Thank the stars Cryptic is realizing how terrible that design has been.
That does not seem to be what has happened:
Originally Posted by arbiterhawk
From a PvP perspective, players can choose between increasing burst damage (EPtW) or increasing survivability (EPtS). They can also choose "get me as far from this point as possible" (EPtE) or increasing hold effectiveness and stealth detection (EPtA). All of these are real substantial choices to make due to the 15 second Emergency Power global cooldown - unlike most other offensive powers in the game, activating EPtW or EPtA also opens up the activator to spike damage, since they can't use EPtS in that 15 second window.
This is where they think they have created more choices.
The truth is that they have created less choice.
Their assumption is that A, B, C & D are all equal.
That now, with all buff times being the same, you simply choose which one you prefer the most. A, B, C or D. They think that each of these are "substantial".
That's not how this game works, because A (shield resistance) is still critical, the other three are simply "nice to have".
Resistance will always be more important than any other buff or power because you can't use other powers if you are dead.
Even you admit this, when you agreed that people should cover the gap with OTHER healing. (TSS/HE).
So now, instead of slotting 1 heal power to cover the gap you absolutely must choose OTHER heal powers (whereas right now, I' m running TB instead of TSS on my escort for example).
Again, a point where there is actually less choice through an unconsidered domino effect.
Then, there is this:
Originally Posted by arbiterhawk
The gap is 5 seconds out of 45, for 11% - I'm not seeing where you're coming up with a 33% gap in coverage.
T=0 - Use first copy of EPtS 1
T=15 - Global Emergency Power cooldown finishes
T=20 - EPtS buff falls off
T=20.01 - Use second copy of EPtS 1
T=30 - Global Emergency Power cooldown finishes again
T=40 - EPtS buff falls off
T=45 - First copy of EPtS finshes recharging
T=45.1 - Go to T=0
It's not an 11% gap, it's not 5s.
Runaway healing, and resistances in this game is an issue but this ignores the problem (power creep) and targets instead baseline mitigation.
Instead of a resistance reduction which would benefit pressure damage (and therefore to an extent all ships), this is a 10s gaping hole that benefits spike (limited amount of builds and ships).
Last edited by ussultimatum; 04-11-2013 at 08:41 AM.
Honestly any "emergency" power should only provide a minimum, a floor value, rather than add to a spike peak.
For example, EPtS should be used to keep shields online longer, instead of stacking the power onto existing output to boost the overall resists. Or with EPtW, if I dip below my 100 energy mark, redirect emergency power to bring it back to 100, rather than add it to the top and take me to 160.
The game isnt really designed this way though, so a lot of stuff would have to change to make this feasible. Most obvious problem is that beam weapons suck without the cap-boosting juice.
Last edited by ursusmorologus; 04-11-2013 at 08:37 AM.
While I do not PvP, I wanted to get the opinion from the PvP community about an idea of how to compensate for the changes. I posted it in the Tribble Maintenance Release Notes for April 10th, link below.
You're getting caught up in the semantics of the power names.
Uh, no... Current game model is all about adding to spike, stack this with that for more boom. There is nothing that fills in the valleys in between the peaks. EPtX should fill that role. Its not semantics its about rhythm, remove the peaks and fill in the valleys. People complain about the yo-yo, but it is because there is massive buildup then fall back to nothing. This would reduce the stacking and raise the floor.
Last edited by ursusmorologus; 04-11-2013 at 08:57 AM.
I read the patch notes, and all I can make of it is that cryptic wants more people to get on their tactical captains and fly an escort, than any other ship. Tacscorts will simply choose a EPtS/EPtE combo and that's that, there will be more QQ about game being only Escort Trek Online.
well now the instant kill bops and other heavy burst ships will be able to kill people with more ease... so now you escort pilots prepare for more qq and nerfs to come to your damage when you are able to time a burst between the eps resistance buff. All this is going to do is make more people cry about damage!
seriously? my crf bo3 setup bop melts sheild faces with ease through ANYTHING that hasent popped RSP, gimme a break.
100% uptime on epts is decent against pressure dmg or even non alpha tac dmg to an extent. But please.....a well timed alpha between omegas will kill anyone regardless of epts.
Like it. No, love it. My eng will be usefull again.
Ok, it will be creating gaps but... ES1 is almost on pair with EPtS1 when it comes to resists and ES3 is better by 10% when compared with EPtS3 (unless wiki lies). Get an eng/cruiser with ES on ride to give you protection during those 10 seconds IF you are attacked.
Antonio is right. This is a great change.
And you, escorts players - deal with it. You are supposed to be glass cannons.