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Career Officer
Join Date: Jul 2012
Posts: 27
# 1 Mesh Weaver AI Disrespectful
04-06-2013, 10:41 AM
Those darn spider people don't like taking orders from anyone..

I assign my Mesh Weavers to attack or intercept, and they go off flying on the other side of the map attacking whatever they feel like, instead of what I'm telling them to.

They like following people, and will respect recall commands, but that's about it.

Additionally, when one is destroyed, and I try relaunching it, instead of filling the role of the now missing Weaver, one of the active ships will despawn, leaving me again with 3 fighters. This gets worse with 2 down, as the two active will often despawn, leaving me again with 2.. Instead of my full rack of 4.

As a side note, they like broadsiding a bit too much, considering most their damage is in the 90? arc.

Bug Report # 1539070
LTS Since Beta Weekend
Formerly @BlackWyvern
Stupid account merge...
Ensign
Join Date: Sep 2012
Posts: 8
# 2
04-06-2013, 09:56 PM
I tried swapping out my Elite Scorpions for Advanced Mesh Weavers, and man, did they suck. Totally not impressive for something that costs 30,000 dilithium (that's $3 right now) each. I really hope it's because there's something wrong with them and it'll get fixed because right now I feel like a chump.
Empire Veteran
Join Date: Jun 2012
Posts: 1,167
# 3
04-06-2013, 11:26 PM
The new pets are the spawn of Hell and should be banished. There is already way too much carrier spam in game.
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Empire Veteran
Join Date: Jun 2012
Posts: 1,328
# 4
04-07-2013, 03:32 AM
In Khitomer Accord all Carrier pets will wander off and do their own thing. Same with Multi-Vector pieces and any other pets. Similar things happen in The Cure. So if this is where you were having this problem then that may be the issue.
Captain
Join Date: Jun 2012
Posts: 542
# 5
04-07-2013, 04:23 AM
Quote:
Originally Posted by thedopefishlives View Post
I tried swapping out my Elite Scorpions for Advanced Mesh Weavers, and man, did they suck.
They can apply Attack Pattern Beta. The damage on their own might suck, but they boost yours and that of the rest of the team. At least in theory. If that's worth using them, I dunno. In one hangar slot at most probably.
Lieutenant
Join Date: Jul 2012
Posts: 71
# 6
04-07-2013, 02:08 PM
Quote:
Originally Posted by thedopefishlives View Post
I tried swapping out my Elite Scorpions for Advanced Mesh Weavers, and man, did they suck. Totally not impressive for something that costs 30,000 dilithium (that's $3 right now) each. I really hope it's because there's something wrong with them and it'll get fixed because right now I feel like a chump.
Actually, I ran 1 of each in my hangar slots and the Weavers parsed nearly the same dps. So they are completely worth using, with the understanding that they will give you less single target burst and better group dps with their debuff.

As for the bad AI, this is common and putting your hangars on your cycle spamming button its not as much of an issue.
Career Officer
Join Date: Sep 2012
Posts: 2,472
# 7
04-07-2013, 08:04 PM
Perhaps the OP can update the thread title to indicate there are problems with carrier pet AI in general.

I'm having the same problems as others. I have the Elite Scorpion Fighters from the romulan reputation and in Cure Space and Khitomer Vortex space, no matter what command I give them, except for follow only mode, my pets will go off to the right side of the map. I usually go to the left side of the map and my pets go all the way to the far right. It's really annoying.

Also in Infected: The Conduit Elite, after destroying the cube and spheres at the beginning, my pets will just sit there sometimes and won't follow me no matter what command I give them.

Carrier pets should follow you and not engage enemies unless they are within YOUR firing range of 10Km.

Hail your new Overlord!
Career Officer
Join Date: Jul 2012
Posts: 27
# 8
04-08-2013, 09:24 AM
Quote:
Originally Posted by monkeybone13 View Post
Perhaps the OP can update the thread title to indicate there are problems with carrier pet AI in general.

I'm having the same problems as others. I have the Elite Scorpion Fighters from the romulan reputation and in Cure Space and Khitomer Vortex space, no matter what command I give them, except for follow only mode, my pets will go off to the right side of the map. I usually go to the left side of the map and my pets go all the way to the far right. It's really annoying.

Also in Infected: The Conduit Elite, after destroying the cube and spheres at the beginning, my pets will just sit there sometimes and won't follow me no matter what command I give them.

Carrier pets should follow you and not engage enemies unless they are within YOUR firing range of 10Km.
There's actually quite a few threads about the generally poor pet AI. They have been taking steps to fix them slowly, but yeah.

This was more or less about the Mesh Weavers themselves, as we had very limited testing time on Tribble with them, and since the H-JHAS have been recieving AI updates, it seemed reasonable to ask for some tweaks in the Weavers as well.

I know that carrier pets in STF's seem to usually have issues, and as long as you recall them, or just attack something at all times, they're generally pretty responsive, but in this case, my Weavers seem to be ignoring commands in all PVE instances, which is the root of my post.
LTS Since Beta Weekend
Formerly @BlackWyvern
Stupid account merge...
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 9
04-09-2013, 02:56 AM
I can confirm that the bug is not limited to a certain type of fighters but it is rather the intercept button an AI that went from brain-dead to totally stupid.

If you set the fighters to attack your own target, then at least they do not start to slowboat to a target on the other side of the map.
Empire Veteran
Join Date: Jun 2012
Posts: 1,328
# 10
04-09-2013, 03:42 AM
Quote:
Originally Posted by ascaladar View Post
I can confirm that the bug is not limited to a certain type of fighters but it is rather the intercept button an AI that went from brain-dead to totally stupid.

If you set the fighters to attack your own target, then at least they do not start to slowboat to a target on the other side of the map.
I very very rarely use Intercept. My command of choice is Attack and in KA and The Cure they always head off, at least in part. All other pets do this as well. They may come back from time to time but they seem to LOVE to fly off to one side or just disobey.
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