Lieutenant
Join Date: Oct 2012
Posts: 46
I am having a hard time understanding what is so great about Antiproton space weapons. Everyone says "omg go AP on tac/escort blah blah its so ftw". What I don't get is... why AP? So it has a 20% crit damage bonus. Sounds good, but when you have to figure that the only way to get them is craft/fleet/dilithium (some say you can get from elite STF but I don't know anyone who has). This means the modifiers are predetermined. You can't get them with any particular [Mod]x3 , except fleet ones that get [Dmg]x3 and 1 other mod.

There are some Antiproton Beam Array Mk XI [CrtD]x2 [Dmg] on the exchange for ~11mil at the moment. The overall stats are 178 dps and 60% crit severity. I bought my Phaser Beam Array Mk XII [CrtD]x3 for ~1.75mil each. End result being 182 dps, 60% crit damage -and- phaser proc. Even with a [Dmg] mod, the AP have less base damage than Mk XII purples. Even with the highest amount of [CrtD] mods they can get, they at best are equal with other crit damage potential weapons.

I suppose if they could get [CrtD]x3 or [CrtD]x2 [CrtH] on a Mk XII version, they would be the best for damage. However, I don't think that is the case at the moment... and if it were, they would be way too pricey for me.

People say you have to have the proper skills and techniques to use AP well, but all I see is a weapon that has a bonus to CritD but in the end isn't more CritD than other weapon options -and- has less base damage. Having the skills to make AP good would only make another energy type the same damage, if not better. Can anyone shed some light on the AP craze for me?
Rihannsu
Join Date: Jun 2012
Posts: 948
# 2
02-28-2013, 02:11 PM
I wish Antiproton weapons would drop with different mods once you reach level 40.
Career Officer
Join Date: Dec 2012
Posts: 139
# 3
02-28-2013, 02:16 PM
I run Tetryon because I hate shields. I want to get to the crunchy insides.

I'll likely (eventually) upgrade to Phased Tetryon to get the proc bonuses as well.

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Commander
Join Date: Jun 2012
Posts: 325
# 4
02-28-2013, 03:41 PM
You're comparing an MK XI to an MK XII. The higher the level, the higher the base damage, regardless of the energy type.

Antiprotons shine through their crits, since they're made for only 1 proc. That proc is simply more damage. Think of them as using a standard-sized hammer on a nail, then someone hands you sledge hammer instead. It just gets the job done faster.

They USED to drop in elite STFs with more modifiers, such as the elusive [Acc]x3. I don't know if they still do, since I boycotted STFs after ~6months of playing.

Plus... they look REALLY cool when you use BO on a DBB, but that's just the vanity in me.
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Career Officer
Join Date: Jul 2012
Posts: 110
# 5
02-28-2013, 04:18 PM
The game has gone through a lot of changes and they keep adding and taking away abilities and weapon sets, so you have to take everything you read with a grain of salt.

On the phased Tetryon, they only come in a XI so they are less effective at VA standing.

There is a post on STOwiki that talks about how each race has a weakness to certain weapon types. Back in the day the Borg weren't set up to do well against antiproton weapons and all end game content was Borg related. That is changing as is the availability of anitproton weapons.

With their percentage chance to do crits, combine that with other skills and officers and consoles that boost crit chance and damage you can do twice the damage twice as often which equals faster kills.

I use to have anitproton on all my ships but these days I have moved to all plasma on my cruiser, all phasers on my tac, and I think I am settling in on Tetryon for my Sci.

Now I don't play PVP at all and that is a whole different set of rules. Overall pound for pound you can get more damage out of an antiproton weapon, but it depends on what you want to do.

Hope this helps

Eisaak
Lt. Commander
Join Date: Jan 2013
Posts: 203
# 6
02-28-2013, 04:20 PM
I like Phased Polaron because of the Proc and purple beams
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Career Officer
Join Date: Jun 2012
Posts: 558
# 7
02-28-2013, 04:44 PM
All about the critting. My base crit is around 12% my severity is around %50

Tachyokinetic converter +0.76 Crit +7.6 Severity
Romluan Zero-Point Energy Conduit +1.8 Crit
Borg Assimilated Module +0.92 Crit +9.2 Severity
2X Romulan Crit Boffs that have + crit and +Severity.
Skills for energy weapons tier 1 and tier 5 are maxed
Skills for targeting is maxed

Fleet Patrol Escort - Ship from hell
4 Fleet Antiproton DHC's up front - 3 Turrets in the back.
Forget torps I just park and shoot. I let someone else take the first shot to get the agro and then I unload. I use a -threat console that has a shield heal proc

I run attack pattern omega 3 and the two TacTeam I's. The rest is CRI and CRII and CSVI and CSVII. I use the tac team doff that has +10 on attack patterns. I use two BFI doffs, and I use the exocomp as I have the red matter capacitor and I carry weapon batteries.

I carry a the borg engineer with EPtS I and EPtS II, The SCI boff is TSS I and Repulsors I (for the idiots in STFS) The universal ensign is a sci boff with Hazard I for plasma fires and a hull heal.


Have spiked as high as 25K damage within the span of a few seconds (Opening salvo). Can maintain 5K dps over the entire length of ISE from the first shot to 6 seconds after the loot bag drops. That includes all the time wasted floating around between the cubes and stuff.

Let the others land procs, I land straight up damage.....
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!

Last edited by phantomeight; 02-28-2013 at 04:51 PM.
Lieutenant
Join Date: Oct 2012
Posts: 46
# 8
02-28-2013, 05:02 PM
Quote:
Originally Posted by bumperthumper View Post
You're comparing an MK XI to an MK XII. The higher the level, the higher the base damage, regardless of the energy type.

Antiprotons shine through their crits, since they're made for only 1 proc. That proc is simply more damage. Think of them as using a standard-sized hammer on a nail, then someone hands you sledge hammer instead. It just gets the job done faster.

They USED to drop in elite STFs with more modifiers, such as the elusive [Acc]x3. I don't know if they still do, since I boycotted STFs after ~6months of playing.

Plus... they look REALLY cool when you use BO on a DBB, but that's just the vanity in me.
Of course I'm comparing Mk XI to XII. Can't craft Mk XII Antiproton. The other methods of getting Mk XII ones also have the same modifier limitation. As for crit damage. How do they shine through their crits more than another weapon? The max Antiproton Beam CritD is 60%. The max on DHC for AP is 70%. You can get that same % on any other energy type -and- you can get that energy types proc. All I see is a hammer that says it excels in this one aspect, but in fact it is just on par with other hammers, but those other hammers are better at other things.

At best, a Mk XII Antiproton has the same dps as others, because it's bonus is only crit damage. If you had a Mk XII AP beam with CrtDx2 and a Dmg mod, it would have the same crit damage and ~3 dps higher, but no status proc. A weapon like that would be in the tens of millions I'm sure, because even the Mk XI is ~5x more than Mk XII that are better in -every- way. If AP [CrtD]x3 comes around, I'm all for it. Until then, it's primary feature doesn't make it stronger than others really.
Career Officer
Join Date: Feb 2013
Posts: 578
# 9
02-28-2013, 05:13 PM
Quote:
Originally Posted by vyktori View Post
I am having a hard time understanding what is so great about Antiproton space weapons. Everyone says "omg go AP on tac/escort blah blah its so ftw". What I don't get is... why AP? So it has a 20% crit damage bonus. Sounds good, but when you have to figure that the only way to get them is craft/fleet/dilithium (some say you can get from elite STF but I don't know anyone who has). [...]
That is how I got all my AP gear with Borg bonuses to boot!
Lieutenant
Join Date: Oct 2012
Posts: 46
# 10
02-28-2013, 05:18 PM
Quote:
Originally Posted by aspartan1 View Post
That is how I got all my AP gear with Borg bonuses to boot!
Yeah but that's predetermined items, not randomly generated. You still can't get higher Crit Damage on those than other weapons, even though AP's main job is Crit Damage. If your gear has the [Borg] then I'm assuming you mean you got it from the Reputation system or in S6 from Proto Salvages. Not what I meant.
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