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# 1 RRW Fleet Ship Speculation
04-08-2013, 11:57 AM
With over 40 days left to go until release - with the actual information on the ships not likely until late April or early May - with the curious state of twiddling thumbs that exists... how about some speculation on what the RRW Fleet Ships will be?

Fleet T'liss (Raider)
Hull - 24750
Shield Mod - 0.88
Weapons - 4 Fore/2 Aft
Crew - 75
Devices - 2
Consoles - 3 Tac/3 Eng/3 Sci
Turn - 22
Impulse Mod - 0.20
Inertia - 70
Bonus Power - +15 Weapon
Abilities - Battle Cloak
BOFF Layout
X, X, X, X
X, X, X
X, X, X
X, X


Fleet Dhelan (Escort)
Hull - 33000
Shield Mod - 0.9
Weapons - 4 Fore/3 Aft
Crew - 50
Devices - 2
Consoles - 5 Tac/3 Eng/2 Sci
Turn - 17
Impulse Mod - 0.20
Inertia - 70
Bonus Power - +15 Weapon
Abilities - Cloak
BOFF Layout
X, X, X, X
X, X, X
X

X, X
X, X

Fleet Mogai (Destroyer)
Hull - 37950
Shield Mod - 0.92
Weapons - 4 Fore/3 Aft
Crew - 100
Devices - 2
Consoles - 4 Tac/3 Eng/3 Sci
Turn - 14
Impulse Mod - 0.22
Inertia - 70
Bonus Power - +10 Weapon
Abilities - Battle Cloak
BOFF Layout
X, X, X, X
X, X
X, X
X, X, X
X


Fleet D'Deridex (Battle Cruiser)
Hull - 42900
Shield Mod - 1.1
Weapons - 4 Fore/4 Aft
Crew - 1200
Devices - 3
Consoles - 4 Tac/4 Eng/2 Sci
Turn - 9
Impulse Mod - 0.15
Inertia - 25
Bonus Power - +10 Weapon, +5 Shield, +5 Engine
Abilities - Cloak
BOFF Layout
X, X, X
X

X, X, X, X
X, X

X, X

Fleet Ha'apax (Dreadnought)
Hull - 44000
Shield Mod - 1.1
Weapons - 4 Fore/4 Aft
Crew - 1000
Devices - 4
Consoles - 3 Tac/4 Eng/3 Sci
Turn - 6
Impulse Mod - 0.15
Inertia - 25
Bonus Power - +5 All
Abilities - Cloak
BOFF Layout
X, X
X

X, X, X, X
X, X, X

X, X

Wait, Virus - you cheated. That's just a Fleet Norgh, Fleet Defiant, Fleet Peghqu' (/cough), Fleet Assault Negh'Var (/cough), and a Fleet Galaxy-X (/cough)...

...um - yep.

But don't forget, they'll all have that Singularity Core thing going for them - which from the sound of it is a build up power thing - whether there's a Rage counter, little dots above our avatar we have to build up, etc, etc, etc - there's going to be something going on where the more we fight, the supposedly better we'll get.

That alone could make what I posted way off, eh?

A faction that many thought was going to be a Sci faction - kind of looks like it's going to be the most Tac faction. I mean, they're looking like they're going to be so Tac that the KDF will look Sci...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel

Last edited by virusdancer; 04-08-2013 at 11:59 AM.
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Posts: 6,754
# 2
04-08-2013, 12:16 PM
i doubt the fleet Dhelan will be a defiant, probably more like a mvam or armatige with a cloak

the D'D i think is going to be a negvar with a commander sci for some reason. also maybe a LTC tac, and 2 LT eng with a universal ens. with sci ship hull and shields with a 9 turn. so kinda like a nebula that more tac heavy, but with 4/4 weapons and a battle cloak. i bet warbirds are gonna be real different like that.

so like this- fleet level D'Deridex

31,000 hull
1.43 shield mod
4/4 weapons
9 turn
20 inertia
battle cloak
DHC equipable
COM sci
LTC tac
LT eng
LT eng

ENS uni
3/4/3 consoles

... or maybe an LTC eng too with no ENS station
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Last edited by dontdrunkimshoot; 04-08-2013 at 12:18 PM.
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Join Date: Aug 2012
Posts: 13,051
# 3
04-08-2013, 12:44 PM
This part from the Blog#3:

"The Singularity Warp Core can build power as the Romulan ship engages in combat, and then utilize this power to produce one of several devastating effects on the battlefield."

We can see hints of these in the Dil Store on Tribble...

Singularity Jump
Singularity Overcharge
Warp Shadow
Plasma Shockwave
Singularity Shielding

...because the various Singularity Cores improve those different abilities.

Course, that begs the question of how quickly one builds power - it's one thing in PvE - in PvP though?

Still, will the SC abilities reduce what's otherwise available - will stats be lowered to offer some form of balance - etc, etc, etc?
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
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# 4
04-08-2013, 01:31 PM
Quote:
Originally Posted by virusdancer View Post

Fleet T'liss (Raider)
Hull - 24750
Shield Mod - 0.88
Weapons - 4 Fore/2 Aft
Crew - 75
Devices - 2
Consoles - 3 Tac/3 Eng/3 Sci
Turn - 22
Impulse Mod - 0.20
Inertia - 70
Bonus Power - +15 Weapon
Abilities - Battle Cloak
BOFF Layout
X, X, X, X
X, X, X
X, X, X
X, X
I doubt they will just copy the Norg. I mean I love the norg don't get me wrong fantastic ship.

Really though the romulan ship will be better then the norg for sure. The only real question is how much better... will it get a ensign as well... or 3 rear weapons... or will it get a +10 weapon + 10 Aux with Science ship Sensor Ann + Sub targeting and a 1.0 shield mod.

Whatever it gets I'm sure it will be more then just some gimmick skills... I expect the stats are also going to be >.
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# 5
04-08-2013, 01:51 PM
See that's the thing - will they be better stats? You're taking X, Y, & Z ship and adding those Singularity abilities. Will they balance for them or will they just add them?

Also, have to figure there are going to be other Romulan ships outside of those 5 listed in the blog.

Heck, there's the T'varo Light Warbird as well as the T'liss.

You can see the T'varo along with the D'Deridex and Mogai in encounters - the Dhelan is part of the Romulan Flotilla in Tau Dewa (Tribble). The T'liss and D'Deridex are there as well. The Ha'apax isn't there, mind you. The T'varo is one of the four ships on the screenshot over on the LoR site.

There's another boat on the LoR site (next image) which isn't in the game or the blog either.

Have to figure that there will be T1-T5 Fleet ships as well...will be interesting to see how many actual ships they drop in the game for them - plus, whatever ships they add down the road.

But again, they've said they're looking at having all factions on somewhat equal footing. The Romulans might have shiny new toys...but that doesn't mean they'll be the best toys.
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V.S.S. Oracle, D'Kyr-class Science Vessel
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# 6
04-08-2013, 03:06 PM
That's my point I firmly believe they will add the junk + make the ships better.

I think the real question is this.

Will the ships be limited to Romulan toons ?

My bet is no they won't.

They have been talking about higher tier ships for awhile... and I think the rom ships will pretty much be the start of it. No they won't be limited to Roms... and they won't need to add a ton of leveling rom ships cause people will be leveling fed or klink after 10 and they will fly that factions ships until they get to the end game. Then they can decide to fly there Cstore fed/klink ships or pick up fleet fed/klink ships... OR pay extra for the tier 6 rom ships.

Sometime after the rom launch I am sure there will be the Advanced Fleet Refit ships released... that will be on par with the rom ships for twice the fleet marks / fleet mods.

That's me bet anyway... guess we don't know for awhile.
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# 7
04-08-2013, 03:18 PM
See Virus, what has experience taught us? Balance is a great ideal, but is it what they strive for? Personally I think the ships will be balanced out of the gate, compared to their Fed/KDF counterparts, but by the time players are done adding sets, fleet gear, etc. to the mix they will be unbalanced.

I've been browsing about on Tribble at the new Singularity Cores, and I'm intrigued by the mechanics of their side benefits. Here's my supposition for them (which may or may not be accurate).

Singularity Jump - Equivalent of a Subspace Jump
Singularity Overcharge - An equivalence to a Red Matter Capacitor
Warp Shadow - Maybe the equivalent to MES or the Subvert Targetting Array from the KHG set
Plasma Shockwave - Photonic Shockwave (notice the new explosion animations you get from Rommie NPC ships on Tribble?)
Singularity Shielding - Maybe the equivalent to the Vesta's 3-piece 'Perfect Shield' or the Graviton Shield from the 'Rademaker' console

The mechanics behind it, who knows... My feeling is that it will stack 'charge' over time, up to X times (I'm thinking 5 for some reason). Each charge will improve the abilities. How?

Well, let's take the Singularity Overcharge as an example... With 1 charge, you get +5 to each subsystem, with a CD on this ability of 3mins. Full 5 charges gives you +25 to each subsystem. A Rare Mk X gives you a 3min CD, a Very Rare Mk XII reduces it to 2mins.

Other abilites, well it's pure supposition, but I do like speculating!

But, that's just my thoughts.

As for ships... Well, I like where you're going with the ideas, but for some reason I always think of Romulans as being more Science orientated.

Tim
Quote:
Originally Posted by zer0niusrex View Post
-Sela now has a cape.
-She'll be starring in a 3-part miniseries on the Elements Network (Entertainment for Romulan Women) called "How Sela Got Her Cape Back". It's a feel-good story about women's empowerment and the importance of a good wardrobe for military leaders.

Last edited by tmichc; 04-08-2013 at 11:22 PM.
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# 8
04-08-2013, 03:54 PM
But that's the thing - you don't level 10-50 as Fed/KDF. It's 1-40 as Rom. There is distinct content for them. Then they get into the FE/endgame stuff. Of course, folks level at different speeds - so they could easily hit 50 and still be in the midst of the Rom content.

Their goal is for the story convergence for all the factions to take place in the late 30s/early 40s.

As for Roms using Fed/KDF ships - they're still "undecided" on that at the moment. It's their plan at the moment - combination of meaning they don't have to have as many ships available, folks that have spent oodles of money on ships getting more value out of them, etc, etc, etc - but they're really trying to sell folks on the Romulan ships.

Romulans will have Subterfuge - to get the most out of them, they'll want to be in a ship that can cloak. They're also hyping the Warbird mechanics - the Singularity Cores - things you can't get from a non-Romulan ship. Sure, currently the plan's for folks to fly whatever - but the expectation is folks will want to fly Warbirds.

As for others flying them - well, they already mentioned the possibility of a Romulan Lockbox down the line, eh? Doesn't mean that folks will be able to willy nilly fly Romulan boats - and - without the Sub trait - they'll never be as good in a Rom bird as a Rom would be...

In the latest podcast, Dan said they want all the Romulan ships from the shows/etc in the game. Their typical canon and then their own stuff sort of thing.

Well, looking at what they've shown so far and what's still out there:

T'Liss? Well, they're using the name from a different warbird (ENT drone ship) for the TOS BoP. Still, it's not quite the TOS BoP...a newer version, so to speak.

Dhelan? Who knows?

Mogai? Looks like the Valdore from Nemesis. There's the artwork for a "Super Mogai" on the LoR site - could that end up being the in-game Valdore?

D'Deridex...yep, that's there.

T'varo? A more modern version of the BoP - the ENT BoP - looking more modern than the TOS BoP...lol. /cough

What about the Romulan D7 Battle Cruiser, eh?

And of course, the Scimitar - hrmmm?

The way they talk about it, it's as if there were a bunch of Romulan ships. There were fewer Romulan ships than KDF ships. So I'm not sure where they're getting all these ships they're talking about, meh... TOS BoP (T'Liss) ENT BoP (T'varo) TOS D7 Battle Cruiser (?) TNG D'Deridex (D'Deridex) TNG Valdore (Mogai/Valdore?) TNG Scimitar (Scimitar?)

Have to figure the majority of them are going to be original designs or perhaps licensed soft canon, eh?

It will be interesting to see what they come up with...but seeing as how there's almost nothing there - one can see why they'll likely keep the Rom can fly Fed/KDF despite the negative feedback out there on the matter.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
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# 9
04-08-2013, 03:59 PM
Quote:
Originally Posted by tmichc View Post
The mechanics behind it, who knows... My feeling is that it will stack 'charge' over time, up to X times (I'm thinking 5 for some reason). Each charge will improve the abilities. How?
Stahl mentioned a picture in the latest podcast showing the wheel for it - but I haven't been able to find it. Wonder if it's going to be in an as of yet unreleased blog he thought was already out.

But he describes it along the lines of the Rogue/Paladin thing...building up "points/power" to unleash more powerful versions, etc, etc, etc.

From another thread where I asked about it:

Quote:
Originally Posted by thecosmic1 View Post
I believe he was talking about THIS picture.
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V.S.S. Oracle, D'Kyr-class Science Vessel

Last edited by virusdancer; 04-08-2013 at 04:07 PM.
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# 10
04-08-2013, 05:31 PM
Quote:
Originally Posted by virusdancer View Post
The way they talk about it, it's as if there were a bunch of Romulan ships. There were fewer Romulan ships than KDF ships. So I'm not sure where they're getting all these ships they're talking about, meh... TOS BoP (T'Liss) ENT BoP (T'varo) TOS D7 Battle Cruiser (?) TNG D'Deridex (D'Deridex) TNG Valdore (Mogai/Valdore?) TNG Scimitar (Scimitar?)

Have to figure the majority of them are going to be original designs or perhaps licensed soft canon, eh?

It will be interesting to see what they come up with...but seeing as how there's almost nothing there - one can see why they'll likely keep the Rom can fly Fed/KDF despite the negative feedback out there on the matter.
Yeah, the Romulan ships from canon are thin on the ground, which I think is why the Dhelan was added, as a taster for what's in store for Cryptic originals.

Personally, I hope that Romulans can't fly non-lock box ships (such as a Fleet B'rel or Defiant) as it would kind of reduce the need for some good/unique ships. I'm fine with lock box ones (I have a JHAS still in it's box for my Rommie tac officer so it would be stupid of me to say otherwise ) as both current factions can do so.

Admittedly, Subterfuge does mean I won't be doing myself any favours if I use a JHAS, but there we go...

Anyway, back to the point, Romulans and their tricksy ships...

Here's a short version of the Mk X (Rare) Singularity Cores currently in the Tribble Dilithium Store (for information more than anything else):

3 versions of the core;
Field Stabilising Cores - Up to +7.5 Shield Power, based on Singularity Charge level
Hyper-Injection Cores - Up to +7.5 Engine Power, based on Singularity Charge level
Overcharged Cores - Up to +7.5 Auxiliary Power, based on Singularity Charge level

Each comes with 2 modifiers (as you'd expect for a Rare item). You can look on Tribble for the way they've set them up, but here's the modifiers;
Mod 1:
[PI] - +15 Power Insulators
[PG] - +15 Particle Generator
[GG] - +15 Graviton Generator
[EPS] - +15 Starship Electro-Plasma System
[SingA] - Increased Singularity Charge rate by 20%
[SingC] - Reduces cool down time on Singularity Power Use by 10%
[SingS] - Decreases rate at which you lose Singularity Power 20%

Mod 2:
[OLoad] - Improved Singularity Overcharge: Whilst Overcharge is active, you gain 20% Critical Severity
[Jump] - Improved Singularity Jump: Increases effect of Singularity Jump accuracy debuff by 100%
[Res] - Improved Singularity Shielding: Your Singularity Shielding also provides you with 20 resistance to all damage
[Wave] - Improved Plasma Shockwave: To target: 10% chance: disable 1 subsystem for 5 seconds
[Shad] - Warp Shadow Sensor Scramble: Your Warp Shadow will confuse all High Yield Torpedoes within a 5km radius.

Tim

Edit: I'd never seen that picture before... I loled at the 5 distinct charge blocks.
Quote:
Originally Posted by zer0niusrex View Post
-Sela now has a cape.
-She'll be starring in a 3-part miniseries on the Elements Network (Entertainment for Romulan Women) called "How Sela Got Her Cape Back". It's a feel-good story about women's empowerment and the importance of a good wardrobe for military leaders.

Last edited by tmichc; 04-08-2013 at 05:35 PM.
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