Commander
Join Date: Aug 2012
Posts: 392
# 11
04-09-2013, 09:04 PM
Quote:
Originally Posted by mustafatennick View Post
Sounds to me like you've landed in some pretty bad pugs tbh

I run bops sometimes and no pet has ever even skimmed my shields so god knows how poor the escort must have been

Last time I rolled my defiant which was a long time ago now I took one of those things out with 3 turrets

You use a 5 tac console ship only to put a cheese console in the 5th tactical slot really????

Your running the disruptor quad cannons in PVP now there is a massive bright red error sign that flashed above your build as soon as you see that with no accuracy mod and no critd boosting the damage from them will be negligible at best I'm afraid

Plus your running the Borg shields and no armor how long do you expect to live? Just a worrying thought that's all

And whoever said interceptors can't be used on other ships except orion your miles off the mark their as long as the ship is purchased the fighters can be used on any vessel the player owns

I love your optimism for the ship as I for one am not a fan of lockbox ships purely down to the fact I don't have time to get the ec to buy one and I would love it if original faction kdf ships matched up to them but in truth they don't and in truth they never will as they are too much of a wallet filler for cryptic sad buy true
Umm.... Yeah........... About that Accuracy......... +12 to energy weapons specialization, that's a HUGE boost to my accuracy. I get my criticals well enough.

Borg Shield allows Assimilation Tractor Beam, for a ship as slow as mine, subspace snare and Assimilation Tractor Beam are huge to make it work. HoH'SuS isn't a carrier pet. There is no Carrier pet that compares to it.

Last edited by benovide; 04-09-2013 at 09:55 PM.
Commander
Join Date: Aug 2012
Posts: 392
# 12
04-09-2013, 09:10 PM
Quote:
Originally Posted by warmaker001b View Post
The Hoh'sus BOP console is a total joke. It's weak for what it's supposed to be and nothing more than a decoy on a long cooldown. That thing does nothing more than any of the "frigate" hangar pets in the game. Not only that, when it dies, and die quickly it will in PVP, it's on a long cooldown, 3-piece set bonus or not.

And how long is that Disruptor Autocannon cooldown again? Several minutes.

In addition with the Disruptor Autocannon, it is a cannon, mounted on a ship with one of the worst turn rates of the entire game. If that does not alarm bells to you, especially in PVP, I don't know what will. Cannon heavier than single ones by nature dictate that you require maneuverability to maximize its use. They have very narrow arcs and you need good turn rate to more easily bring that firepower to bear on the enemy. The Bortasqu' is fail in that regard. Once you're out of that decloaking strike and on that long Subspace Snare cooldown, your target selection is problematic. In PVP, players move shifty, even cruisers. More so with the nimble Escorts and Sci Cruisers to a degree.

How long is that cooldown for the Subspace Snare?

So you're telling me, that only ONCE in every few minutes that the Bortasqu' Cruisers can shine?

To'Duj Fighter and JH Fighter value: Depends on the player. But between the two, I prefer the Adv.To'Duj Fighters.

Also, you are completely wrong about Orion Slavers and Interceptors being only usable on Orion Ships. I've used them on my Vo'Quv and JHDC, for example. Flexibility in action.

Again, even the most powerful frigate hangar pet NPCs take less than a minute to recharge after launch. And that is if you're pumping all available subsystem power to the other stuff like Weapons & Shields, which I frequently do with the JHDC. Even better recharge with more Aux settings, popping Aux Battery, or whatever means to temporarily boost Aux Power. Despite throwing everything my ship has into weapons and shields, I can still pump out a pair of powerful frigates than the Hoh'Sus BOP, even with the 3 piece Bortasqu' console bonus.

Also, the target also must contend with the hangar pets launched by the carrier as well as the JHDC's own considerable firepower.

And why the hell are you talking about the Bortasqu against KDF warships and fighters in the KDF Fleetyards forum in a KDF related ship thread? Last I saw PVP was mostly going against the Feds. And in Kerrat, you're against the Feds. And last I saw, KvK PVP is DEAD.

Also, you can try to keep swatting the flies of hangar pets, just as long as it takes your focus off the JHDC and its capabilities as a warship on its own.

A KDF player with the JHDC has options. Options that the Bortasqu' does not have. I'm sorry, I never believed in the Hoh'Sus BOP. It's a total joke.

Sorry, the JHDC is still a far better package overall for a KDF player than the Bortasqu'. You get a blend of firepower, survivability in hull / shielding / Eng Consoles, as well as the options granted by a bonafide, full 2 hangars. And the options are even larger with fancier hangar pets and if you have the Jem'Hadar Escort Carrier's console to throw into the mix. The Fleet Maneuver Gamma is a very nice TEAM offensive and maneuverability buff. And those consoles can only be used on Jem'Hadar warships, which the JHDC qualifies.

The contest was never close.
2 minutes, 30 seconds for Disruptor Autocannon
2 minutes, 30 seconds for subspace snare
3 minutes 40 seconds for assimilated tractor beam.
Fleet Manuever Gamma removes all pre-existing buffs. If players ran Omega, Alpha, or Beta, they lose those buffs instantly. Majority of players have at least Omega, by doing FMG, you remove their ability to use it, and increase their cool downs.

Only difference between FMG and Omega, is that Omega you can time it just when you need it, FMG you can turn on at the worst opportune time, and not realize it based on where your teammates are, what they are doing, what they are trying to do, etc.

FMG also shut down my Plasmanic Leach, it cut my Tractor Beam off after I activated it, and the buff to speed and turn is useless when you already have guns on target. compared to Omega, it would have been much better to stick with Omega, than to focus on FMG.

KDF vs KDF pvp is far from dead bud. Fed vs KDF is more common, but KDF vs KDF is long from dead.
Commander
Join Date: Aug 2012
Posts: 392
# 13
04-09-2013, 09:14 PM
Quote:
Originally Posted by farmallm View Post
By the looks is what I was going by. And how I was going to set mine up. I mainly do PVE so it will strike plenty of fear in my opponents. Since I already have 2 Klingon type ships and 1 Breen. I thought the JHDC would make a good other ship to have. It will give me a new type of playing style as well. Since I don't have a carrier on any of my characters.
It plays mostly the same to the Bortasqu', only main difference being is the control of the pets, unless you have attack ship pets, I would go for the Bortasqu' for the firepower, and higher crits.


For the first time ever playing this game, I am getting crits in excess of 20k regularily.

And BTW, as far as "Armor", if the targets are through the shields, that armor isn't going to do much regardless. Ever do the actual MATH of how effective the armor is? You can have 120 resistance to Plasma via armor, when it hits the hull, In total, out of 1000 DPS, you only took off 240 DPS off the total hit. Tie that into a massive crit, or higher DPS, it wont make any significant difference.

Shield resistance on the other hand, is a HUGE deal. But Armor? Not an issue at all, if it gets through the shields, you're going to die or be near death regardless.

OH and for the record, I have 13 Dreadnought kills in my Bortasqu' now. All 13 different players.

Last edited by benovide; 04-09-2013 at 09:31 PM.
Career Officer
Join Date: Nov 2012
Posts: 96
# 14
04-10-2013, 01:31 PM
There is only one way to settle this dispute:

a fight to the death duel between the two camps! Please post the video after it is finished.
Captain
Join Date: Jun 2012
Posts: 1,518
# 15
04-10-2013, 02:06 PM
Quote:
Originally Posted by benovide View Post
It plays mostly the same to the Bortasqu', only main difference being is the control of the pets, unless you have attack ship pets, I would go for the Bortasqu' for the firepower, and higher crits.


For the first time ever playing this game, I am getting crits in excess of 20k regularily.

And BTW, as far as "Armor", if the targets are through the shields, that armor isn't going to do much regardless. Ever do the actual MATH of how effective the armor is? You can have 120 resistance to Plasma via armor, when it hits the hull, In total, out of 1000 DPS, you only took off 240 DPS off the total hit. Tie that into a massive crit, or higher DPS, it wont make any significant difference.

Shield resistance on the other hand, is a HUGE deal. But Armor? Not an issue at all, if it gets through the shields, you're going to die or be near death regardless.

OH and for the record, I have 13 Dreadnought kills in my Bortasqu' now. All 13 different players.
Thanks for the input. However like I said already. I don't have a Jem Ship for any of my captains to use. And 2 Klingons already. I never had issues taking out NPCs with my ships. Reason why I like the JHDC is due to its a beastly carrier. And gives me 1 to use. Since I don't have one of those either. Heck I can almost settle for the smaller one. I'm sure what I get, it will still strike fear into my NPC opponents. Plasma does give me a fit at times, however my fights with that is few. Since I don't fight Romulans/Remans much. So I don't really try to get stuff for plasma fires. The ones I have issues is the Hirogen. Since theirs can go through shielding to an extent. Those are the closest to killing me the most, here lately. As I been patrolling the new Romulus Sectors.

Last edited by farmallm; 04-10-2013 at 02:16 PM.
Commander
Join Date: Aug 2012
Posts: 392
# 16
04-10-2013, 03:47 PM
Quote:
Originally Posted by farmallm View Post
Thanks for the input. However like I said already. I don't have a Jem Ship for any of my captains to use. And 2 Klingons already. I never had issues taking out NPCs with my ships. Reason why I like the JHDC is due to its a beastly carrier. And gives me 1 to use. Since I don't have one of those either. Heck I can almost settle for the smaller one. I'm sure what I get, it will still strike fear into my NPC opponents. Plasma does give me a fit at times, however my fights with that is few. Since I don't fight Romulans/Remans much. So I don't really try to get stuff for plasma fires. The ones I have issues is the Hirogen. Since theirs can go through shielding to an extent. Those are the closest to killing me the most, here lately. As I been patrolling the new Romulus Sectors.
So you're making claimes on a ship you have no experience with?
Captain
Join Date: Jun 2012
Posts: 1,518
# 17
04-10-2013, 03:54 PM
Quote:
Originally Posted by benovide View Post
So you're making claimes on a ship you have no experience with?
I told that from my first post on this topic. Going by what I see on what I going to do with it. Yes, to me its better than the Bartasqu. From it, I get a Jem ship plus a carrier. Which will knock out both what I want in a ship. Going by the features to me is better. Since its more than just a cruiser type ship.

Sorry I guess I posted off topic then. Since this would been more of the ones used them both. Instead of ones getting ready to add one.

Last edited by farmallm; 04-10-2013 at 04:02 PM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 18
04-10-2013, 07:52 PM
Quote:
Originally Posted by benovide View Post
Not quite that much fear, but to each their own. Having both ships, I'm actually enjoying my Bortasq' more.Especially since I can deal an instant 90k alpha strike as an opening blow, subspace snare followed by assimilation tractor beam, point defense, with plasmonic leach, and 11k DPS overall with a supporting ship that has 10k DPS on its own as well that spam launches Transphasic Torpedos, overall I'm very happy with the Bortasq'.

With all 3 consoles equipped, I have essentially +19% Crit Chance with both projectile, and energy weapons, and +36% accuracy. (When you do the math of +12 Energy Weapon Specialization, and +12 Projectile weapon specialization, and +12 Targetting Systems)
This is quite simply wrong.

-The Hoh'sus does not do that kind of damage. Vids and logs if are required if you want us to believe it.
-It's +12 to Projectile Weapon Damage, not Specialization
-Your math is wildly, incredibly wrong. The borg console and +12 to weapon specialization will not get you to 19%. I don't know how you can be so wrong on this since it's an easily found stat.
-A +12 to targeting does not translated to +36% acc.

Your claims are ludicrous and unsupported. Your build is bad and you should feel bad for posting it.
Commander
Join Date: Aug 2012
Posts: 392
# 19
04-10-2013, 08:00 PM
Quote:
Originally Posted by redricky View Post
This is quite simply wrong.

-The Hoh'sus does not do that kind of damage. Vids and logs if are required if you want us to believe it.
-It's +12 to Projectile Weapon Damage, not Specialization
-Your math is wildly, incredibly wrong. The borg console and +12 to weapon specialization will not get you to 19%. I don't know how you can be so wrong on this since it's an easily found stat.
-A +12 to targeting does not translated to +36% acc.

Your claims are ludicrous and unsupported. Your build is bad and you should feel bad for posting it.
Nope, it says specialization.

Not damage

Specialization.

And nope, do the math on increases via the skill tree on each point.
Empire Veteran
Join Date: Sep 2012
Posts: 1,119
# 20
04-10-2013, 08:20 PM
I don't know about you guys but I've always been able to do better in my JHDC than in my bortasqu.
The Emperor

Do not presume to have the capability to understand me for you see, I simply am.
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