Join Date: Mar 2013
Posts: 688
# 131
04-21-2013, 02:44 AM
Originally Posted by adjudicatorhawk View Post
Long-term, we believe the EPtX abilities would be more interesting if their effects were yet more substantial but they had significant downtime. However, changing the lockout between two abilities of the same type down to 20 seconds results in the original downtime I had intended for abilities of 11%, rather than the 33% that the previous patch introduced.
After testing on Tribble, a 3 DCE/2 Tech doff layout can near continuously run any single EPtX ability (with the occassional use of a single A2B). Given that escorts and science ships don't rely on EPtX abilities for offensive/defensive output, I am not sure how these changes do anything but harm cruisers.
Join Date: Mar 2013
Posts: 688
# 132
04-21-2013, 02:50 AM
Originally Posted by praxian2012 View Post
Shouldn't you be though? I mean honestly, it's called Emergency Power to X. How many times are you gonna honestly have that emergency power in reserve to push to another system?
If you're going to argue semantics, you might as well be asking what the difference between "emergency" and "auxiliary" power is.

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