Career Officer
Join Date: Jul 2012
Posts: 742
Tired of getting stuck in STF's with turret oddeseys.


Hello.

Anyone else agree the difference in damage between dual cannon/beam, beams and turrets is just too great?

It's hampering the quality of the game. Either the dps needs to be closer together (but still based on arcs, or remove turrets from the game entirely. Beams aren't exactly great either.

Why not add ship based bonuses either?
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
Turrets can then do more damage since they're unaffected by the ship bonusses.

Either way, something needs to change.


Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE
Empire Veteran
Join Date: Jun 2012
Posts: 660
# 2
04-07-2013, 03:39 AM
Quote:
Originally Posted by guilli88 View Post
Tired of getting stuck in STF's with turret oddeseys.


Hello.

Anyone else agree the difference in damage between dual cannon/beam, beams and turrets is just too great?

It's hampering the quality of the game. Either the dps needs to be closer together (but still based on arcs, or remove turrets from the game entirely. Beams aren't exactly great either.

Why not add ship based bonuses either?
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
Turrets can then do more damage since they're unaffected by the ship bonusses.

Either way, something needs to change.


Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE


No buff/bonus are enough when people are bad players....
Captain
Join Date: Jul 2012
Posts: 3,865
# 3
04-07-2013, 03:41 AM
Quote:
Originally Posted by guilli88 View Post
+25% damage to dual beams/cannons on escorts
+25% damage to beam arrays and single cannons on cruisers and science ships.
I hate to say it but this will simply lead to more cannon/turret cruisers because they will remain superior in terms of DPS than arrays

Quote:
Seeing cruisers with turret setups do 100-200 damage per hit is HORRIBLE
Yes it is but seeing that a properly built cannon cruiser will do more DPS than even the best min/maxed beamboat doing everything in its power to counter the drain is equally horrible
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 4
04-07-2013, 03:55 AM
Um... The problem is not the turrets it is the folks who believe that flying with all turrets is a good idea that is the problem. Turrets are for maximum forward arc damage and NOTHING else.
Career Officer
Join Date: Nov 2012
Posts: 1,034
# 5
04-07-2013, 04:30 AM
Turret cruisers? Lol?
Well beam turrets would be nice to go with dbbs but otherwise i feel beams are fine. And much better looking then single cannons with turrets.
Empire Veteran
Join Date: Jun 2012
Posts: 660
# 6
04-07-2013, 04:31 AM
Quote:
Originally Posted by adamkafei View Post
Yes it is but seeing that a properly built cannon cruiser will do more DPS than even the best min/maxed beamboat doing everything in its power to counter the drain is equally horrible

A good build is not a good build because you have dps or you do not have power draining when firing... Even if playing stf is simple if you have dps, you do not need 10k dps and a beamboat can have enough dps with no horrible power draining if properly built, moreover first of all you need to know how to play (ex. the 10% rule in ise, avoid cube spawning in kase if you can't manage it).
Captain
Join Date: Dec 2012
Posts: 650
# 7
04-07-2013, 06:17 AM
Let me get this right or at least try.

You want them to nerf stuff due to certain players having no idea how to set a ship up?
So everyone who does know how to set a ship up effectively suffers.
Career Officer
Join Date: Sep 2012
Posts: 562
# 8
04-07-2013, 06:24 AM
I fly a cannon/turret cruiser occasionally and do wonders in it. I think the biggest problem with any build is the tac console slots, either people fill it up with gimmick consoles or perhaps at times there aren't enough of said consoles. I find just filling this up with the appropriate energy enhancing consoles (i.e. AP Mag Regulators Blue Quality or better) does wonders! Of course, the rest of the build is important too, but this in particular, in my experience, is key to holding your own as opposed to throwing rocks against the broad side of a barn, so to speak.

Food for thought.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Career Officer
Join Date: Jul 2012
Posts: 742
# 9
04-07-2013, 06:56 AM
Quote:
Originally Posted by seansamurai1 View Post
Let me get this right or at least try.

You want them to nerf stuff due to certain players having no idea how to set a ship up?
So everyone who does know how to set a ship up effectively suffers.
I never said anything about nerfing. I hinted at either making turret ships viable (or at least, a step up from useless) so people who chose a full turret setup don't hamper their team so much. An alternate idea could be to make turrets restricted to the aft weapon slots of the ship.


There's a huge issue with the game favouring dps right now. Particularly in the escort department.


By putting the different weapon systems more closely in dps (instead of 100dps difference between turrets and dual cannons for example). No one is saying anything about nerfing something. You have to realise there's a point when balance is the better term to call a change.


The game will not benefit if it becomes "Escort Trek Online". All ship and weapon types must be viable to some extent. The different between dual cannon/beam escorts and other weapon systems right now is just too large.
Captain
Join Date: Dec 2012
Posts: 650
# 10
04-07-2013, 07:03 AM
That or they build a skittle blaster (coined after reading an amusing comment about a bag of skittles exploding).
Yesterday seemed to be the day of rainbow warriors. ISE was utterly atrocious, it looked like the skittle factory had exploded.

The point of turrets is they are weak unless buffed, they have a 360 degree arc, you nerf them to be nearly as powerful as a single cannon with a 180 degree firing arc, only the turret has a faster rate of fire, what do you think will suddenly get fitted to escorts!

I have seen an Atrox being very effective with 6 turrets fitted, in fact I have seen many turret ships being effective.

I'm an in awe though, people fit one of the weakest weapons available and expect it to perform like a DHC!

Last edited by seansamurai1; 04-07-2013 at 07:11 AM.
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