Captain
Join Date: Feb 2013
Posts: 5,394
# 91
04-13-2013, 06:19 PM
How many of you challenge-seekers are gathering together to do Terradome? It still exists in its very challenging format. What's stopping you from doing that as your "I want to be challenged" content?
Survivor of Romulus
Join Date: Jun 2012
Posts: 978
# 92
04-13-2013, 06:50 PM
Quote:
Originally Posted by sdavistator View Post
Maybe they should not have revealed all the tactics we need to use. Let us find out by ourselves.
what tactics?

all you have to do is fire and back up to 10k when it discharges. its not rocket science.

its far too easy although having to do more than 14 times each toon maybe its a good thing that u can move in range and go afk. (smaler hulll ships may need to pop a heal every now and then)
Survivor of Romulus
Join Date: Jun 2012
Posts: 978
# 93
04-13-2013, 06:51 PM
Quote:
Originally Posted by snoggymack22 View Post
How many of you challenge-seekers are gathering together to do Terradome? It still exists in its very challenging format. What's stopping you from doing that as your "I want to be challenged" content?
can kdf even do terrodomes?
Career Officer
Join Date: Jun 2012
Posts: 551
# 94
04-13-2013, 08:19 PM
I am going to apologize now to anyone who have already said this, I have not read all 90 plus post. The reason it is easy right now is that you have the best player running to get the dilithium. Also the map is maxed out with players instead of the minimum amount. Give it a month and it will be harder. Because of the people in it and hopefully Cryptic will adjust accordingly.

Terradome is easy on elite and worth the dilithium reward. Problem it people go in it without hypos, don't read walkthroughs, don't have the patience in the beginning to wait for the coin flip.

Last edited by simeion1; 04-13-2013 at 08:23 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 87
# 95
04-14-2013, 03:32 AM
I actually think they've struck a nice balance. Before the revamp I've tried the CE with 15+ people sometimes and it was impossible.

If you're having issues because you have max level gear, it's your issue. Do something else if it's not challenging enough for you.
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Captain
Join Date: Jun 2012
Posts: 1,764
# 96
04-14-2013, 03:38 AM
Its just right, leave it alone or else I'd be the only one alive every time!

And I think once Cryptic repairs that funny pink beam it shoots, there's gonna be a LOT of dying.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Captain
Join Date: Jun 2012
Posts: 1,922
# 97
04-14-2013, 04:30 AM
Quote:
Originally Posted by maddog0000doom View Post
can kdf even do terrodomes?
Yep.

Quote:
Originally Posted by khayuung View Post
Its just right, leave it alone or else I'd be the only one alive every time!

And I think once Cryptic repairs that funny pink beam it shoots, there's gonna be a LOT of dying.
Actually, the 'funny pink beam' isn't all that deadly, even when it DOES hurt me. Trust me, when my Defiant's shields can withstand multiple blasts...

Besides, all of my ships have at least 2 shield heals.

Defiant: ST1 (presumably), EPTS (1 or 2, the other number is ET), and there's 2 copies of TT1 just in case. Before anybody starts asking, I took ST instead of TSS because of the debuff removing.

Unknown recon science ship: ST1, RSF, MW, plus TT1.

Vo'Quv carrier: Tanky thing, has TSS, ES (not frequently used, thinking about swapping it out for something else), ST, and TT. Note that I'm only listing stuff that helps with shield tanking.

If I were to add hull heals, my Defiant would have ET, my sci ship would have ET and HE, and my Vo'Quv would have ET and HE.
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Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Captain
Join Date: Jun 2012
Posts: 2,756
# 98
04-14-2013, 05:07 AM
Its not the pink beam that is deadly, its the shards. They are hard to see and hard to target, and they really hurt even trough full shields.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Commander
Join Date: Sep 2012
Posts: 278
# 99
04-14-2013, 05:08 AM
I agree with the OP, but at the same time I didn't like Crystalline Catastrophe that much before either; it used to be a lot harder, but mostly because half the time you could some players spamming torpedoes even though it clearly wasn't helping (quite the opposite).

Now the entity's regeneration is non-existent, and we have some Tholians that just get decimated by a 10 player fleet, not exactly progress. The aim to bring more abilities into play is a good one, but the entity, like most enemies in PvE, still only deals spike damage, so there's no particular reason for dedicated tanks or healers, and it's still very much a case of damage, damage and more damage.


I'd like to see an elite version where the entity does a lot more damage but with frequent, weaker attacks, and regenerates fast enough that the team has to have at least five ships firing on it at all times. By dealing more damage overall there would be more need for tanks drawing threat onto themselves, and healers to support them team, so that the damage dealers can do what they do best.

There then needs to be more focus on Tholian groups while the entity is absorbing damage. Personally I'd do away with the crystaline shards flying around in the battle entirely, except as a visual effect, as they just create target spam that makes it very hard to aim at what you want to.


I dunno, it's nice to see the mission actually back, but there is zero challenge involved, and no reason to interact with your team whatsoever besides hoping that they shoot when they're able. I did the mission today and it took about 5 minutes from start to finish, and that was with a very mixed fleet; I expect a fleet of all escorts could do the mission in ridiculously quickly.

If bosses are going to be given abilities then more thought needs to be put into what they're used for and what play-styles they promote; the entity's abilities don't really promote anything since any light heal will fix you right up, while tactical team keeps your shields up the entire time while you just fire away. As terrible as the borg high level enemy mechanics are at least the threat of being rapidly killed at any moment keeps things interesting. I'm going to get my 14 shards then never play the mission again until the next time it's reworked, and it's a damn shame
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Game Balance - Ship Size and Wingmates
Captain
Join Date: Oct 2012
Posts: 1,181
# 100
04-14-2013, 08:37 AM
Quote:
Originally Posted by haravikk View Post
I dunno, it's nice to see the mission actually back, but there is zero challenge involved
The challenge is to get first place. I personally find that more challenging then anything else in the game. I have gotten first place on a few characters but now I seem to be getting 3rd place a lot.
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