Lt. Commander
Join Date: Jun 2012
Posts: 225
# 141
04-11-2013, 02:05 PM
Quote:
Originally Posted by snoge00f View Post
Yeah, I just can't see Cryptic being dumb enough to release this as is. I'm thinking they've listened hard to the complaints and will roll this change back. At least on EPTS.
they rollback this im done. listen to the true wisdom of /played giants. stfu noobs


if they do i wont be surprised. more nooby a holes put their 2 cents in no one asked for.


stack empts3 meet me in game. die every time.


this is great for the game. as people slowly begin to utilize under used powers they will find a different dynamic in the playing field upon entering the arena



anyone who doesnt give this change and cries for pre erf... dont let me see u in rl... u thought minmax was rough oponent.....
Captain
Join Date: Aug 2012
Posts: 844
# 142
04-11-2013, 02:12 PM
Quote:
Originally Posted by emoejoe View Post
they rollback this im done. listen to the true wisdom of /played giants. stfu noobs


if they do i wont be surprised. more nooby a holes put their 2 cents in no one asked for.


stack empts3 meet me in game. die every time.


this is great for the game. as people slowly begin to utilize under used powers they will find a different dynamic in the playing field upon entering the arena



anyone who doesnt give this change and cries for pre erf... dont let me see u in rl... u thought minmax was rough oponent.....
Easy mini! Grrrrrr

Lol
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Career Officer
Join Date: Jun 2012
Posts: 880
# 143
04-11-2013, 02:19 PM
Mini has consistently been for any balance change that benefits his playstyle, and against any that hurt it. I've found this to be true for the entire time he's been posting on the forums.
Behold, The Jorf Guide
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 144
04-11-2013, 02:19 PM
Quote:
Originally Posted by freakreak View Post
What doff gives this bonus with epta.
a maint doff


look, i know your all happy about a nerf to shield res, im just as sick and tired of shooting permanently invincible targets too. think about whats actually going to happen with a 10 second hole removing nearly all your res, how will that change how the game is played in practice?

well, every single kill will happen in that 10 seconds, guarantied. if your a slow mover, and your tanking focus fire, and suddenly your shields start taking twice or 3 times as much damage for an entire 10 seconds, you know what that feels like? getting subnuked. your not going to have TSS or RSP ready every time that hole comes up, and if your not in an escort, your cant just crank up the speed and avoid damage

every non fail escort will speed tank, watching his chosen target's EPtS count down from 20, and use his 10 second long CRF, and any otehr spike, to hit during that perfectly sized 10 second window. if he uses RSP, oh well, he wont have it next time. if just has TT, that wont save him, not with his shields taking at least 25% more damage. TSS might help, but unless you have room for 2 of them thier coverage of your weaken shields will be spotty.

this removes slow movers healing attrition, and gives them nothing in return. they are simply more vulnerable, and no more able to defend them selves offensively. an escort can stay glued to a cruiser with no fear of its damage, 10 seconds is not enough time for a cruisers pressure to seriously harm an escort. if its damage was substantial enough to do that for 10 seconds, it would be called spike.

escorts dont have to guess what to do, dont have to rely on sci to make openings, the game has been modified so its easier for escort users to kill things, on their own, with no help. they also nerfed EPtS in a way that effects them the least. the EPtW change nerfs cruisers that actually need all that power it gives. escorts dont, their weapons dont drain tham below 90, they just want that 20 second long damage multiplier. so, another buff to escorts and a nerf to cruisers.


here is the problem with the game right now

- pressure damage is dead, no mater how strong it is it cant out pace basic heal cycleing, and needs a LONG time before it even has a chance too, like in a dual. any ship who's weapons arent DHC, a DBB for BO, or a build that revolves around shield penetrating torp damage or DOT, might as well not bother shooting. beam arrays, single cannons, dual cannons, and dual beam banks without BO dont do anything anymore.

action taken- nerf EPtW for pressure damage dealers, buff it for spikers


-the game's rouges can wear the fighters full plate and use its great sword. this games fighter can ether go into battle with a shield and just his fist (eng), or dual wield dagers (tac). this games rouge has only a slight con penalty over this games fighter, has incredible acrobatic feets, and suffers no encumbrance from using the great sword or plate armor

action taken- the breast plate falls off every 20 seconds. the rouge can acrobatically avoid damage though so this is not much of a problem for the rouge, unless it is grappled


- the game is too yoyo with on and off spike and cross healing grated invincibility or subnuked donwn to nothing and being paper thin. the difference between buffed and unbuffed is so huge that the only way to kill often enough is with a removal of the buffs. only yoyos work, nothing in between has any effect, pressure cant cause any sort of reaction.

action taken- this game's control wizard had curses that made everyone's armor fall off, but now the armor falls of on its own, lowering the need for curses, or his presence at all. the players didn't seem to be causing yoyos enough on their own, stupid players, so we replaced what is the most fundamental baseline passive ability with 1 that has as big a yoyo hole in it as we could think up.

and you guys love it, wtf is wrong with you.


how about changes that benifit everyone more equally, and dont doom certain ship types? how about that? would that be ok?

cut the bonus to res of EPtS in half, have it last 30 seconds like always, and drop the emergency part from the name, you bunch of RPers seem to have a big problem with that. also remove the resA/B mod from elite shields, replace it with a cap mod on all currently in use elite shields.

for the rest of the EPt skills, 30 second durations, so EPtW isn't a nerf for cruisers and just a buff to escorts.

fix the 1000000 stealth sight bug on EPtA, and its fine

make EPtE primarily a turn rate buffer, not a speed buffer. escorts dont need to be made more speedy then they are now, just the engine power is enough. they actually need to be less speedy, avoidance is already better then actual tanking. buffing turn rate a FLAT amount would benefit slow turners more then already fast turners, something also needed.


overall, there would be a bit of an invincible shield nerf, an increase in cruiser damage levels, escorts, and most of all the bug, not being able to zip around at hyper speed so freely, and evul cloakers wont have as much freedom.

or you could have a built in spike exploit, and... well thats pretty much it. thats all the game will be, a 10 second hole in EPtS coverage, not needing a sci to get it, just escorts lazily dumping 4 cannons worth of damage through paper thin shields, winning the day, well and truly invalidating every other choice of ship or captain type as valid.

please tell me you can see that now?
Captain
Join Date: Jun 2012
Posts: 1,465
# 145
04-11-2013, 02:53 PM
Is it really that bad for pressure damage builds?

Among other things there's the Dem doffs + now 20 seconds of bonus damage from EPtW instead of the old 10, that's seems to be a huge boost to the bonus damage time. Most crf builds didn't need the more than old 10 second boost. Sure it'll help for the beginning of a 2ndary run on a new target, but seems like a huge boost to pressure damage builds.

Imo this is good, there's less net power gain (there's way too much already) since there's a 1/3 drop in duration. There's less lolz shield resists (making ES more in demand). Both of these help Engie roles.

Also, there are boost in effect durations and in some cases more effects with the exception of EPtS.

Give people time to adapt playstyles and builds at least.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 146
04-11-2013, 02:57 PM
Quote:
Originally Posted by p2wsucks View Post
Is it really that bad for pressure damage builds?

Among other things there's the Dem doffs + now 20 seconds of bonus damage from EPtW instead of the old 10, that's seems to be a huge boost to the bonus damage time. Most crf builds didn't need the more than old 10 second boost. Sure it'll help for the beginning of a 2ndary run on a new target, but seems like a huge boost to pressure damage builds.

Imo this is good, there's less net power gain (there's way too much already) since there's a 1/3 drop in duration. There's less lolz shield resists (making ES more in demand). Both of these help Engie roles.

Also, there are boost in effect durations and in some cases more effects with the exception of EPtS.

Give people time to adapt playstyles and builds at least.
EPtW was a 5 second damage boost, not 10. pressure builds need the power in most cased more then the damage buff, losing both for 33% of the time is a nerf to them. for escorts its twice as long as they need.
Lieutenant
Join Date: Jun 2012
Posts: 57
# 147
04-11-2013, 02:59 PM
Quote:
Originally Posted by p2wsucks View Post
Is it really that bad for pressure damage builds?

Among other things there's the Dem doffs + now 20 seconds of bonus damage from EPtW instead of the old 10, that's seems to be a huge boost to the bonus damage time. Most crf builds didn't need the more than old 10 second boost. Sure it'll help for the beginning of a 2ndary run on a new target, but seems like a huge boost to pressure damage builds.

Imo this is good, there's less net power gain (there's way too much already) since there's a 1/3 drop in duration. There's less lolz shield resists (making ES more in demand). Both of these help Engie roles.

Also, there are boost in effect durations and in some cases more effects with the exception of EPtS.

Give people time to adapt playstyles and builds at least.
tact cruisers online...ssshhhhh
Captain
Join Date: Jun 2012
Posts: 1,465
# 148
04-11-2013, 03:23 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
EPtW was a 5 second damage boost, not 10. pressure builds need the power in most cased more then the damage buff, losing both for 33% of the time is a nerf to them. for escorts its twice as long as they need.
My mistake on the EPtW current holodeck time, shoulda double checked that.

I still think there's ways to get around that 10 second gap. Aux2batt, Plas Leech, Batteries, and doffs w/Dem, Eng Captain power to name a few while doubling the damage boost time (in addition to the power boost fix assuming that works). Also w/the downtime in resists AoE DoT improves (granted FaW issues, but CVS decent against lower resist targets and lolz KDF Elite Fleet Weapon Proc).
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Captain
Join Date: Jan 2013
Posts: 3,144
# 149
04-11-2013, 03:29 PM
Quote:
Originally Posted by p2wsucks View Post
Is it really that bad for pressure damage builds?

Among other things there's the Dem doffs + now 20 seconds of bonus damage from EPtW instead of the old 10, that's seems to be a huge boost to the bonus damage time. Most crf builds didn't need the more than old 10 second boost. Sure it'll help for the beginning of a 2ndary run on a new target, but seems like a huge boost to pressure damage builds.
It's actually a massive penalty to pressure damage builds, because your power levels tank after the 20 seconds, taking damage down with it. The net result is that you actually do less damage than before. The new EPTW change is only good for spike damage, since you can activate it a bit earlier and still get the bonus without worrying about colliding with all the other crap you're activating.
Captain
Join Date: Jun 2012
Posts: 1,465
# 150
04-11-2013, 03:32 PM
Quote:
Originally Posted by doffingcomrade View Post
It's actually a massive penalty to pressure damage builds, because your power levels tank after the 20 seconds, taking damage down with it. The net result is that you actually do less damage than before. The new EPTW change is only good for spike damage, since you can activate it a bit earlier and still get the bonus without worrying about colliding with all the other crap you're activating.
How is a 20 second duration bonus to damage "spike"? Why can't you mitagate "power levels tank"?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
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