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Captain
Join Date: Oct 2012
Posts: 979
# 51
04-05-2013, 02:02 AM
Great, just when I thought beam FAW was going to be awesome, I struggle to shoot anything because of my power levels. As an engineer who is skilled into this, I would hate to see how bad it is for tacs and sci. Looks like my oddy is going to collect cobwebs for a while.

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Commander
Join Date: Aug 2012
Posts: 315
# 52
04-05-2013, 03:56 AM
so rapid firing (not really, nothing rapid about FAW) the beam weapon that does less damage eats up crackloads more power than the rapid fire heavy cannon that does more damage.....


huh....
Career Officer
Join Date: Jun 2012
Posts: 372
# 53 BFAW powerdrain and engineers
04-05-2013, 04:32 AM
Actually I like the idea that BFAW drains a lot of power. But only if the (currently useless) engineer would be the best to compensate for it.

Perhaps:
-Keep high power drain, or increase it even a bit
-increase dmg of BFAW
-increase effect of DEM and Nadion inversion, so drain is more compensated

The EPS engineering ability is ok I guess.

This way a cruiser would be good in using BFAW because of DEM and EptW. But a cruiser run with an engineer would have best synergy, because of EPS and NI. They would be able to sustain a long duration of good FAW dps, whereas other vessels with less engineering abilities and tactical/science captains would only be able to sustain for a few seconds.

neh?
Career Officer
Join Date: Jun 2012
Posts: 119
# 54
04-05-2013, 06:59 AM
Quote:
Originally Posted by rudiefix1 View Post
Actually I like the idea that BFAW drains a lot of power. But only if the (currently useless) engineer would be the best to compensate for it.

Perhaps:
-Keep high power drain, or increase it even a bit
-increase dmg of BFAW
-increase effect of DEM and Nadion inversion, so drain is more compensated

The EPS engineering ability is ok I guess.

This way a cruiser would be good in using BFAW because of DEM and EptW. But a cruiser run with an engineer would have best synergy, because of EPS and NI. They would be able to sustain a long duration of good FAW dps, whereas other vessels with less engineering abilities and tactical/science captains would only be able to sustain for a few seconds.

neh?
Even the Engineer's screwed then, Nadion Inversion is on a fairly long cooldown whereas FaW isn't. It's also a poor attempt at making Engineers useful as it makes Tac and Sci in a cruiser less able to contribute.
I agree that Engineers have issues, but making Tac and Sci characters less capable in a Cruiser doesn't help Engineers, it just makes them look less bad in comparison as the problems they have persist in other ship classes.
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Lt. Commander
Join Date: Jun 2012
Posts: 165
# 55
04-05-2013, 09:13 AM
I'm glad there's a fix coming, hopefully with next week's patch. In the meantime I'll just have to compensate the best I can with NI, EPS, and weapon batteries.
Vice Admiral Elaron, USS Sky Road
Captain
Join Date: Jun 2012
Posts: 3,203
# 56
04-05-2013, 09:24 AM
Quote:
Originally Posted by ursusmorologus View Post
I have been playing with it on my beam boats and I suspect its working as intended. With the fix in place, we are making true shots on each target (we're getting damage bonuses and [Acc] bonuses on each target now), but we are also paying for the true shots with energy per shot as expected.

It didnt take much effort to adapt, just tweak the way you manage your firing sphere
I'm inclined to agree, but beams have had power draw problems for ages because of the way they groupfire. This new FAW may simply be amplifying the old powerdraw issue.
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Career Officer
Join Date: Jul 2012
Posts: 1,123
# 57
04-05-2013, 03:04 PM
Quote:
Originally Posted by borticuscryptic View Post
Confirmed this is a bug, and a fix has already been submitted.

As somebody posted in another thread, if you cull your total number of available targets down to 3 or 4 before using FAW, you shouldn't experience any massive power issues.
This is untrue, I was almost certain it was wrong from playing last night but had to check again.
Single target BFaW with EPtW active brought power into the low 30s.
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Lt. Commander
Join Date: Jul 2012
Posts: 228
# 58
04-05-2013, 03:34 PM
At present another nail in the coffin for cruisers. How about you implement this same fix to the cannon scatter volley and have escorts power drain hit the red when they use it. After all isnt csv cannons version of faw.
Captain
Join Date: Jun 2012
Posts: 1,462
# 59
04-05-2013, 11:45 PM
I find this entire event sadistically entertaining.

First, we get a report that the drain of FAW is being applied even when you're not shooting at a target... In other words: FAW is deliberately meant to murder your power level with a power drain effect separate from the already crippling drain of firing a full broadside of beams. Surprise!

Now we have Borticus saying to cull your available targets down to 3 or 4 before using FAW. Because as we know, the ships that are kitted out for FAW are nice agile ships that can dart out of the middle of the fight, line up the angles they want, and then use their spray of beams surgically instead of the 360/360 degree sphere that's programmed into the game.

In other news: Cannon Scatter Volley works great. It doesn't suffer from extreme power drain, and the "target culling" comes built in because it only shoots in a narrow cone.
Captain
Join Date: Jun 2012
Posts: 1,601
# 60
04-06-2013, 01:04 AM
Quote:
Originally Posted by praxi5 View Post
Bort acknowledged the excessive drain and a fix has been "checked-in."

(I have no idea what "checked-in" means though)
Programmers use a tool called "source control" to make sure that multiple people working on the same file don't make changes that conflict with each other. When a programmer is finished working on a file, he "checks in" his local copy to the shared repository.
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