Lieutenant
Join Date: Jun 2012
Posts: 98
# 51
04-09-2013, 09:23 PM
The new tailor UI seems to be coming along well.

However, there *needs* to be some kind of marking on the sliders so we can tell where they're set! Optimially, some kind of lines or lines/numbers - A 0 in the middle, with a -5 on the left and +5 on the right would be ideal, or 9 equidistant lines in the bar so we can actually tell where the sliders are. It's hard to make matching characters (if someone wanted) without some kind of visual indicator where the slider is.

And yes, while there is a 'save' button, you can't load setting to a different race. For example, the Liberated Borg player race is different than the Borg BOFF, so if one wanted to make their Captain and BOFF twins, you can *not* load one 'costume' into the other character. The only way is to remember what the slider settings are, and that's nearly impossible the way they currently are on Tribble.
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Captain
Join Date: Nov 2012
Posts: 1,223
# 52
04-09-2013, 10:23 PM
Wow, when did they move the general forum kindergarten onto tribble?
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Member of Alliance Central Command/boq botlhra'ghom
Captain
Join Date: Jun 2012
Posts: 1,229
# 53
04-09-2013, 10:23 PM
Having reviewed it for myself I don't find the new red alert effect distracting in the least and is in line with the canon of the series.

As for the tailor, the team still needs to lose the facial features and hairstyle bars next to the character though, they are flat out obstructive and not helpful in the least.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Career Officer
Join Date: Jun 2012
Posts: 23
# 54
04-10-2013, 01:09 AM
I must say, ever since PW got a hold of Cryptic they have made a VAST amount of progress. I remember when I first started playing during Season 1.5, we were constantly being promised "We will be giving you Fleet Starbases and Romulans soon." Well look at it now! We have almost everything we were promised. Minus Sector space being all one area and some PVP updates, but seeing how Cryptic has been doing since they got their act together... I'm not complaining in the least!

Oh and one other thing... Might not be the place for this because I don't know if it truly is a bug, but what the hell.

Reclaimed my NX Class Light Escort for a new toon on the test server and I noticed I could remove the U.S.S. prefix entirely! As I said IDK if this is a bug but I like it! I was wondering if the people at Cryptic could add a C-Store item so we can remove or use custom prefixes on ALL our ships. Assuming people don't do something stupid like using "A.S.S." as a prefix I would DEFIANTLY pay money to do this! (Considering *MY* characters aren't truly members of Starfleet anyway. They just like using their ships.)
Ensign
Join Date: Jan 2013
Posts: 19
# 55
04-10-2013, 01:31 AM
Quote:
Originally Posted by tpalelena View Post
Crippling fire is becoming even less useful.

Could it not increase the damage we deal by 2.5% per critical hit?
Or a instant kill by 2.5% per critical hit? hm?
Ensign
Join Date: Mar 2013
Posts: 5
# 56
04-10-2013, 03:13 AM
Why remove the weapons fire buttons from mode 3? I thought mode 3 was supposed to be the "show everything" mode

Also: When will Engineers get some love?
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,297
# 57
04-10-2013, 03:45 AM
im realy hoping that this time around there giving us time to test things and report bugs and that there leaving enough time to fix the bugs. ive done the last 2 test week ends and a lot of bugs did not get fixed to 1-2 mths after hitting holedeck.
im realy looking forward to having to send a other fleet mail on how to get around a bug that i n others reported on tribble sarcasm
Welcome to bugs online were we only fix the bugs you like, and will ignore the ones you hate.
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Say No to ARK
Lieutenant
Join Date: Feb 2013
Posts: 67
# 58
04-10-2013, 04:03 AM
Quote:
Originally Posted by dmfreddie View Post
Ive worked out that its related to any fleet items in that area accept from how they're equipped to boffs...ill transfer fine and with gear if it is ordinary ships and c store ships not fleet store ships
Quote:
Originally Posted by farktoid5000 View Post
What gear specifically is being stripped?
In my experience, I transferred a Fed character with c-store ship ready. The ship (HEC) was totally empty (not even a warp core) as was my personal inventory and bank. Other ships were fine. After selecting a level up ship (Tactical Escort) and transferring again, the problem did not reoccur. The only fleet items that character might have would be a Doff or two, and I'm not entirely sure if I did buy one or not. No fleet space/ground equipment or fleet ships. Yet.

Will test this out a few times once the fix gets put in.
Career Officer
Join Date: Jul 2012
Posts: 46
# 59
04-10-2013, 05:48 AM
There is one thing that I'd really like to see...the ability to form a guild as a single player. Quite honestly, I keep getting kicked from guilds because I'll go offline for a month and then come back. Plus, I don't tend to play much with others. However, because so much stuff is wrapped up in the fleet system now, it kind of seems unfair to have those of us who are dedicated solo players locked out.

I don't even care that it could take me forever to level up my base.
Captain
Join Date: Jan 2013
Posts: 3,158
# 60
04-10-2013, 06:21 AM
Well, you can form a temporary team with 4 random volunteers who will help you form your fleet and then bugger off, but it is true that this simply adds an unnecessary layer of irritation to those who REALLY want a one-man fleet, or are forming a fleet with friends who don't often share a timeslot.
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