Captain
Join Date: Aug 2012
Posts: 9,204
# 11
04-10-2013, 03:51 PM
Quote:
Originally Posted by f2pdrakron View Post
Its funny, you people cry every time healing goes up because you cannot kill then anymore and then we got a well deserved rebalancing and its suddely *a problem* and you people cried about Elite Shields and you cried about Omega Reputation.
It's not a rebalancing. Rebalancing would be adjusting the buff during that period of time. All they did was create the following scenario:

30s
20s of it - damn it, too much resistance - can't kill this mofo!
10s of it - teehee, he's dead!

It's freaking Yo-Yo nonsense and it's getting old.
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Career Officer
Join Date: Nov 2012
Posts: 698
# 12
04-10-2013, 03:51 PM
i like the change... TT also doesnt have a full 15 seconds uptime, only 10 so this will be similar and reduce survivability which is good.
also eptw will now be more usefull for us engis so i like that too.. in the end even the flat bonus to turnrate is good for cruisers much more so than for escorts.
Captain
Join Date: Jun 2012
Posts: 701
# 13
04-10-2013, 03:57 PM
That 10 second gap could be the beginnings of a reason for engineers to exist maybe. And a reason to save tac team for just the right moment, instead of just setting it off whenever.

I'm not sold, but I'm willing to give it a chance.
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Captain
Join Date: Jun 2012
Posts: 1,114
# 14
04-10-2013, 04:00 PM
I think the changes are fine.

100% uptime with EPtS was ridiculous.
Empire Veteran
Join Date: Jun 2012
Posts: 6,312
# 15
04-10-2013, 04:05 PM
Wheres the rug?
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Rihannsu
Join Date: Jul 2012
Posts: 2,975
# 16
04-10-2013, 04:06 PM
Quote:
Originally Posted by virusdancer View Post
It's not a rebalancing. Rebalancing would be adjusting the buff during that period of time.
They corrected because a 100% uptime should never happen, that makes it a passive always on ability that just requires you to press a button every 30 seconds.

Problem created by spike damage is not corrected by making things like EptS, problem is on spike damage that is were it needs correcting.

However I am not seeing argument for correcting problem, I am seeing crying over a ability that was clearly broken and was only allowed to be broken because every attempts at correcting then make people cry about it.

What I said was true, the ability was very much 2 slots being devoted to it to the point they might as well remove those 2 slots and make then a innate ability because that was what was happening.
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Join Date: Jun 2012
Posts: 5,932
# 17
04-10-2013, 04:10 PM
Quote:
Originally Posted by pantsmaster916 View Post
Let's face it - being able to activate two copies of EPtS back-to-back from here until eternity was stupid. If it's got 100% uptime, then it's not "Emergency" anything. It might as well be re-named to "Always Power to Shields" instead. And if we're going that far, then why not just build it into the ships?

Powers that are must-haves make a game boring. If everyone and their grandmother has the exact same build, then the designers failed. I'm glad Cryptic is addressing an obvious failure in this manner.
it doesnt mater if something called emergency being on all the time is stupid. the game balance revolves around having EPtS on at all times, thats the base line. they are just pulling the rug out from under it without changing a single additional thing. and giving a huge give away to escorts with that perfect 10 second window to exploit. thats how long CRF lasts you know.


Quote:
Originally Posted by pantsmaster916 View Post
And by the way, wasn't this very community - possibly even DDIS himself - just complaining not long ago about the fact that survivability was at such an intolerable high-point that Pressure Damage was all but extinct? Doesn't this new 10-sec gap help alleviate that concern a little?
damage over time needs more then a 10 seconds window. things that can exploit a period of 10 seconds are called spike, not pressure. pressure would need an across the board nerf to resistance to make a difference. that would be a good thing, not a huge gaping hole for 10 seconds, which is only something that spike can exploit.


Quote:
Originally Posted by pantsmaster916 View Post
The complainers on the Tribble forum are saying that they could've just upped the duration on all EPtX powers to 30 seconds. But really, I think even 20 seconds durations is going to make some of these abilities monstrously powerful.

For example, EPtE used to be a quick "get outta dodge" escape power that was a flash in the pan - over in 5 seconds. Yet even so, you could easily get out of combat and 10+km from your target. So, how far are you going to travel in 20 seconds instead?
EPtE will never be a quick get out of dodge skill, just like EPtW will never be a stack able tac buff like the others, because they are all slaved together with system cooldowns. you can use it only when the system cooldown lets you, and if you dont use it as soon as you can then, you cant use the other type of EPt skill when you might want ti then.

i suppose thats an idea, remove the system cooldown across all EPtX skills. ya, this MIGHT actually work if they did that.


Quote:
Originally Posted by pantsmaster916 View Post
I'm actually a little disappointed that everyone's jumped straight on the "YOUR NERF IS BAD AND YOU SHOULD FEEL BAD" wagon after only reading the patch notes. Did anybody actually try out the changes on Tribble at all?
i dont want to sound harsh, but if you dont understand the effect of this change by seeing it on paper, L2P.
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Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
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Career Officer
Join Date: Jun 2012
Posts: 871
# 18
04-10-2013, 04:18 PM
I like the idea of buffing other EPtX abilities, not sure what to think of the shorter duration yet. Initial gut reaction is that I don't like it, but we'll see.

In any regard, these changes are sweeping and will drastically alter game balance.

Bort, are we going to have enough time to test and leave feedback? Is Cryptic going to listen to feedback? Can we have these changes on redshirt so we can set up private matches and test them without all of the other season 8 stuff getting in the way?
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Last edited by hurleybird; 04-10-2013 at 04:28 PM.
Career Officer
Join Date: Nov 2012
Posts: 96
# 19
04-10-2013, 04:18 PM
I will say it now:

Cruiser DPS just got a nice boost with EPTW dmg buff. going from 5 seconds to 20 is HUGE for tac cruisers running EPTW3 and DEM3.

My Gal-X was putting the hurt for those 5 seconds...now it will last another 15. This is a great buff.

EPTS nerf....well lets face it people, we knew it was coming sometime. 100% uptime for a 30% resist ability? lets not act surprised.

Overall, I would say these are some nice changes.
Captain
Join Date: Jun 2012
Posts: 1,392
# 20
04-10-2013, 04:23 PM
Idk, on paper I like it. Changing power presets seems to have become a lost art w/all the power boosts. Perhaps now people will start to do that again and use EPtX to to hone the effects of a build or even swap boffs around more during a match. It opens up Lt Commander Eng options a lot (not just ensign) imo.
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