Career Officer
Join Date: Feb 2013
Posts: 22
http://skillplanner.stoacademy.com/?...ngineerbuild_0

My engineer is closing on 50 and currently working on figuring out his end game build. Yes I could probably do better on another ship but been only flying cruisers and I like the look (i'm weird I know.

I'd love a good critique on the build I'm going to working towards in the link above. All advice good or bad is welcome. Looking for a tank build. I'm sure there's better ways to improve.
Captain
Join Date: Feb 2013
Posts: 5,355
# 2
04-09-2013, 01:17 PM
I take it you're equipping the consoles merely for the set bonus? With your weapons layout (6 beam arrays) you don't really need the saucer separation at all. Your damage isn't affected by more turning since beam arrays broad side. In any case, I'd move the tactical console up to science, drop a field generator for it, and add in another antiproton mag regulator. The whole point of running the tactical version was to get more firepower after all. Which means you should utilize the tactical console space for boosts to your antiproton beams.

Or ditch all the special consoles altogether.
Career Officer
Join Date: Feb 2013
Posts: 22
# 3
04-09-2013, 01:36 PM
Mainly would keep the chevon separation just for that scenario if I need to turn as much as possible just in case. Or just lower my skill points in Impulse engines and switch it to engine power for better turn rate?

And yes keeping all 3 consoles for the set bonus with the tachyon one to improve turn rate but maybe drop that one as another option.
Lt. Commander
Join Date: Jun 2012
Posts: 205
# 4
04-09-2013, 01:59 PM
Hmm...curious. Do you know the Aux2Bat Technician cruiser build? It would free up a lot of your double stacked abilities, such as Tactical Team, EPtS, and Beam:FAW. It would be like running 2 copies of EPtS3 or any other high end Boff skills, negating the need to double stack any skill entirely.

Also, I too would move the Aquarius Escort Console in place of the Field Generator. Adding another antiproton mag regulator would help your much needed DPS output (esp. since you're an engineer). If you're confident enough, you could also run without the neutronium alloys, since the idea is to never let the shields go down. Put the two universal consoles into the engineering slots and then add a Shield Emitter console to bump up the effectiveness of TSS and EPtS.

Other than that, it's a decent set-up
Career Officer
Join Date: Feb 2013
Posts: 22
# 5
04-09-2013, 02:10 PM
Auxiliary to Battery that's the one that dumps all your auxiliary power into the other power systems right with the Technician doffs that reduce cool downs? But isn't it a random chance for the cool down reduction?
Captain
Join Date: Jul 2012
Posts: 2,261
# 6
04-09-2013, 02:38 PM
For a guy who is just learning how to fly a cruiser in end-game, I don't recommend the Aux2Bat layout just yet. Let him get used to regular cruiser flying.

And in regards to the person above me, it's not random chance percentage. It's dependent on the Technician doff type - if the Technician doff is purple, it's 10% off Boff cooldowns all the time.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Commander
Join Date: Dec 2012
Posts: 488
# 7
04-09-2013, 03:25 PM
Quote:
Originally Posted by stardestroyer001 View Post
And in regards to the person above me, it's not random chance percentage. It's dependent on the Technician doff type - if the Technician doff is purple, it's 10% off Boff cooldowns all the time.
I don't see how 30% cooldown reduction can be compared to the 50% reduction of running two copies; can technicians be stacked beyond just the three?
Captain
Join Date: Jul 2012
Posts: 2,261
# 8
04-09-2013, 03:51 PM
Quote:
Originally Posted by millimidget View Post
I don't see how 30% cooldown reduction can be compared to the 50% reduction of running two copies; can technicians be stacked beyond just the three?
You cannot equip more than three purple Technicians (cannot increase past 30% cooldown reduction on one Aux2Bat), if that's what you are asking.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Career Officer
Join Date: Jun 2012
Posts: 218
# 9
04-09-2013, 03:55 PM
Quote:
Originally Posted by millimidget View Post
I don't see how 30% cooldown reduction can be compared to the 50% reduction of running two copies; can technicians be stacked beyond just the three?
If you are using only using one Auxiliary to Battery, the cooldown reduction is applied again 15 seconds later. If you are using two, then it can be applied every 10 seconds.
Lieutenant
Join Date: Feb 2013
Posts: 82
# 10
04-10-2013, 12:01 AM
Another option is getting Conn Officer doffs. It is about the same price wise, and lets you run only one copy of TT. There is a blue Energy Weapons doff that also will reduce the CD on FAW by 7.5 seconds. Again pretty decent. I would suggest looking into those, and hopefully they are within your price range EC wise.

Another thing I would do is look at the Dragon build, which is a favorite of mine. Basically running four EPtX skills.

I use the above doffs along with a Warp Core Engineer, who has a chance to give you 25 bonus power for 8~ seconds after an EPtX skill.

For reference sake here is my own Ody.

Lt Com uni: TT1, ATB1, FAW3

Ensign Uni: EPtW1

Lt. Tac: TS1, ATB1

Com Engi: EPtW1, EPtS2, EPtS3, AtSIF3

Lt. Sci: HE1, TSS2

Console wise, you never want to put universals in your tactical slots, ever. I balance mine between Engi and Sci, though with the Three set, along with the Borg and Zero Point, I only have room for one Field Generator and Neutronium. I do not really notice a problem surviving however.

Last edited by melisande77; 04-10-2013 at 12:06 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:46 PM.