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Career Officer
Join Date: Jun 2012
Posts: 1,507
# 11
04-09-2013, 11:35 AM
I'd have introduced Romulans as a pet class for existing characters. Each player would unlock a 'Summon Romulan' ability, much like the Horta, except the main difference being that the little Romulan would follow you around in a fisherprice plastic open top D'deridex with peddle powered wheels.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Lieutenant
Join Date: Jun 2012
Posts: 31
# 12
04-09-2013, 11:35 AM
Keeping in mind the eventual introduction of a territorial control "mode", having three separate factions would better serve to keeping it in balance. Really, anything the positions this gamemode to be successful is good imo, because it can be a great, long-lasting endgame option that other, existing, systems can integrate with pretty well.

I don't know what the plans are for future factions or how this gamemode might work, but that was my guess as to how they'll be implemented up until the reveal. So, maybe it's for the best, I don't know. Like, for example, it could be based around fleets/alliances of fleets.

Having it implemented like this doesn't exactly exude confidence that the playerbase will grow significantly, but rather a precaution not to segregate the population even more.
Captain
Join Date: Jan 2013
Posts: 5,072
# 13
04-09-2013, 11:37 AM
My preference would be something like: You are a captain of a patrol frigate in the IRW, away on training in the northern reaches of the beta sector, when Romulus is destroyed. You return to core romulan space and join up with other captains loyal to Sela's government, and take missions against the internal forces who are trying to ignite a civil war, then progress to fighting the fed and kdf captains who are tryinig to exploit the weakened defenses of the empire.
Career Officer
Join Date: Jun 2012
Posts: 2,066
# 14
04-09-2013, 11:44 AM
Ten levels of faction-independent content, levels 35 to 45.

At 45 you align yourself with a faction. You can't use their ships but can use anything else. Likewise they can't use your ships but your presence grants them certain gear they can acquire.

Specific DOff packs granted when you do teh recruit missions from the academies, but that's it - all special doff packs give you DOffs of your allied faction.

Each ship would have two variant - one Romulan look, one Reman look. Each ship would have two hull options barring a Fleet and Vet hull; Romulan and Reman.

You would have three ship types at endgame barring C-Store offerings; Cruiser (D'd), Escort (Mogai), and Science (original design). For the first five levels you fly a Romulan BoP (ENT skin), and could purchase the classic skin if you wanted.

C-Store offerings would include a "flagship" cruiser warbird with three different leaning variants, whose consoles have a sci-slanted set bonus.

You would have no unique fleet bases or holdings, but get certain exclusive bonuses from the Embassy and a few unique missions on New Romulus. Feds and KDF would get a few new missions there, too, but locked out to you.


In other words if it had been up to me to pick the best way to implement Romulans in a cost-effective manner, y'all'd hate me so much right now.
Captain
Join Date: Feb 2013
Posts: 5,394
# 15
04-09-2013, 11:44 AM
Quote:
Originally Posted by felixhex View Post
How would you implement the Romulan faction? Story wise and other stuff.
I'd have had the Romulans start off in Tarren Mill probably. Or somewhere deep in the Feerot Jungle.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,640
# 16
04-09-2013, 11:46 AM
Quote:
Originally Posted by nynik View Post
I'd have introduced Romulans as a pet class for existing characters. Each player would unlock a 'Summon Romulan' ability, much like the Horta, except the main difference being that the little Romulan would follow you around in a fisherprice plastic open top D'deridex with peddle powered wheels.
Lol, though so sad it is almost true...

Fed: Eng Lib Borg (Five) Tac Andorian (Shen)
Quote:
Originally Posted by reginamala78 View Post
The stick Cryptic keep bringing out isn't to discourage you from playing, its to discourage you from playing incorrectly. The beatings will continue until morale improves.
Captain
Join Date: Nov 2012
Posts: 1,465
# 17
04-09-2013, 11:49 AM
Quote:
Originally Posted by ursusmorologus View Post
My preference would be something like: You are a captain of a patrol frigate in the IRW, away on training in the northern reaches of the beta sector, when Romulus is destroyed. You return to core romulan space and join up with other captains loyal to Sela's government, and take missions against the internal forces who are trying to ignite a civil war, then progress to fighting the fed and kdf captains who are tryinig to exploit the weakened defenses of the empire.
This is pretty much what I would want as well.

And shame on Cryptic for distorting when people say this is what they want into 'They want to play as the Tal Shiar'. They did it again on Priority One just recently. There's a difference between the Tal Shiar and the RSE, even if Cryptic is trying to pretend there isn't.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 18
04-09-2013, 11:50 AM
I posted this idea several times over the years, but I always envisioned the Romulan faction being one where a Romulan player could infiltrate the Federation and spying as a Vulcan officer. Then reporting back to the Romulan High Command. And sometimes you benefitted as well.

For example, you stealing the secrets of Slipstream technology from the Federation and that's how you unlocked the ability.
Captain
Join Date: Jun 2012
Posts: 2,416
# 19
04-09-2013, 11:50 AM
So that every Romulan decloak was a Narada moment

Last edited by drkfrontiers; 04-09-2013 at 11:53 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,960
# 20
04-09-2013, 11:58 AM
Here's my crazy ideas on how I would implement Romulans, as well as future factions.

(EDIT: After thinking about it more, D'Tan and his cronies can jump off a bridge on Mol'Rihan. I would have a Romulan faction with just Imperial Romulans. Most of my proposed ideas would remain the same, with some alterations.)

1. Romulans would stand as their own faction, playing as a member of the New Romulan Empire. There will be no alliances with other factions, no sharing of opposing faction's resources. You fall under the command of Empress Sela and work with the Tal'Shiar.

2. Romulans would be adversarial towards Federation and KDF, but will side with them against common enemies, just as it is between the Fed and KDF. When it comes to the Iconians, however, it's a whole different ballgame.

3. Romulans would get their own Starbases, with an appearance embracing foreign technologies (Borg, Iconian, etc.). Fleet project costs across all factions would also be adjusted to help smaller fleets get on their feet. Instead of an embassy, Romulans would probably work on building a hidden base on New Romulus from which to launch sabotage operations from against D'Tan and Obisek. They will offer similar rewards as embassies do, in a Tal'Shiar flavor.

4. PvP would have to be reinvented from the ground up. The way I see it would be to split it between Meta-PvP and Faction-PvP.

- Meta-PvP would take place outside of the game's canon, existing as it's own separate feature. (wargames or holodeck simulations if you will, or holomatch if you've played Elite Force). This would contain your standard free-for-all, team, or objective-based matches, where the game will pit players of all factions against each other as teams would be comprised of players from any faction.

- Faction-PvP would involve gameplay vs other factions in large-scale objective-based battles, territory and resource control, and starbase assaults. Fed vs KDF, Fed vs Romulan, KDF vs Romulan.

5. Some PvE endgame content with faction teaming would have to be rehauled to allow any current and future factions to play with one another...and make sense. For everything faction specific, Romulans will of course get their own version of these missions.

- Vault Shuttle Event would be redesigned, being different for each faction. Fed and KDF would have to fight the opposing faction from taking the Vault. Romulans would get their own version of the mission where they must defend the Vault against Fed/KDF/future faction invaders.

On the other hand, I also see the Vault as being a resource to fight over in Faction-PvP. Story will have to advance to explain why Obisek and his Remans were "forced out." Oh the possibilities...

6. The Lockbox conundrum. Since Romulans would not share lockboxes with Fed and KDF, I'm not sure how this would work out. Lockboxes would have to be rehauled from the ground up to support any number of different factions. One idea would be to introduce special "vouchers" in place of actual prizes. Depending on your faction, your character would take these vouchers to a Lobi Consortium vendor and claim your faction's version of various prizes (Romulan Timeships, Uniforms, mirror universe ships, etc.). This way, lockboxes themselves wouldn't have to be constantly updated to support new factions. A new voucher vendor and voucher items could just be added instead. Vouchers can also provide much more freedom to players in terms of what prizes they want, possibly making lockboxes more enticing.

(Ex. Special ship vouchers would all be the same across all lockboxes. A player could open a Cardassian lokbox, receive a special ship voucher, and then use it to get the Galor, or a D'kora, or an Orb Weaver, etc.)

I have no idea how those cross faction consoles would work out.

7. Reputation. For Romulans, Omega Force will be replaced with Tal'Shiar reputation, offering similar rewards. In addition to Omega Force gear "stolen" from the Fed/KDF, Romulans will get their own equivalent of Maco/Honor Guard sets. In Borg STF's, Romulans will play with Fed/KDF/future factions, but will get Tal'Shiar marks instead of Omega marks.

- For Romulans and future factions, "adapted" sets would have to be reworked and simplified.

- Romulans will get an entirely different New Romulus reputation system involving sabotage attempts on New Romulus, along with entirely different missions at each tier. On New Romulus, Imperials will be "disguised" as one of D'Tan's citizens. While they accept missions from the same NPCs, they will be sabotaging objectives rather than helping.

==========

And that's all I have thought out so far.

Thoughts?
@HyperLimited - Join Date: Oct 2009 - My Youtube Stuff - Unused Romulan Notifications


Last edited by hypl; 04-09-2013 at 01:37 PM.
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