posted by azurianstar View Post
Instead of mergers, I favor an alliance / Fleet Co-Op system where you can pool resources among small fleets. Because some small fleets (especially at this point) rather keep their identity than "becoming one with the Collective".
Are you saying you want all fleets to share one starbase? Now you have a much more complex code environment, where each fleet's contributions must somehow be tracked and rewarded appropriately. Else, what do you do when fleets dissolve the relationship? And if you make it a permanent decision, then you have a single fleet with sixteen different names and rank structures. All MMOs require you to choose between joining a big guild/fleet/whatever, or having a unique identity, and giving up the big-group benefits until your smaller group can do it themselves. However, on other MMOs, it doesn't require nearly as much effort to level a new guild. A small but active guild on WoW would be approaching level 25 this many months after the mechanic came out on STO. Small fleets here are all T2, and some T3. Since Cryptic chose to present such a barrier to progress as they did, we ask that we be allowed to take the millions of dil we've poured into our fleets, and just combine them into a single fleet.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 04-01-2013 at 11:27 AM.
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