this build seems to be running rife in pvp with every bop, you cant defend against it I saw a full hp/shields oddy dropped in 2 seconds against this set up.
I don't mind being alphad but at least give me the chance to defend myself there is no defence to this and iv got 114 in both sub system repair and dampers and also i hate being spamed by mines from cloaked bops that don't even show up this is the way a coward plays
I know what the tooltip says. I know what the DOFF tooltip says. Somewhere along the line though...
edit: I have no phasers, phased polarons, etc, etc on my BoP. Only thing I have that can disable a subsystem is VM. I don't BO - it's a non-Tac Hegh'ta. Just something to annoy folks with rather than kill them. Much more fun to be called a Sci Spammer than be just another guy that unintelligible insults are being hurled at (and you're never sure if it's you or somebody else...I mean, do you ask?)...
edit: Dorking around, I dropped shields on maybe 2 out of 30 or so guys I was fighting. With nothing that should drop shields like that. I don't know if it is some combination of everything else going on - it's just shocks, nadeon shocks, grav well, tractor, hargh, trans, VM w/ Add+Spread. It's an annoyance BoP - not a kill BoP.
edit: Hrmm, the Breen Energy Dis shouldn't drain enough to drop them.
edit: There's nothing in the patch notes to suggest this has changed, and I'm not sure what is causing the effect I see from time to time. Would be easier if I was the target instead of the attacker.
NPC Viral Matrix and player Viral Matrix are two different things. They used to be the same, but somewhere along the line player VM was changed to not disable shields while the NPC ability was left alone.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
Aux2Damp gives immunity to stuns and any ship can fit if needed. Listen for audio cues to know when to activate it. Also, TBR has a longer range than PSW (5km vs 3km) this maybe helpful if they give themselves away too early. Switching to high Engine power or using an Engine batt may create the needed seperation. APO should work too, though not all ships can use this.
Stuns don't shut everything down, you can still use teams. Iirc you should be able to adjust power settings and turn. High Aux setting w/sensors and you may see them coming. High shield settings should help absorb the BO if you want to go that route w/a buffer shield. Cpb has 5km range and (30 sec shared cooldown so it can be rolled as well). Then there's Scis rolling Sensor Scan.
Even a Lt slotted Tykens will kill mines, as will tbr (can be rolled by allies to give away a cloaked ship's position), ewp (can be rolled by allies to create a decloaking zone), your own psw, gw, your own mines (these will often activate if a cloaked ship is nearby).
Completely valid as a tactic, the only issue I have is when the bop is still cloaked and all the attacks are cloaked so you can't see anything anywhere. Even with a reactive sensor scan and being in a sci ship, you still see nothing. Not even the freaking attacks or the wave from the shockwave.
That's when I have a problem.
And yes I am bitter that cryptic hasn't fixed it.
Originally Posted by mancom
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.