Commander
Join Date: Jul 2012
Posts: 366
# 31
04-15-2013, 01:16 PM
This again. I doubt EPtX fix will harm cruisers in any way. Would require more thought and planing, times of mindles space smashing will be over. But I do not think it's a bad think. There is enough stuff floating around to mitigate the resilence window.

As for OP - sure, cruisers are fun. In PvE they are great fun. Nothing better then Kirk your way around in the big ship. Escorts may be more efficient, but that does not mean that they are more funny. And in PvP... well, in OPvP perhaps not, but in PUGs? Pack a zombie cruiser, go and taunt some guys from enemy team over zone chat and enjoy them mindlessly attacking you for the rest of the game while your team shoots them down one after another. Again and again. In PUGland tank-cruisers are pretty viable
Captain
Join Date: Jun 2012
Posts: 1,462
# 32
04-15-2013, 07:32 PM
Quote:
Originally Posted by zarathos1978 View Post
This again. I doubt EPtX fix will harm cruisers in any way. Would require more thought and planing, times of mindles space smashing will be over. But I do not think it's a bad think. There is enough stuff floating around to mitigate the resilence window.

"Fix" implies there is something broken. There isn't.
Lt. Commander
Join Date: Feb 2013
Posts: 179
# 33
04-15-2013, 08:48 PM
The other Emergency Power to abilities not being as useful or desired as EPTS is certainly an issue that should be looked at.

As for them affecting cruisers, as the change stands now you will not be able to chain as many abilities as you can today and the issue is how much that bothers you in what you do.
Captain
Join Date: Feb 2013
Posts: 4,948
# 34
04-15-2013, 09:42 PM
Quote:
Originally Posted by age03 View Post
The TNG ones aren't so great except the oddy with the chevron off.
?

The Odyssey is not a TNG era ship at all. Not by a long shot.

What time frame do you think the TNG era encompasses? And what time frame do you think this game is currently occupying?
Captain
Join Date: Feb 2013
Posts: 4,948
# 35
04-15-2013, 09:43 PM
Quote:
Originally Posted by yargomesh View Post
The other Emergency Power to abilities not being as useful or desired as EPTS is certainly an issue that should be looked at.
Emergency Power to Weapons and Emergency Power to Auxiliary are both extremely useful skills for certain builds. Emergency Power to Engines has situational uses.
Captain
Join Date: Jul 2012
Posts: 1,203
# 36
04-15-2013, 09:50 PM
Quote:
Originally Posted by snoggymack22 View Post
?

The Odyssey is not a TNG era ship at all. Not by a long shot.

What time frame do you think the TNG era encompasses? And what time frame do you think this game is currently occupying?
from 2330 on is TNG era. the TMP is 22 90's with an interm era in between
Captain
Join Date: Jan 2013
Posts: 4,191
# 37
04-15-2013, 09:57 PM
Quote:
Originally Posted by yargomesh View Post
As for them affecting cruisers, as the change stands now you will not be able to chain as many abilities as you can today and the issue is how much that bothers you in what you do.
I dont need to use them simultaneously so mucha as I need guaranteed immediate access to them. My cruiser cycles a pair of EPtW constantly because beams suck without it, and I also have a pair of EPtS on standby for crisis management. I could probably get by with a single EPtS3, but if there is a huge delay for activation because I recently hit EPtW then I will be screwed regardless how the EPtS is setup.
Captain
Join Date: Feb 2013
Posts: 4,948
# 38
04-15-2013, 09:57 PM
Quote:
Originally Posted by admiralq1732 View Post
from 2330 on is TNG era. the TMP is 22 90's with an interm era in between
The TNG era dies with the Enterprise D my friend. Crashed and burned. After that the Ent-E takes over and TNG itself dies a few films later.

We're definitely not in the TNG era in this game. We're way past that. The Odyssey is the Enterprise F. A fan designed contest winning NEW Enterprise captained by an Andorian in the year 2409. We're way past the TNG era in STO.
Commander
Join Date: Jul 2012
Posts: 366
# 39
04-16-2013, 12:15 AM
Quote:
"Fix" implies there is something broken. There isn't.
EPtS is certainly broken. Power that is a must, and needs to be 100% time on is broken (TT is just as bad). Of course that goes beyond EPtS and is part of fubared game mechanics, but well.
Lieutenant
Join Date: Feb 2013
Posts: 82
# 40
04-16-2013, 12:22 AM
Quote:
Originally Posted by zarathos1978 View Post
EPtS is certainly broken. Power that is a must, and needs to be 100% time on is broken (TT is just as bad). Of course that goes beyond EPtS and is part of fubared game mechanics, but well.
Or it could simply be that of the four, Shields and Weapons are the two things every single ship, regardless of whether its an Escort, BoP, or Carrier or Cruiser, are going to want. The reason EPtS is seen as mandatory is that the bonus to survivability is relatively higher than the bonus to damage that EPtW brings. And the fact that only Beams really need EPtW to function.

Fact is that for the purposes of getting out of a hairy situation, we have Evasive Manuever by default. Everyone has it, and its cooldown is low, so no one feels the need to pack another ability that just makes you go fast. Emergency to Aux is even more specialized, as 50 Aux is enough for general use (IE. Heals + TSS) and only Sci ships or A2B have a reason to run EPtA. For something like EPtE things would have to really change to where turn was incredibly valuable, but only on cruisers, because otherwise simply flying an escort is the solution. Since nothing exists that makes high turn required, EPtE will remain underused.

In any way this is run the EPtX change ruins cruisers. Either you run with all EPtS powers, changing nothing, but leaving you with a lot of empty boff powers. Or you try and run a really gimped dragon, and end up with pathetic uptime on Weapons and Shields. In the end, while buffing EPtW would seem like a buff to cruisers, realistically it benefits DHC ships the most, as they do not care for the power bonus but the % damage increase.

Long story short, if they want more varied Ensign Engineering powers, they have to give us new abilities, that hopefully do not share a cooldown with each other.
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