Captain
Join Date: Nov 2012
Posts: 585
# 51
04-10-2013, 10:43 PM
Quote:
Originally Posted by antoniosalieri View Post
haha could you imagine the QQ if that went live with the new rommy kids getting detected all the time.
Being the xxx@xxxxxx, I could see the QQ... from 28km away through cloak. It reminded me a RIO talking about his first experience's with the Tomcat's radar.

Quote:
Originally Posted by Tomcat Radar Intercept Officer
"I turned the radar on and barked out 'Holy ****!' You could practically see the entire eastern seaboard."
That said, it's certainly a bug and probably one that'll be fixed by next week's, or even tomorrow night's, build.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 52
04-10-2013, 10:57 PM
Yeah, if I plugged in this thread's Formula:

http://sto-forum.perfectworld.com/sh...91&postcount=5

Which was 1,000,108 - (My stealth value) of around 5,078 = 995030/50 = 19900.6km Visible for 20 seconds..
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Nov 2012
Posts: 585
# 53
04-10-2013, 11:04 PM
Quote:
Originally Posted by webdeath View Post
Yeah, if I plugged in this thread's Formula:

http://sto-forum.perfectworld.com/sh...91&postcount=5

Which was 1,000,108 - (My stealth value) of around 5,078 = 995030/50 = 19900.6km Visible for 20 seconds..
Quote:
Originally Posted by "I Can See For Miles" by The Who
I know you've deceived me, now here's a surprise
I know that you have 'cause there's magic in my eyes

I can see for miles and miles and miles and miles and miles
Oh yeah

If you think that I don't know about the little tricks you've played
And never see you when deliberately you put things in my way

Well, here's a poke at you
You're gonna choke on it too
You're gonna lose that smile
Because all the while

I can see for miles and miles
I can see for miles and miles
I can see for miles and miles and miles and miles and miles
Oh yeah

You took advantage of my trust in you when I was so far away
I saw you holding lots of other guys and now you've got the nerve to say

That you still want me
Well, that's as may be
But you gotta stand trial
Because all the while

I can see for miles and miles
I can see for miles and miles
I can see for miles and miles and miles and miles and miles
Oh yeah

I know you've deceived me, now here's a surprise
I know that you have 'cause there's magic in my eyes

I can see for miles and miles and miles and miles and miles
Oh yeah

The Eiffel Tower and the Taj Mahal are mine to see on clear days
You thought that I would need a crystal ball to see right through the haze

Well, here's a poke at you
You're gonna choke on it too
You're gonna lose that smile
Because all the while

I can see for miles and miles
I can see for miles and miles
I can see for miles and miles and miles and miles and miles
And miles and miles and miles and miles

I can see for miles and miles
I can see for miles and miles
I can see for miles and miles
I can see for miles and miles


/10chars
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Lieutenant
Join Date: Jun 2012
Posts: 57
# 54
04-10-2013, 11:06 PM
this only hurts the pvp players. mehh,ill be doing tac/cruiser PVE, Escorts online is lame. pvp is dead to me :O,spread 3 torps,phasers,total cannon build. and just pve my life away.
Commander
Join Date: Aug 2012
Posts: 439
# 55
04-10-2013, 11:23 PM
I'm not really liking this change. This makes cruisers even more useless. One of the only things they had going was the ability to chain emergency power abilities with their excessive engineering stations. Escort captains should be overjoyed tho. Wait for emergency power to shields to expire and alpha the brown stuff out of your target. This makes burst damage even more kingly then it is already.


U.S.S. Mary Celeste
Starfleet Veteran
Join Date: Jun 2012
Posts: 220
# 56
04-10-2013, 11:33 PM
This makes me really really sad another example of where cryptic are listening to the minority that cry wolf as opposed to the rest of us who are happy where eptx is at right now. Why is there a need for an uncalled and such a provocative change ?
Lieutenant
Join Date: Jun 2012
Posts: 57
# 57
04-10-2013, 11:34 PM
Quote:
Originally Posted by nikephorus View Post
I'm not really liking this change. This makes cruisers even more useless. One of the only things they had going was the ability to chain emergency power abilities with their excessive engineering stations. Escort captains should be overjoyed tho. Wait for emergency power to shields to expire and alpha the brown stuff out of your target. This makes burst damage even more kingly then it is already.
PVE Life bro lol
Lieutenant
Join Date: Jun 2012
Posts: 57
# 58
04-10-2013, 11:36 PM
Quote:
Originally Posted by pointedears View Post
This makes me really really sad another example of where cryptic are listening to the minority that cry wolf as opposed to the rest of us who are happy where eptx is at right now. Why is there a need for an uncalled and such a provocative change ?


Getting rid of pvp,one pve cry at a time.
Rihannsu
Join Date: Jun 2012
Posts: 1,703
# 59
04-10-2013, 11:41 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
you have to be pretty fricking clueless or inexperienced to like this move. i get liking seeing a shield res nerf, there should be one, but this doesn't do it right

first of all, that 10 second down time absolutely is a just like getting subnuked. EPtS does gives you about 75% of your shield resistance, from power and the bonus. losing that suddenly, like if you got subnuked, is pretty much a death sentence if your getting shot at and not getting tons of heals thrown at you. go ahead and play without EPtS, see what its actually doing for you, its enormous. it being on all the time is the base line, balance as a hole relies on it being in place, yet this is the only change, an extreamly long 10 second kill me window.

this change is a handout to escorts, 1 needs only watch as you EPtS counts down and launch a 10 second long alpha strike when your shield res is at 20% instead of 60%, and you die. slow movers cant avoid and out maneuver this, they can only tank it, and die trying when the rug gets pulled out from under their shield res. theres not a more important stat then shield res in pvp anymore, and instead of a more gentle magnitude nerf, and say another elite shield nerf, all its doing is begging escorts to exploit the built in vulnerability hole. another buff to spike damage, and a move that makes sci less important. all this does is further make this tac escorts online
Yup, my thoughts exactly.

This changes a lot, even before we get new traits. *no more need to parrot jorf found the other thread*
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 04-10-2013 at 11:50 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,708
# 60
04-10-2013, 11:47 PM
Quote:
Originally Posted by nikephorus View Post
I'm not really liking this change. This makes cruisers even more useless. One of the only things they had going was the ability to chain emergency power abilities with their excessive engineering stations. Escort captains should be overjoyed tho. Wait for emergency power to shields to expire and alpha the brown stuff out of your target. This makes burst damage even more kingly then it is already.
Yes, and no.

As a PvE hero I immedaty saw the nerf to EPtS as catastrophic to the way people play today. In theory it sounds like common sense but in practice it means most ships will be VERY vulnerable to elite NPC fire, and who really wants to bother to time those things just right?

So the choice is "be annoyed at having ANOTHER CD to worry about and still have less performance than you used to" or "just cycle them as best you can and hope for the best". Am I the only one thinking that things that make the game more annoying are not a good thing? Sure, sure, some will say everything's too easy and they may be right. But then the question becomes, is STO a good enough game to warrant people playing it if it becomes more annoying?

The fun space combat is one of the biggest contributing factors to players putting up with STO, even when it became Star Trek: Grind. But if the grind becomes even more annoying, I just don't know.

Nevermind the fact that its pretty clear the NPCs are balanced around certain things, like constant EPtS res bonus. But then we also see the NPCs go up and down in power, often in bizarre ways with no rhyme or reason so who knows?

What's funny is that the buff to EPtW seems to be rather nasty. Definetely good enough to merit lookign at moving it up from an ens station, but then what else do you put in there?

The overall effect it, as I see it, is a move away from predictable performance in favor of bursts. Burst resistances, burst weapon damage, burst extra power to systems.... I'm not sure how well that will work, it really feels like adding more busywork by having to mind all those.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Reply

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