Captain
Join Date: Jun 2012
Posts: 796
# 11
04-08-2013, 01:57 AM
You do realize that the hanger launches faster with higher Aux power. At nearly full Aux, you can launch a wing within 20 seconds. More than enough. You can also lock onto a target, close in, and start launching and engaging fighters at 15 km.

And in the end, the fighters on a Vesta class are meant to complement your abilities, not be the base of them. So having a full complement of fighters out is nice, but not having them will not cripple you.
Captain
Join Date: Jul 2012
Posts: 1,200
# 12
04-08-2013, 04:25 AM
I have the Vesta as well. I use the Runabouts rather than the fighters. They seem to be a little sturdier. Adding a Purple quality Flight Deck Officer Doff to your Active Duty Space roster should reduce the cooldown and launch times. But spamming fighters is not something the Vesta is intended to do anyways. They are an adjunct to the ship's capabilities, not its main reason for being.
Career Officer
Join Date: Jun 2012
Posts: 68
# 13
04-20-2013, 06:42 PM
I have a vesta and I've been noticing a problem too

It's not an issue of the Ability recharging - I have no problem with a 19s cooldown @ 120 aux power

The problem is with the actual launch delays between each fighter entity. On an Atrox, a full wing of 3 peregrine fighters would take about a total 5s to deploy; on a vesta, a full wing of 3 peregrines takes about 10s totally to fully deploy.

also, I admit there's a bit of thread necro
The Spice Must Flow...
Captain
Join Date: Sep 2012
Posts: 3,609
# 14
04-20-2013, 07:54 PM
i think its the micro managment thats the issue.
fighters would be better if they where automatically maintained rather than all this "click, click, click, click, click, click, click, click" nonsense with every flippin thing in this game that could be a sustained ability.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Captain
Join Date: Jul 2012
Posts: 1,473
# 15
04-20-2013, 08:18 PM
I'm using elite scorpions pretty much everywhere - and they launch as quickly off the vesta as they do the HEC.
HAIL HYDRA! Kirk's Protege 10/26/13 http://www.dtfleet.com
Captain
Join Date: Jul 2012
Posts: 2,263
# 16
04-20-2013, 08:31 PM
Quote:
Originally Posted by skollulfr View Post
i think its the micro managment thats the issue.
fighters would be better if they where automatically maintained rather than all this "click, click, click, click, click, click, click, click" nonsense with every flippin thing in this game that could be a sustained ability.
Agreed. All carriers should have the ability to set their hangars on autofire (just like weapons).

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Starfleet Veteran
Join Date: Sep 2012
Posts: 830
# 17
04-21-2013, 01:09 AM
Quote:
Originally Posted by raptor63549 View Post
Quite frankly, I don't think it should have a hangar at all, and I bought the 3 pack.
^^^ This. ^^^
Captain
Join Date: Jun 2012
Posts: 1,054
# 18
04-21-2013, 05:42 AM
Quote:
Originally Posted by bubblygumsworth View Post
Feds, always complaining.


Doesn't having more power in Aux cut down the pet recharge time? Seeing that the Vesta is an Aux powered based type of ship you shouldn't really have much problems with the pet cooldown timer.
yep, it was balance enough. and I like the current system, because I can take advantage of it (launching a new wing of fighters, will not erase the fighters instantly they are replacing, but one by one as they are spawned, so in the end you can keep a nice constant dmg up opposed to the insta spawn on other carriers).
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10k DPS Vesta threads: 1; 2
Captain
Join Date: Jan 2013
Posts: 4,675
# 19
04-21-2013, 06:09 AM
It's a Science ship with a hangar, not a carrier with sci ship performance. The fact you paid real money for a science ship and think you bought a carrier is no reason to change the ship. If you want a carrier, go buy a carrier.
Captain
Join Date: Nov 2012
Posts: 1,217
# 20
04-21-2013, 06:43 AM
Sounds like somebody isn't using it as a science ship and running power to aux..

My kinetic specialist spams out runabouts for days with her Vesta just fine.


Also, yes, I agree that it really didn't need a hanger, but my kinetic specialist does appreciate the extra point defense it provides. Having its hanger compliments the torpedo boat role extremely well.

Last edited by szerontzur; 04-21-2013 at 06:49 AM.
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