Cryptic Studios Team
Join Date: Jun 2012
Posts: 369
We will be bringing the Tribble server down for maintenance to apply a new update.

General:
  • All Missions which reward Kits have had their options altered.
    • Instead of giving players a Choice of different profession Kits, they will instead be rewarded with an item that will automatically unpack into a level-appropriate, profession-specific Kit upon being received.
    • This prevents players from making an incorrect decision, and choosing a Kit which they cannot use.
  • The zoom and rotation buttons have been re-added to the Character Creator and Tailor.
  • Increased the size of costume view in the Character Creator and Tailor.

Systems:
  • Updated "Emergency Power" Bridge Officer Abilities:
    • The Emergency Power category of abilities has been tuned so that all four abilities are closer in utility to one another.
    • The duration of all Emergency Power buffs has been standardized at 20 seconds.
    • Emergency Power to Engines:
      • Increased the Flight Speed bonus of Rank 2 and Rank 3 of this ability.
      • Increased the duration of the Flight Speed bonus from 5 seconds up to 20 seconds.
      • This ability now also gives a small flat added value to Turn Speed.
    • Emergency Power to Auxiliary:
      • Modified the tooltip to display the actual amount of Starship Stealth Detection given by this ability.
      • This ability now gives a skill bonus to Starship Particle Generators, Starship Graviton Generators, and Subspace Decompiler for 20 seconds when used.
      • The Stealth and Stealth Detection attributes of this power now last 20 seconds, up from 5 seconds.
    • Emergency Power to Shields:
      • The Shield Damage Resistance and Shield Regeneration attributes of this power now last 20 seconds, down from 30 seconds.
    • Emergency Power to Weapons:
      • The Energy Weapon damage bonus of this power now lasts 20 seconds, up from 5 seconds.
  • All Warp Cores now have new item icons:
    • Field-Stabilizing Warp Core icons are based off the appearance of the Galaxy Class' Warp Core.
    • Hyper-Injection Warp Cores icons are based off the appearance of the Sovereign Class' Warp Core.
    • Overcharged Warp Cores icons are based off the appearance of the Intrepid Class' Warp Core.
Known Issues:
  • The Klingon Mission Journal is currently being re-worked and some missions may not yet be available to existing Klingons.
  • Neither Klingons nor Romulans are available for new characters.
  • The C-store is disabled.
  • Traits cannot be changed or updated.
  • Players on Wine will need to use a workaround in order to play.
Career Officer
Join Date: Jun 2012
Posts: 987
# 2
04-10-2013, 03:35 PM
I like how EPt (A, E, W) were increased in utility, but I have mixed opinions on EPtS. One the one hand, it'll make 2x EPtS Escorts less tanky, but on the other, it'll also make Cruisers have a painful 10 seconds where EPtS 3 isn't granting it's Shield DR buff.
Commander
Join Date: Aug 2012
Posts: 284
# 3
04-10-2013, 03:39 PM
Can you clarify please, does the emergency power abilities no longer give power increases?
Starfleet Veteran
Join Date: Jun 2012
Posts: 202
# 4
04-10-2013, 03:40 PM
Quote:
Originally Posted by zer0niusrex View Post
Known Issues:
Players on Wine will also not be allowed to operate large machinery, including any Starship!
STOP THE
Quote:
Originally Posted by tacofangs View Post
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
Captain
Join Date: Jun 2012
Posts: 3,376
# 5
04-10-2013, 03:43 PM
Quote:
Instead of giving players a Choice of different profession Kits, they will instead be rewarded with an item that will automatically unpack into a level-appropriate, profession-specific Kit upon being received.
Why not instead just make it only reward Kits of the player's career?
"With the first link, the chain is forged. The first speech censured ... the first thought forbidden ... the first freedom denied ... chains us all irrevocably."
Career Officer
Join Date: Jun 2012
Posts: 1,016
# 6
04-10-2013, 03:44 PM
Quote:
Originally Posted by atatassault View Post
I like how EPt (A, E, W) were increased in utility, but I have mixed opinions on EPtS. One the one hand, it'll make 2x EPtS Escorts less tanky, but on the other, it'll also make Cruisers have a painful 10 seconds where EPtS 3 isn't granting it's Shield DR buff.
Not liking the nerf. It will make ALL ships less tanky. Why was this necessary?
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Empire Veteran
Join Date: Jun 2012
Posts: 7,285
# 7
04-10-2013, 03:49 PM
k, im glad the EPtX skills are getting rebalance attention, but you didn't do it right.

you cant just give the shield res bonus 10 seconds of down time like that, all these bonuses need to last 30 seconds, so full up time with 2 copies, or don't bother, seriously. lowering the benefit is one thing, putting holes in their effects, thats just terrible.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lieutenant
Join Date: Mar 2013
Posts: 73
# 8
04-10-2013, 03:49 PM
Quote:
Originally Posted by latinumbar View Post
Not liking the nerf. It will make ALL ships less tanky. Why was this necessary?
Not liking it either. Would it not have been better to normalize all the Emergency Power abilities to 30 seconds, with a possible reduced effectiveness of for example EPtW ?
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 9
04-10-2013, 03:51 PM
Quote:
Emergency Power to Shields:
The Shield Damage Resistance and Shield Regeneration attributes of this power now last 20 seconds, down from 30 seconds.

-_- bah.....this wasn't needed.....so the global CD of copies is still 30 seconds?

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 10
04-10-2013, 03:58 PM
Quote:
Originally Posted by latinumbar View Post
Not liking the nerf. It will make ALL ships less tanky. Why was this necessary?
Because you could have an emergency power to x up 100% of the time, which might not be the purpose of "emergency" powers.

I like the changes. EPTW and EPTE are much more viable now. I'm waiting to see the bonuses for EPTA. Do they scale with the rank of the power?

Last edited by diogene0; 04-10-2013 at 04:01 PM.
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